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Games thread 10: Whatever edition Anonymous 03/08/2025 (Sat) 22:40:31 Id:09be56 No. 81646 >>81647 >>81654 >>81691 >>81939
Last thread has died, new thread has come. It's been a bit quiet on the games front for me. I guess I finally replayed and actually finished Gaining Persective after 5 years which, well, (pic very related) has left me feeling not as enthusiastic about fatty games right now. Either way, which games have you guys been replaying recently?
>>81646 Also, here's a repost of the CupCupMug games for anyone interested (also, to that one anon, they are the most recent versions): https://gofile.io/d/LBcjWf I think they're shit but I'm going to grind this axe anyways because I think they're a dick.
>>81646 Just waiting on LSE to get fixed, Project Realism to finally get its update in the upcoming couple months (hopefully), Apostles and Happy Heifer to get a new update since they're consistent with their releases. Also for Squelchies to get an update (since multiple of its devs said they're working on it) as well as for Loop Garou to show a sign of life because those two were actually promising and had interesting gameplay loops and some effort put into them last GJ.
>>81654 Happy Heifer consistent? They took 3 months to put out an update with less content than the other updates that took less than a month.
>>81658 Feb 18 2 stages, remade CGs, new character. Nov 14, 2 stages, new mechanic, remade some sprites, had to deal with patreon API. Oct 31, 3 stages, upgrade system, reputation system, sound and music added. Oct 16. 2 Stages, Basic game loop sandbox added. I'd say an update with actual content, given the competition on the same engine in comparison that takes entire years to release even one small update using 3D models from some third party software is pretty damn consistent for what it is.
Found this guy on itch.io, he has a few games and they're pretty good quality and have free versions, a few paid versions of his games are on kemono but a few are missing. https://kannascape.itch.io/ https://www.patreon.com/kannascape https://kemono.su/patreon/user/121491750 If anyone caves and buys the patreon please update the kemono I would appreciate it
in fatgeria how do i get galina to stage 7? I tried feeding her cake everyday but still got to the ending before her 7th stage
im just waiting on the big aspiration dlc to come out which usually comes out on the 1st but now its like 9th and still nothing
>>81646 replayed The Weighting Game recently. Man I forgot how much of a high bar that game really set in terms of variation in events and how they changed with weight. Hell I think there's some scenes of Alice raiding the Fridge at higher weights that I've never seen because she only does it if she's not full and sleeps over.
>>81691 hope the update comes out soon
(6.70 MB 1280x720 VID(1).webm)
yo, anyone know how to get to the competition part in f4tgeria? idk how to start or where to start.
Suggestions for fatgeria if the dev is reading this: 1. Add hints in some text at the end when a character is talking so that we know what to do to start a certain event. 2. Make it so that the art is made by one artist instead of multiple so that the game gets its own style because some art doesnt match the way the rest look. 3. Maybe make the story a bit shorter and less complicated so that it makes more sense to the people playing it. 4. Have the main character be in school for more than year and have new characters introduced every new year like one new character could be a transfer student or a new teacher that you start a relationship with and fatten up.
does anyone know the codes in hackweight? If so would be pretty neat to share
>>81743 the game would also be nice
>>81745 i was gonna say to just look in the last thread, but it isn't actually there. seems the game and codes are lost to some long gone thread https://gofile.io/d/yiWN2m
>>81755 checked before writting and nothing. Thx
>>81755 it doesnt work. i extract the rar file and nothing changes
>>81755 >>81759 >>81760 I can play it by opening the file in winrar, but something went wrong here
>>81745 >>81761 gimme a sec to see where i fucked up with this
>>81762 you could also just post the images of all the girls.
>>81762 file's hidden, was that it? here's an unhidden copy https://gofile.io/d/CFleEL
>>81763 i haven't gotten around to ripping the images yet, but i probably should just do that
>>81765 please and thank you
>>81764 Nothings changed, but I just found out that its been sending it to my onedrive? I don't even know how? The last time I used that was like 2017.
>>81767 to clarify, whenever I extract the game it is somehow being sent to my onedrive.
>>81764 >>81768 Ok I'm stupid, the onedrive has nothing to do with you or the file (I think). Anyway the file is still hidden but working just fine. For anyone else still looking for it you just have to make sure you have hidden files visible.
>>81771 scared me there for a second there, i was gonna pull up a vm and see if i sent over another fucked file. for reference the second rar is unhidden on my system, so idk what's up with that
What're your guys go-to games where the player character is the one gaining weight instead of the npcs? Feels like it's a bit rarer.
anyone have cicada springs latest version?
>>81779 It's not always the main focus in these games but my personal favorites are: Tramp, insatiable hearts, feeder fantasy, and draconic expansion. If you can tolerate ai I would also recommend big aspirations. There's a few others with some player focus out there but they lean more towards "everyone including you can get fat" instead. I do wish it was more common.
>>81765 have you gotten the images?
>>81779 idk why you want the mc to get fat instead of the other character cuz the mc is you most of time.
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>>81844 Oh yeah, those are all great, but like you said it's sadly uncommon. I actually bought that gluttony paladin game off DLsite a couple years ago in the hopes it would get a translation patch, but looks like no ones interested. I gotta check out what the cost would be to commission a translation at some point, although I imagine it'd be quite high for a full game... >>81875 That is the point lol, it's nice to have the roles reversed and have you the player get teased for gaining every now and again.
I managed to get a hold of the paid version of inflation inc. by kannascape (his other games are on kemono) but it is an android apk, I have no idea if there is a way to convert it to be playable on windows natively but it plays fine on an emulator. https://gofile.io/d/a3i7rN There it is sorry I couldn't get a windows version but you should be able to run it on bluestacks or any android emulator of your choice.
>>81901 kannaspace games look bad to me. you have to play over 100 hours for nothing to change
>>81910 who tf are you and why is everything you post being an entitled and whiny hater? even by chan standards you stand out
>>81922 im someone who doesnt want people getting scammed for games the buy/fund. Idk why no one has mentioned the current state of games, but I feel like everything is just unorganized. games keep using more and more ai stuff and the creators of the games are putting less actual effort into making them. Updates for games take too long because devs focus more on things that dont matter than what does.
>>81647 I've wanted to play Savoring Sword for so long but....lord that game is a dungeon crawler that does not want you to explore the dungeon Balance and spawns seems off for early game and the modifiers cost way too much or the money generation is way too low The game loop didn't feel great
>>81779 Fill me up
>>81882 Just use the RPG Maker tranlator thing some-one made and clean it up a bit? https://forum.weightgaming.com/t/how-to-machine-translate-japanese-rpg-maker-games/10185
>>81646 Failmuseums games are the best
whats the cheatcode for hackweight?
>>81942 Not implemented as far as I know. Isn't the "unlock all images" button in plain sight in the gallery?
>>81922 the guy youre responding to is somewhat annoying but theyre right, all the kannaspace games are not good. still appreciate the share though
So I'm real late to the party and decided to give Fattening Career a try. In brief, I was decidedly underwhelmed by the initial impression. Does it "get good" at some point? Dunno if I'd have the patience to get there even if it does...
>>81939 Failmuseum is a king among weight gain game devs >Doesn't charge anything for their games or host a patreon >Games they've developed are generally regarded as some of the best time/resource-management simulator games despite limitations of RPGmaker engine >Shows improvement in art skills with each game they make >Usual top contender for each gain jam with their entry, save for last year cause the theme and judges sucked Only major gripe is they never truly "finish" development of their games due to feature creep or over-ambition, but most of their games at least reach an ending unlike other development-hell patreon games that suck the money out of you.
>>81952 It does not get any better if you don't like the start. For the content right now, each girl gains about 100lbs. At the end, you unlock a dream sequence that shows a few of the girls at immobile sizes.
Been trying to find one for a while. Kind of a game but it’s from the movie slither where you feed the girl Brenda meat until she explodes. If there is anyone who has it I would really appreciate a share. Thanks if you can and I know it’s a long shot.
>>81953 +respect for making me pull out a spreadsheet for the last game and liking it. pretty sure the updated game isn't quite as tough, but the mechanics in failmuseum games are always topnotch
>>81957 You are referimg to the hallowing customes party?
>>81957 Disappointing but not surprising. The crowd at weight gaming seems to universally cream themselves at anything 3d. Should've known better than to trust their taste.
>>81968 Yes >>81970 I don't know how far you played, but the thing that sets fattening career apart from most of the other renpy novels is the large amount of animated scenes / sex scenes. It leans heavily into being a porn game instead of just a fetish game.
>>81952 bonnie best girl. Also is fattening career gonna get an update anytime soon?
the game I like is Big Aspirations. Sure its a AI image game, but it has alot of content. And it has an actual ending
>>81950 I find the ideas interesting but the gameplay is just so annoying and stressful
>>81972 Should be around the end of the month
Weirdobeardo89 returned to weight gaming. Why am i even mentioning that? Well, nothing seems to be extraordinary about his return, besides one line of text from itch.io page of his new game. "No art in this one, to prevent my usual art burnout." How the hell can you even have burnout from using AI art? Could someone explain that to me? Here's his game https://weirdobeardo89.itch.io/roadtrip
>>81998 Weird way to advertise yourself, dude
>>81882 Do you still have this game? Can you share it if it's worth it? I usually use Mtool to translate games. The only disadvantage is that this translator works in the background. But you can use cheats through it.
Does anyone have Famished 0.20? The itch has returned, and I must scratch it.
>>81972 really? Havent seen any mentions for an update. how much content is it gonna have?
>>81998 the only thing people play the games for is the images and this game doesnt even have them. Skip
what games are gonna get updated this month?
>>82006 There's a couple of dev posts on the kemono page https://kemono.su/patreon/user/5973503 The update doesn't sound substantial if you already played the last one >>82008 Deight Class updated yesterday. Locked behind patreon for one week
I wish more weight gain games had GOOD gameplay
>>82011 I just wish more weight gain games didn't punish you with a game over just fro actually gaining weight. I mean, really, that's the whole reason we're playing this over some other game!
>>82010 fishstickmate? isnt the devs name bladerunner or smth?
>>82010 whats the deight class kemono?
>>82012 what game punishes you?
Any good slob games? I know of the house on hog hill but wish there were more
>>82022 wdym by slob games?
>>82010 I hope for fattening career the girls become immobile at one point permanently and not just for that one livestream
>>82023 assuming they meant burps and farts based on playing hog hill just now
>>82022 Fatgeria and LSE:R, I wish there was more, but WG fags despise slob.
>>82041 Slobs you mean like everything is messy around them? like galina having her desk full of food?
>>82042 I mostly meant farting.
>>82047 not a fan of that. Thought you ment them being dirty from the food theyve eaten or smth
>>82007 That's funny. do people really care that much about ai art? I usually skip games with ai art for characters, i only tolerate ai art for some elements or small parts of background.
>>82054 Honestly dont mind AI art if its well made. Sure handrawn is always better and more respectable, but for weight gain nsfw games im not expecting AAA level of quality so its fine. I just get annoyed when the text to image ration is 10/1.
>>82054 whether ai is bad or not depends, but there's a lot of really low quality games out there that wouldn't exist without ai. i personally just find it kindof lifeless
>>82054 People usually don't care about AI for its look, it usually always looks bad and lower quality than professional anyways. What people do care about though is people then coming in trying to make easy money with AI, flooding a niche market with scams, yelling at people for not "appreciating their effort" and later joining competitions with actual money as a prize trying to take the easy route of letting AI do all the lifting, then complaining their games should've won said competitions. So it's a lot less about AI and more about the attitude of people using AI that tends to be absolute garbage.
I have an idea. If someone posts famished 2.0, then we could all play it and judge whether or not it's good based on its merits instead of pontificating on the usage of ai in smut games.
anyone got the deight class patreon version?
seems like Mecha is pushing the goalpost yet again for Project Realism. This time they've moved the entire game to another engine entirely, so the whole "progress" post is basically outdated. Probably won't see that game getting updated for another 1 - 2 months.
>>82082 ...great
>>82082 I saw somewhere they said their goal was May, so 1-2 months as you say. Still really dumb, you don't need to keep your fans waiting half a year for each update, this update better be worth it.
>>82086 if the content doesnt make them immobile at the end then it will be a trash update
>>82086 the last update to this game was in february of last year. the one year anniversary for the public release is in like four days. ive tried to not think about this game because i know the more i hype myself up for this game the more im gonna seethe when i play this update for 2-3 hours just to beat it and have to wait another year for an update. these have been the thoughts of a cynical gooner.
>>82102 >>82103 Sorry to disappoint both of you but the dev himself said for the main characters it's only 5 weight stages, the scenes are rather lengthy (allegedly) but it's probably only gonna be like chubby at best.
>>82103 nice
>>82107 damn. well I hope for the last stage theyre immobile
I think for any wg game a girl becomming immobile is the endgame
>>82107 Well, at least that's another title I don't have to pay attention to. Shame really. The dev actually knows how to use Daz but seemed oddly disinterested in WG stuff. Also I'll be petty: >"Project Reality" >Within five minutes the PC is having dream conversations with a goddess and getting psychic powers >Hilariously grimderp kidnapping/sex-slavery main plot >Unmotivated and disposable fetish dream sequence with the succubus character >Project Reality >REALITY >mfw
>>82124 Actually the dev is very much interested in WG and has been making that the first "path" to update the characters with. Also it's called project realism, not reality, and the reason for that naming was because he decided to make a game with a "realistic" type of 3D rather than something stylized, nothing to do with the plot.
>>82069 Does anyone even know if there's been much changed in Famished 0.20? I know the dev regularly updates but I always prefer playing when there's been a decent addition and preferably new weight stages or weight related events.
>>82119 Or going kablooey
>>82131 Color me less skeptical then. A good clarification for once. >"Realism" as in the art style I'll allow it
games would get updated much quicker if they just focused more on images than text
>>82104 Yeah, I get you. I used to be excited for these games but not anymore. It is annoying to have to wait months for an update that you have barely any news of and when it comes out most of the time is not spent playing the new stuff, but playing everything because usually your old saves no longer work and will probably not work by the next update.
>>82140 and the content added only gives you an extra 10 min of gameplay for a 6 month update
>>82135 I mean I can spoil it for you. You can go past Orleaux, there's a scene where you can either save (from a bird), trick (the husband to be given to the bird) disrupt (but turning the mother and daughter against eachother) or eat a farmer's family. A bunch of refugees in front of a fortress that seem to be the beginning of a quest that you can either free, feed to a cadet (still birds) or eat yourself; this gives you access to one extra corrupt enemy to kill (this whole place seem like a transition zone to go into the nearby forest or fortress once you help the cadet deal with the refugees). You get a bar scene where you can help that one cat that helps you all the time by serving as her wingwoman, not much to see there except you get to woo her target's sister (or eat her at your convenience). And lastly you finally can go to that camp that was locked from you at the start of the game, and there all you find is a captured commander, a (bird) cadet that has captured him trying to get in his pants by threatening him, and a female soldier that's been captured along, bird cadet attempt to eat her to shut her up and scare the commander, and you get to choose if you let her do it, or pay her to buy the prisoner, which then leads to you either eating her yourself or freeing her; That sums up the content.
>>82145 If you have it, and if it's not too much trouble, would you be willing to share it?
>>82146 Here, knock yourself out (double enc) YUhSMGNITTZMeTkzZDNjdWJXVmthV0ZtYVhKbExtTnZiUzltYVd4bEwyNW1aSFI0WTI5NmVHUmtiakZ1Y0M5R1lXMXBjMmhsWkM0M2VpOW1hV3hs I've thrown in a few saves for good measure, including BE, Good, Bad, Traitor & "basically ate everybody til the midgame" paths. If you can throw a few bucks down the dev's way, he's of the rare ones that make a new build every month and they damn well deserve it for the effort they put in, AI art aside.
If anyone has this and could share, I owe you my life https://red-deer-studios.itch.io/tales-of-bella-ventus-bushel
>>82139 No they wouldn't. It's the image rendering that takes the time from my understanding. That's why you don't get as many images in updates and get more text. Drawn images being even longer. I think on a decent useable image + editing to hide issues it can be ~3 hours for Daz and other similar programs per image and actual drawn art, you're talking maybe an image a day if you're lucky.
>>82181 Idk the text to image ratio is like 10/1 and if an image takes 3h to be generated then you get like 8 images in a day not 6 months.
>>82189 These are not full time developers. These are devs who have maybe 3 hours a day after work to play with.
>>82198 even if they have a full time job they still have 1/3 of their day left and even if they just made one image per day in a month they would have around 30 images. of course that would be if the images are ai generated which most games do now. if the art was drawn then it would be like 10 images a month.
>>82139 no they wouldn't stop shitting up the threads with your retarded anti-intellectual takes and pick up a book
>>82189 that idiotic bullshit with the images. JFC with new cards you can almost generate photorealistic crap on the fly, saying "muh DAZ takes 3h to render" barely flied in 2010. Ok maybe with pointless settings used by idiots who don't know what they're doing, but even with great fidelity, with a post 2012 gpu it should take under a minute. Such cretinism,. Crazy that people fall for that.
>>82202 It then has to be put into game, text done for it etc. Remember a single date sequence in say the weighting game is at minimum 5 images often 10+ so using most of their free time in a month they'll have enough content for maybe 3 dates out of the 7+ options. That's not including incidental events and other stuff.
>>82206 and composing the scene, editing models often not designed for weight gain game, rendering failures etc etc. ?
Hey guys! Anyone got a download link for Heft Effect by cupcupmug? Went to their Kemono but the link is gone
>>82224 It's still up on kemono or literally the first post of this thread >>81647 https://kemono.su/patreon/user/93911791/post/110660833
>>82222 I didnt think of that, but still I think the updates can be made sooner and devs are just lazy
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Can someone please update the kemono of Keyfarer? Fatgeria 1.31 is out, or upload the update in gofile or anywhere, please
>>82229 https://mega.nz/file/XqRxzDoQ#l-Sf89aIwWJStYTGdgfYIae5boQ9TE1ogJxbMs23Pfg
>>82230 Thank you king!
>>82227 this is the entitlement that makes bbwchan spin round so good job
>>82242 wdym
>>82249 Lot of these days are independent doing this stuff as a hobbyist. When you're working a full week you don't tend to want to spend every night hammering away at a hobby project, especially one in a field where there's a lot of pirates. It's one of the reason while I may not think they're the best, if a dev does a "Buy this game once" approach I'll tend to buy it and support them by buying it.
>>82250 I understand that its not their main focus, but at the same time if they paywall the game through patreon (which most devs do) then they should at least work on it enoguh for the subscription to be worth it instead of the work depending on how lazy they are. its like if you got a netflix subscription and there a 50/50 chance you wont be able to use it for a month
>>82250 >>82242 Yeah, but paywalling content and asking for subs for more than, like, a dollar, that pushes it out of the "hobbyist" category. You have people subscribed to you, and if you're active, people will get their money's worth, but if you're inactive you're ripping them off. Unless you're running it as a tipjar, it's almost literally your job to provide a roughly-equal (within reason) amount of service every payment cycle, and if you fall short of that and people unsub, you should not complain about it, as it's your fault for not providing the service that they expect of you (unless they're being unreasonable.) Besides, pirates aren't as big of a problem as people and companies like to blame them for. In an indie world, especially on the small scale of fetish games, you NEED attention on your game, you need people to see it, even if they don't pay for it. You don't run ads, you don't get reviewed by streamers or journalists, your game isn't on TV or in gaming magazines; anything you can do to get people's eyes on your projects is a good thing. Sure, some people will pirate it, but it's not like they were ever going to pay for it in the first place, you might as well weaponize those guys and get some free marketing/bugtesting out of them. BONUS: most game devs don't make demos anymore, indie or otherwise, so people can't actually try the project out, so they either have to be unironically stupid and buy blind, or go pirate to try it out.
>>82259 The only reason I subscribed to some patreons is because I got to play some of the games that are paywalled through pirates. In a normal situation I wouldn't give a single dime to a lot of those games mostly because; A. Some devs are outright scammers. And there is no way to differentiate them from actual bonafite devs hobbyist or not, they'll push a single build of a game with a lot of promises but none of the mechanics, sometimes they'll drop single updates on multiple so called 'games' with different account names and there's even been a group of organized ones creating these one-off trash heaps of software that exist only to get a reactionary patreon sub and then cease to exist forever. B. Unlike the main market there is no protection nor guarantee that I'll like the product. Unlike a physical copy or some platforms I can't 'refund' my donation, which means I didn't pay someone for the work I wanted to encourage, I just gave them free money for no reason whatsoever because I won't be able to get a single second of entertainment from their product, this isn't fair marketing at all and any and every dev that's just asking for money on their patreon either without or before releasing a convincing demo should know this; they won't receive money from me ever. And while I am a single person voicing their opinion, there's probably dozens of people with the same mindset as me so consider this.
>>82261 Heh. A. Generally, I've found the biggest reason as to WHY a lot of devs do that "wall of promises, a few prototype test builds, then the game dies" thing is because a TON of new/new-ish game devs, especially in the lewd indie scene, always start out with their first project as their "dream" project. They don't start out making some minigames or fun little side projects, they go right into the game they've been wanting to make their whole life, so they'll pick some easy engine like Ren'Py or RPG Maker, reach a v0.05 or so, choke on their spaghetti code, try making a few more updates, then crash out (or they start on a rework from scratch, which they quickly get tired of and quit.) B. No refunds, often no demos, no free trials, and half the time all the news about the game or its updates are paywalled so you don't even know if the game is still getting proper updates. I had one time where a dev was making a game I was interested in, and their newest post on Patreon was just "Update", with no preview text (dear GOD, I need to slap devs that don't use the preview text box on Patreon), and I was curious so I paid for the cheapest sub to give me access to that post, only to find it didn't mean "game update", it meant "life update", and IIRC the game was indefinitely postponed for IRL reasons. Like, bruh, make that a public post, damn. Bonus points if the game states a list of fetishes, and you play it blind only to find out that the fetish you want only has about 2 minutes of content, or has been bugged the last couple updates. (Had this happen a couple times.) B is most of the reason why I hang around F95 so much in general, not only do I get to learn about a ton of Patreon and DL-site games I'd never otherwise know about, I also get to try out mystery paywall games, as well as have an easier time finding what's actually IN the game.
>>82259 Didn't really think about how the only way these games get promoted is by itchio or bwwalt and I guess because of that the devs dont feel as motivated enough than other game devs would. So that means the game updates and quality just depend on how much effort the dev wants to put in their hobby.
>>82268 Oh no, I didn't meant those people by my A example. There was at one time, legitimately, a group of three people who were barfing in high succession one trick, mechanically hollow "wg" games and who were going by the caller "Tentacle games", their entire enterprise was basically squeeze as much money with throwaway projects as they could and disappear from radars, then change their names, rince and repeat.
deight class new update?
>>82270 there's plenty of other ways too. They could post about the game on Twitter, DA, or Bluesky. There are also other forums like Weight Gaming and (less focused) f95. Definitely lots of ways for new games to get out.
>>82261 I could not agree more with both stuff. The worst situation is when dev really want to develop game, spend years updating it and the end up with burnout. GROWTH RPG is perfect example (they were updating game for like 5 years), but not many people here know that, since it's furry wg game. As for B - people that don't give us description of updates, work progression etc for free, are just a scammers. Only content should be paywalled - the info about progression, what's happening in someone's life, or even updates/patches description should be available for free. I wish that more devs focused on starting with small projects, instead of trying to catch big fish from the very starts.
>>82290 I only check itcho, kemono and bbwchan tbh
anyone got the new big aspirations dlc?
>>82290 Yeah but most of that's just pissing into the ocean, and it's only worse with no incentive to check your game out. Sure it helps a bit since people will actually see that you exist, but that's as far as it'll go. Unless you're already an established dev/artist who already has a fanbase, it's probably hopeless. A decent middle ground for people is to have your game be free for the first couple months or so, just so people can try it out and get the word-of-mouth ball rolling, but a lot of devs just want their money RIGHT NOW and paywall right away, immediately kneecapping their growth. >>82291 Growth RPG is way more of a giantess simulator than a WG game. Trying to play that without upping your height is straight-up the game's closest thing to a "hard mode", by design. Also yeah, the game's super glitchy and unpolished, probably because the dev spent all that time setting up and maintaining some crazy DRM to stop pirates instead of focusing on the damn game. Same goes for FurryVNE, the sequel to Yiffalicious. I'm willing to bet most people, even furries, don't know that that even exists, thanks to how crazy the DRM is and how much effort has to go into pirating the game, and that can't be good for the company's update speed. (Sorry for rambling on-and-on, I should've gone to bed an hour ago.)
>>82356 I hate the rpg games cuz everyone makes them look the same
>>82356 What's the deal with growth rpg rdm? I don't have a clue, since i played free version only. I hope that it's not the case where dev somehow synchronizes their game with patreon and you need to have active subscription? That recently became too popular in WG games.
>>82354 >>82361 >I hate the rpg games cuz everyone makes them look the same >Begs for, and consumes AI slop games
>>82375 as if most rpgs dont use ai images and the games I ask are at least a bit interesting compared to rpg games where they give you 100 different mechanics without explaining any of them
Can someone explain were the hate for AI comes? Since were past the artist's property and art with a soul bullshit
>>82385 We're really not. Also it usually looks terrible, stands out immediately. There's no such thing as a "professional prompt producer", so in the same vein as these hobbyist games having spaghetti code so too do their hobbyist AI-produced artworks lack consistency and have glaring deficiencies. The least someone can do to make AI produced anything halfway tolerable is to produce something and then edit it into line so that it's either good or consistent (preferably both). The irony is: surprise! That requires artistic vision and technical ability. If the AI user had either of those things they wouldn't be using AI in the first place.
>>82385 Well, there's the assembly line slop argument, the "it rips off artists", but my current gripe with them is that there is a rising number of people that use them to make demos and charge you to play them.
>>82402 no one should pay for ai games
>>82385 I think it's coming from the same place as "eat the bugs, live in the pod". People are sensitive to any outside attempt to lower their standards.
I think having ai art in games is fine if they actully put in the effort to make it look good and consistent
>>82385 I have multiple reasons, so I'll name them in order; 1. It looks pretty bad, AI tends to not understand what it makes by design, and it takes either large amounts of generations to get something to look even remotely decent, because it tends to ruin either perspective, proportions, details, patterns or make odd color choices, it doesn't understand texture either so everything AI makes will just copy whichever baseline it is fed and apply it to all matter regardless, giving it either that shiny look that's telltale of AI or homogenous stylized and tasteless color grading. 2. It isn't supposed to be used for commercial use. It is in fact, not societally (and legally) acceptable to use it for such (look up the Monkey selfie copyright dispute, and the Andersen v. Stability AI court case), so people doing so are basically criminals waiting for someone to denounce them, and they'd likely lose in a court. 3. Its ease of access makes it so anyone can make ' products ' with it, which a lot of absolute amateurs pick up, make in chain, flooding a niche market with what people describe as ' slop ', oversaturating it and making it hard for anyone to find something of actual value, which irritates people the same way AD spams or scam phonecalls pisses off people. 4. The general reason a lot of people would use, a lot of these AI have been trained on material that was picked up from the internet without prior agreement of the author of the work, this is for all intent and purposes basically theft. And the US government was too sloppy, lazy, (or corrupted) to stop it from happening, because they were probably too busy lining their own pockets. 5. The AI bros are insufferable and remind me of NFT bros in a lot of their cult mentality. They will usually use terms they don't understand, refuse any criticism, always give you cookie cutter arguments and ad hominems like "you cannot stop progress" (ad hominem), "it is getting better" (it can't, they don't understand the basics of how AI generates an image or they would know this), or "big tech uses it!!!" (They don't, not the way you would think at least, EA made a bollocks claim like that once in a conference with investors to convince them with their BS, what their AI branch actually uses it for is things like generating crowds in FIFA games, and it looks bloody awful and people called them out on that). For a little personal story (sorry for the long post); I met one of those AI bros recently and asked them in private why they were so convinced AI is gonna be used by professionals, he claimed he was a game dev (how convenient) and that his company (which he refused to name for sake of secrecy, fair reason) used it extensively. That picked up my interest, because the only other company I know of that uses AI in their pipeline is IGC, using it for the icons of Sins of a Solar Empire II, which was absolutely slammed by its fans for doing so, because the icons looked like nothing, and it was made entirely made by AI, and today they're even replacing them by actual art by an artistic because of the backlash so. I asked them what kind of artist they are in their company, they couldn't quite answer and said they were doing a little bit of 'everything' and that their company was a big boy company that made 3D games. "How convenient" I told myself, turns out, I too am a comb-shape employee in a game company and know a bit of everything, so I asked them very basic questions either a modeler, rigger, tech artist or animator would know. Things like, what modifier would they use to create a chain for a model, how would they place pole targets for an inverse kinematic on a hand, how would they go about weight painting verteces on a snake, what would be the standard frame ratio they'd use for a running cycle in their game, do their game make use of UV maps, and if they made bumpmaps before, which engine were they using, and how would they go about importing a FBX into said game engine, would they use Y or Y inverted to do so, what kind of shaders they were applying pre-and post-prossess and a few HLSL questions. None. Of. Which. they could answer in a timely manner. At each question either their brain flatlined at my questioning or they were googleing the answer, because after a painful 6 hours they answered every single one of them all at once with answers that were, I swear, word for word the first thing you would get if you asked google. So I asked them one last very simple technical question the second they answered me back, and took 10 minutes to give me the answer. This told me about everything I needed to know about that sham so called 'AI specialist that works in a company'. I am to this day convinced those people only exist to be internet trolls, and yes that also contributes to my dislike of AI.
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>>82385 I love AI as a tool, a concept, and as both for professional and personal use and I legit feel like AI is the future in a few ways both good and bad. Ignore 435, they've just got a huge stick up their ass and half that post wasn't even relevant. That said, why people dislike AI: (Wall of text incoming!) 1. There's still a fuckload of people that just shit out zero-effort AI stuff because they can. Also they rarely fix AI errors and just post raw outputs as-is. 2. There's a non-negligible number of people who explicitly use AI to copy a specific artist, either to get "comms" for free, or to use the AI to gen nasty fetish stuff the artist normally wouldn't do, like ruining their OCs. 3. It absolutely FLOODED every art site for a while, and still kinda does sometimes. Holy shit man, it was so big (still kinda is) that Google ended up showing AI art in unrelated image searches sometimes. 4. Because 4chan (and later, Twitter) memed AI to be related to NFTs and Indian scammers somehow. 5. Because AI training (NOT image generation like people think) takes up a lot of energy (not as bad as NFTs though). With so many companies hopping on the bandwagon, it adds up. 6. Every god damn company on the planet jumped the gun on AI before it's ready, and some even fired entire teams to replace them with AI prematurely. Most didn't even do the AI part very well, either. 6a. Holy fuck, everyone especially jumped on AI-assisted searches and summaries practically overnight. 7. AI, when good enough, WILL make some careers entirely redundant eventually. 8. There's this thought that anyone using AI is "stealing" money from an artist who they should've commissioned. (Though most indie devs using AI art generally can't afford hiring an artist to draw hundreds of decent-quality images, so this one's a catch-22) 9. AI still has a lot of "AI-isms" that make AI pics stick out quite a lot. 10. Some people are super upset that Nightshade and Glaze were fake bait to get grants from the Glaze team's college (despite there never being any evidence of either one working, even to this day). This caused a lot of anger at AI guys instead of the Glaze team for some reason. 11. As AI improved, actual artists started getting nitpicked for any art errors like odd anatomy or incorrect lighting, getting blamed for "using AI", even though they aren't. 12. That lie that stuck for a while where AI models are actually super-compressed folders that somehow fit tens of billions of full-res images into a 4GB file that they collage together to make art. Yadda yadda art theft. 13. Insufferable Silicon Valley AI bros that wont shut up about how AI is the best thing ever and how literally 100% of everything in the future will be AI-powered, yadda yadda also you should invest in my AI startup because it's the future. 14. Nowadays even the low-effort AI art looks better than most amateur art (at a glance) and takes no time, which can scare off newer artists from learning the real thing, or might demotivate them into quitting their existing art projects. 15. There's a genuine concern of people using it for deepfakes to deceive people, humiliate people, etc., especially in politics. 16. AI is growing SHOCKINGLY fast. Reminder: that Will Smith eating spaghetti AI video thing was only made like 2 years ago, and Dall-e Mini was like 3 years ago. Should've doublespaced this, but I didn't want my post to be TOO tall. Anyway, I could keep going, I think, but it's too late in the night. Gotta stop, I like writing too much and I could easily double this post with every small nitpick.
>>82437 Just to nitpick your nitpick because you seem convinced AI is progressing fast, looks as good as actual art, and won't plateau. Tell me, do you know how AI generates images or music from the hash noise stage on? Depending on your answer I might go in depth to explain step by step why AI is basically doomed to create mediocre results no matter how hard you try to fix it. I must warn you I'll have to use rather complicated terms like hash, decoder, encoder, what a Convolutional Neural Network model is, what gaussian distribution is. If you don't know what any of this mean, then take it from someone like me who actually knows what it is and what it does. Generative. AI Art. Can't be good. And it isn't simply a "technology will make it magically better" problem it's a "the way it is made makes it innately impossible to fix". There's plenty of videos of the internet who could even explain it if you look it up, usually going by titles like "why AI will never get as good as you think".
>>82437 Is this how your average AI techbro works on the inside?
>>82430 One of the problems that I feel in theory might happen to devs who use AI gen images is that their output can get inconsistent because of the engine itself, and that's beyond their control This is what I think I've seen happen to a few accounts on DA, and to some games like fataclysm where updates have dragged on for seemingly no reason, or the quality had dropped or changed a lot. But I can't really be sure>>82430
>>82449 I think it might be the guy I got to talk to me on discord who was pretending to be a dev while they're just some neckbeard living in their mother's basement.
>>82466 yeah inconsistency is also a thing. Also idk but I feel like most devs now have become pretty quiet when it comes to updates on their game. They either just put a small update on the games progress on kemono every couple of months or nothing at all and then 6 months later release the update
>>82435 >>82428 >no one should pay for ai games Why? Coding games takes time and effort.
>>82485 half the coding is probably copied or also done by ai anyway
You're fudging it a bit. Big problem is composite images and scenes, but that's mostly because that takes skill. You need a workflow with automatic masking and multiple prompts for that. If you spend like a few days collecting quality pictures, you can make a basically photorealistic checkpoint. People making WG crap don't bother bc by and large they like girl gets fatter, not fat girl keeps fucking whomever. Yes hype is annoying but that's irrelevant to the potential of the technology. >flooding a niche market with what people describe as ' slop ', Yeah, sure. Except people were doing that with shit DAZ model renpy games that are really unimaginative - Gain of Life, MWFP. Real snoozefest, goes on for years because I guess, coomers keep paying. There's only a handful of AI using games and these were mostly pretty good. That Frenemies game, Fataclysm and the anime-style game ..forget what it's called. Turns out, it's not really assets that's holding these games back, it's people having imagination and taking the effort. Except that was obvious bc there's fairly little in the way of text games, too.
Stop arguing about AI no one gives a fuck just post games
Arent all wg games right now "Do repetitive action, get bigger Waifu.png" Idk why you guys break their head with composition and drawing skill requirements. People mostly will beat their meat to anything remotely hot, prove is FATACLISM. Ill love seeing the purists here bleed tears in a few years when everyone is doing AI.
I think more and more people have just started to see what the current state of wg games is. Which is why everyone has been giving their opinions and views on it. I find it interesting reading comes of the replies, but not interested enough all 10 pages of someones opinion. If someones wants to give their opinion go ahead just dont make it an essay
>>82505 that shit hasnt been updated since nov lmao
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>>82509 Yeah, bet the tism made them unable to pick the most relevant points... In other news this are the most interesting examples of the progress of AI, i know. https://www.deviantart.com/ssbbwllover https://www.deviantart.com/oirts https://www.pixiv.net/en/users/86884087 https://www.pixiv.net/en/users/152871 https://www.pixiv.net/en/users/66028573 https://www.pixiv.net/en/users/101631077 Bet non of this idiots has ever played around with stuffer.ai, they just jump of their seats and scream it sucks with their 2020 obsolete idea of how ai looks. Is not rocket science.
>>82500 >>82505 >>82511 >>82511 >think of the PoTeNcIaL also as long as big gets bigger I'm good >The game quality was bad anyways! >I hope the market gets flooded by slop because I like it and you don't! >Look at my favorite slop it's so good and this right here, is why there's so much AI hate.
>>82513 >"Hate" A bunch of seething artists and weirdos in a chan board, now i see that said hate isnt that relevant. Think of it, how things will be in 5 or 10 years from now.
>>82511 tism? 2020 obsolete idea?
to sum everything up wg games dropped in quality because of AI cuz people either use ai to make text or use AI images to make their work easier, but there are some people who use AI in the best way they can by making the images look connected with eachother and check the text if everything is accurate. its still a process that needs a lot of time and effort to be put in and if they want financial support they can recieve it from their patreons judt dont paywall the game to even be able to play it. ive played these type of games for over a year now and what I can tell is that the amount of new content updates that get added to a game isnt worth waiting months for. the best thing to do is not play the game for a year or two and then play it at the state that it has more than 10 min worth of new content.
>>82513 ai bros are a lot like ai art: equal parts incoherent and annoying
>>82537 facts
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>>82536 >to sum everything up wg games dropped in quality Are you literally retarded. There were like 2-3 WG games before 2010. You wouldn't believe how bad. From <2015 there's like 1-2 good games. They haven't dropped in quality. They might, because if you hack together deepseek, some good prompt/scenario and and image generator, what is even gonna compete? Like someone said, most games are repetitive, reliable image unlockers. Chatbots could manage that just fine. >basically doomed to create mediocre results no matter how hard you try to fix it. Try explaining that attached image is deeply mediocre to my dick. Not sure at all it cares. Not sure if I care my dick has *insufficient taste* and isn't only paying attention to stuff you could hang in a gallery. Or you know, kindergarten mspaint level crap people put in games to avoid using the horrible AI art. Maybe it is very mediocre. I'm not sure my dick gives a shit. BTW, last year's non premium graphics card shits that out in 25 seconds. Probably 10 if the software wasn't crap written in python and optimized. >>82513 >and this right here, is why there's so much AI hate. No. There is so much hate because drooling degens in India and elsewhere were charging $20 to draw a kinda crap pencil sketch and $200 for a colored picture. Actually good money there. These guys lost 90% of their market. Which is bad, that means people who never bought their crap shouldn't be able to generate images, so they can go back to drawing slop for shekels. >>82504 there's nothing to post, really. . check out this guy's sequence puzzle games. These are a fine attempt at not making another 'visual novel' or press click to fatten harem game. https://darkeyev2.itch.io/
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Hopefully moving away from AI for a moment, I just wanted to get something off my chest about "Fattening Career": I genuinely couldn't give less of a shit about Daisy and Luna's storylines. Like, it's so weird that the game's main two girls I find lame as hell, while all the side girls are so much more enjoyable. Katrine and Trista's paths, though a bit repetitive, is still pretty hot and their friendly rivalry is enjoyable, the Bunny Bites girls are fun, Hari is adorable and I'm excited to see her get more content, Maya's story is pretty fun as well so far, Lyn is fine her animations are pretty good but she also needs more content overall, and Bonnie is straight up best girl. My favorite alongside Hari if the latter just got more content. But my goodness I just can't be bothered by Daisy or Luna. It's not completely bad (their contests are pretty good, and Daisy's special lessons are as well) but the wider narrative and the directions Bladerune is going with these characters I just do not care for. The whole "ancient Egyptian fat fetish cult" plot twist that came out of nowhere feels really tacky and honestly way too outlandish for my licking, and it makes Daisy's treatment of Cayennne so much creepier. And Luna's storyline about how making tits grow huge will somehow cure cancer is also kinda cringe, which isn't helped by the fact that the story railroads you into having Luna as your primary love interest in the game, despite the fact that: 1) She barely gains any actual weight and overall one of the least sexy characters with underwhelming feeding scenes, and 2) she's just really boring. Like, the nurses have a fraction of her screen time and I found them more fun than Luna, especially Sally. TL;DR: The two "main girls" suck, everyone else goes from decent to peak (Again, Bonnie and Hari best girls)
>>82581 Bonnie is best girl for me too which is why I focused mostly on her. I feel like she is the biggest out of all of the girls. I do hope the next update makes them noticeably bigger to the point their immobile like in their live streams. Would be hot see Bonnie become immobile and have a feeding tube with chocolate going through it or smth
>>82581 They're the first girls to be introduced and it really shows. Their models look fucking ancient in comparison
someone compiled a ton of games on itchio: https://edgyhasasecret.itch.io/
>>82511 >wow look how good this is >posts slop that all but traces some of the biggest JP artists AI bros are proof less and less people are born with a genuine working consciousness
>>82585 what?
>>82591 i dont understand
>>82581 The game is a paradox, IMHO. The dev puts WAY more effort into it than most people do, generally builds rapport with the community, isn't trying to nickel and dime, has built some interesting ideas into i. At the same time, like you point out, the writing isn't coherent due in part to how it was developed. I feel like a lot of ideas and components were tacked-on later as thought bubbles and there hasn't been interest in going back and rewriting things to fix the sort of problems you highlighted. BTW, I feel like the quality of writing across the board could be better not just in those parts, but I am willing to overlook it due to how much one dude is trying to do everything on his own. >'Bunny Bites good' Yeah, I think that on its own has some decent moments. Would be nice if the integration with the rest of the storylines kept improving, but eh, it's still sort of a sidestory. >'Bonnie best girl' Heh I can see why she'd be popular. Straightforward progression, popular body type, pure fetish material, etc. There are other chars I think have more potential, but aren't simply due to lack of content or being sidelined by the story. >Random fat fetish cult Yeah, this is a solid idea executed in a lowkey hilariously bad way. The idea that everything in town is being manipulated form the shadows could be neat if we had more reasons to get onboard with it other than being pussywhipped by a teacher. Are they benevolent or malevolent, or both? Does everyone on the inside have the same views? How does the cult interact with religious people or dissent? >Tiddy cancer Yeah, that's just wild ass fetish excuse stuff. I think it would actually work better if the entire hospital thing was just a pure front for the cult, with all the 'miracle cure' promises more or less imaginary or mixed with actual medicine or ritual shenanigans. Maybe the whole breast thing is a different faction of the cult trying to find a way to avoid being self-owned by extreme WG by turning to BE/lacto stuff instead? >Cayenne tho LBR, she exists for feeder dom fantasies. It's definitely creepy how she's handled and it would be neat if again, her storyline was tweaked to have an 'out' for people less ok with the whole 'gaslighting the poors' thing that's going on there. Kinda accurate for real-world cults in a way but sex slavery is sex slavery.
>>82581 You're not alone as I've also made the comment that Diasy feels too present (being at school etc.) but also too Shallow. The costumes and cult stuff is just strange and, while there to justify why they want to get everyone fat, really feels exceptionally ham-fisted. Legitimately I'd rather it just stick with someone putting chemicals in the water to make the girls fat. Same with Luna where its a fat game and, while enjoy Hyper Breasts, but she doesn't really get fat. She's oddly the opposite of Daisy in that she just flat out doesn't feel like she has a presence and getting to her is a bit of a pain. Bonnie is hands down the best girl in all aspects, Hari is a nice addition that'll be good with content and Cayanne is...eh? Lyn I agree with in that she needs more, the core of her story if great but there needs to be some extra side stuff.
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>>82594 Good to know I'm not the only one who finds Cayenne's storyline extremely problematic and creepy. I think the biggest issue with that story is that everything that happens to her is genuinely horrifying when you think about it: Like, you have a young woman that's introduced to be financially struggling to the point that she can barely afford food being gaslighted by some batshit crazy cult to constantly stuff herself with food that's fucking spiked and is all but confirmed to be altering her mind to make her more complacent with their demands of fattening herself up (yeah the game's implying that this is actually because she's the descendant of an ancient Egyptian goddess or whatever dumb shit but really I think the again established to be spiked food is fucking her up mentally). this sounds like the plot of a horror story, yet instead it's portrayed as being COMPLETELY fine, if not straight up good for her, how what she's doing is actually fulfilling her legacy or whatever, and in the end it feels Daisy and her fucked up cult is gaslighting us as much as her. Like, ok, I don't expect to find a writing masterpiece when I go play a porn game for a niche fetish, but I'd prefer to play a porn game to not make me feel uncomfortable while playing it. (Scientology pic attached totally unrelated btw)
>>82581 It does also look weird how some character reach the same stage but don't look like they belong at the same stage. I get there's different body types, but if you line ep every girl at the same stage some look like they should be a stage lower or higher.
>>82606 I didnt even pay attention to her story tbh. Thats what its about? Holy shit Tbh the only story I really followed was Bonnies the others I just kept assuming
>>82606 What is it with WG writers and introducing heavy themes/scenes midway through the plot. It's always a blindside too and it never really works since the game thus far hasn't given us any reason to expect it. I mean, come on, most WG plots rely on "No harm, No foul" so you can't introduce foul when there's been no harm for the past X amount of pages/hours. God, you aren't WaxerRed guys, you can't make Apostles, especially since Apostles only works because the first 1-2 hours is a human misery sim and Waxer actually knows how to write professionally.
>>82610 How does Apostles get after the opening? I got to the part where the bandits get sent to the punishment dimension or whatever it is and got to the one girl being beaten and just noped out at that point.
>>82617 nah belly go brrrrrrr
>>82610 I think alot of devs make a characters weight gain related to some trauma or smth tragic. The type of weight gain I like the most is addiction where the girl starts getting addicted to food by herself or someone by someone elses influence.
Hey guys, would anyone please have the link to the latest version of Feed my Affection, or Reflections?
>>82624 did you check their kemonos?
>>82629 in Tonbelly's kemono, Feed my Affection the link that leads to the mega page is empty. and in reflections An@stimafilia no longer posts on patreon to be uploaded ;-;
>>82630 Packing ass.
Does anyone have any games by this author? Can anyone post the links? Yuliya3k
>>82616 You quit right before both the fetish content and the main plot really gets going. The game doesn’t “let up” and stays pretty intense when it needs to be (in fact it only really gets more intense) but as the game goes on, the balance between the fetish content and the serious content leans more and more towards the fetish content, (although, as I said, when it gets serious, it really gets serious)
>>82634 I'll need to think about revisiting it. On one hand I've heard great things about it. On the other, I'm generally more a fan of the light hearted stuff. When it comes to Serious are we talking death or are we talking more Prison dimension stuff?
>>82616 I heard bad stuff about Apostles. Is it a good game?
>>82639 Edgelord stuff, even gore on a dog and a baby. Later updates still have some of it, and all that shock value feels way out of place on a fetish game.The story...well is there but it feels even the writer got bored of it and focused on his new game, perhaps thats why the last update was so lackluster. You can try brute forcing it and skipping the whole dialog with the "page down" key. Is decent wank material if you only pay attention when your favorite character is on screen.
>>82641 gore on a dog and a baby...wtf. how is this game not banned? I think ill stick to the more normal weight gain by food games
>>82642 Those two instances happen on flashbacks, from what i remember, theres isnt gory gameplay sections(thank god).
>>82635 >>82639 I'm going to do my best to describe the game without too many spoilers. I'll give this one, nobody who's a part of the town or the fetish content dies or deals with anything too bad. In fact, barring one edge case, nobody in the present really dies. The town is "safe" content (mostly, they're all damaged people who go through their own troubles) I will say though, you've already seen that the apostles are not as they've seem and as time goes on you get a better picture of who they are and the fact that they are very morally grey, they have done horrific things, they have experienced horrific things, but they're trying to do good (mostly). And overall as you see more of it you realize that the world of apostles is rough to say the least. The other anon isn't lying either, there are scenes of child abuse and animal abuse (THOSE SCENES ARE MOSTLY OPTIONAL AT LEAST) alongside other (non-optional) things such as: depictions of suicide, non-consent, dubious-consent, gore, and other rough things, but again, this is mostly related to flashbacks, you don't have to worry about anyone you care about being obliterated. To go back to fetish content however, it's pretty chill with the town and...not entirely "wholesome" (they didn't exactly consent to everything happening) but everybody is mostly happy and not miserable (because of the fetish content at least) I would say even that the game is more light hearted and hopeful than dark once you get past the opening. (also tip, do as you're told as heather if you don't want a bad time) The last thing I'll say is that you pretty much have to enjoy the story to enjoy the rest of it because it doesn't just go away after a while. I personally love the story, and play it for the story more than the fetish content, but if the story doesn't do anything for you (like the other anon), it's not going to work out.
>>82645 If the opening is the 'roughest' it gets and its more, don't know if I'd say happy but less angsty, from there, then cool. I may revisit it.
>>82645 >>82646 I guess a small follow up, how big is the biggest size currently for the main cast?
>>82647 if by main cast you mean of all the characters in the game, there's a 500pound behemoth of a girl who is being basically at a bariatric stage, gaslit into believing her legs don't work, mindwashed into eating herself into a slob and taken care of by her mother. If we're talking all characters in the story in its entirety, some episodic short moments involve ridiculous fantasy sizes.
>>82648 Just in general but that'll work.
>>82642 >>82641 And I'm gonna guess people saying that forgot to mention the important part about all of those being shown after a warning and the option to skip them I guess?
>>82581 Daisy also has a weird thing where she slims down randomly in certain sequences which is uncanny. Cayanne is actually an OC of Bladerune and it seems like including her was his idea. Amber is my favorite of the Bunny Bites trio because she's the most actively into gaining and you can date her. Plus, she looks really good when she gets all dolled up. Unfortunately, she shares a problem with Marie where she gets no other events for fattening her besides Bunny Bites shifts and visits to the bar, it makes her whole sequence seem samey. Another complaint I have is with the hospital visits being the worst on a second playthrough, which is mandatory for every update. It's nothing but dialogue with a few exceptions. I must concur about Bonnie being top tier, especially after her late-night event where she just keeps doing hot things. Maya holds a lot of promise and is genuinely one of the sweetest characters in the game. You want to help her out and her situation is legitimately tragic. Someone should make a tiermaker with the FC girls. I'd rank Daisy higher due to her events being really good and glasses actually add bonus points for me which is part of why I really like Katrine too.
>>82606 >Like, ok, I don't expect to find a writing masterpiece when I go play a porn game for a niche fetish, but I'd prefer to play a porn game to not make me feel uncomfortable while playing it. The torture sequence in Fatgeria: Am I a joke to you?
>>82660 Here you go. https://tiermaker.com/create/fattening-career-cast-16011533
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>>82664 Forgot to post my own tierlist
>>82665 tbh I was kind of expecting some girls to already be immobile with them having over fucking 16 weight stages
>>82668 And I was kind of expecting for 2000 people not to give that much money to a game that takes 5 months for very minor progress and essentially no gameplay but hey.
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S: Lyn barely beats Bonnie because she's a gamer and appeals a lot to my eructophile side. Her whole eating five pizzas thing is nice to see her work up to. Her weight gain is one of the most drastic as well. Bonnie has some of the best events in the game and her reason for gaining is very hot. Katrine is one of the fattest girls and has appeal with her glasses. The mission to get her back to 250 lbs is rewarding. Daisy ranks high because she has her own nice sequences and it's a treat to see her on Monday and Friday. A: Maya is really pretty and has a lot of potential to be higher on the list if she had more sequences. I don't know what her biggest weight looks like and I kinda don't want to know yet. Amber has grown on me in the past few updates. I really like her new events, and she has the friendliest vibe of the trio. I loved going shopping with her and becoming her feeder boyfriend. Sally is just the best nurse because she's the most ravenous and lewd. Trista gets points for being the most determined eater out of most. I find her workout sessions kinda boring, but it gets better. Hari has appeal but I haven't seen all of her events yet. She's overall nice. B: Luna is good but I feel like her storyline is a slog on repeated playthroughs. She wears glasses which is nice, but her tummy doesn't get that big. Lisa is my second favorite of the trio because she has good events and she's the gainer character. Her being the only girl you can't date kinda makes her lose some points. Roxie is pretty but doesn't offer much else. Vicky looks to be going somewhere. I think she's quite attractive overall. C: Marie gets credit for being the mastermind behind her friends gaining but she's a pain in the ass to fatten and her reluctance to burp is annoying. Caroline is the one you don't see as much of so I can't go on her that much. She looks nice, what else can I say. Natalie is in the middle due to lactation being something I'm only neutral to. She's alright. Charlene is prickly but her gain is good enough. I'm sure she'll appeal to me more in the future. D: Cayanne is the one girl I find myself neglecting the most. She has no interaction with anyone else which is just more to add against her. Britta is my least favorite nurse. I just don't dig nose piercings, and I know Maya has one but hers is small and barely noticeable. Her personality doesn't bode much with me either and has boring events. I don't even know who the last girl is.
>>82669 2k people?!
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Here's my own tierlist
are any other good games gonna get an update soon? Would be cool if there was a page showing expected updates for certain games
can someone update Anvilandthechipmunks? https://kemono.su/patreon/user/377212
>>82671 Most games in the fetish do not have actual rendered sex scenes. I don't even like them personally (a little to uncanny valley) but that is kind of the holy grail of most porn games for more normal people. It's not surprising how much attention it gets, especially because the progress, while slow, is consistent.
>>82699 Wrong thread
>>82708 Yeah true. Most are just ai generated bullshit. The only problem I have with Fatenning career is that the size they grow in between stages is barely noticeable and some characters are underdeveloped.
>>82709 thought it would count cuz its a wg game dev
Would anyone be willing to make a tier list for The Sultan's Harem?
>>82712 valerie best girl I can tell you that
>>82713 You misspelled Nina. ...But seriously I like Valerie but you can't do much with her currently.
>>82714 I just like how she gains weight through force feeding compared to the other girls where their reasons feel too complicated. And that scene with Valerie tied up in bed is hot af.
>>82710 This has more to do with technical limitations of the old models. When your model can only get so big before the mesh starts to break, and you want to make a game with a lot of content, you have to stretch out what you can. Or start adding 100 characters. Thankfully the FC maker put a lot of effort into moving on from DAV and the newer stages look better and have more differences between stages.
>>82724 Alternatively, paying a 3D artist with all that patreon money to make a custom model and the guy, if he has enough knowledge in anatomy could just add a few edge loops and make additional weight stages. Hopefully that's what you mean by moving from DAV.
a link to sultan harem 0.6? he removed every link from the posts so kemono is useless now
New Super Sweet Demo released does anyone have access to it?
>>82722 I don't think I've unlocked that scene yet.
>>82728 As far as I know 0.6.2 is the latest version.
>>82581 My biggest problem with the game is the MC's face, he looks exactly like a dude I knew in real life, it's uncanny. Especially sucks because I hate the dude.
>>82727 iirc the creator is paying someone to make and render scenes while they write and program more content.
>>82737 >>82728 Unfortunately (?) I have modded my version to make it a bit quicker to play through but I didnt think to save the original files. You should be able to play the game mostly normally in spite of these changes though. Just don't use the "buy cupcakes thing" in the bakery while fatima is at stage 1 and you should have a normal playthrough. Here are the changes I made. While Fatima is at stage 1 (no weight gain) buying cupcakes will give 100000 gold and buying pies will give 10000 pies. This will not happen at later stages so just buy her first stage ASAP and this won't be a problem. You can sleep at any time to instantly skip to the next day. The positive effects of the "solve a current problem" events have been significantly increased. For example while it might say +5 political opinion on screen it is actually +50 political opinion. This applies for all kingdom stats. Personally I think these changes make the game much less tedious and more enjoyable. But like I said as long as you buy Fatima's first stage right away, and just don't skip days with sleeping your playthrough will be mostly normal. IIRC you should have all the girls available by either day 50 or 60 with most available before that. (which you will probably need to skip days to reach if you just feed them the pies) There are some additional ".py" files that are left over from when I was decrypting the game files. Just ignore them, or delete them if you like. Running them won't do anything. Linkypoo: https://gofile.io/d/do8CXz
>>82750 If yall have any games you want me to modify LMK this stuff is pretty easy once you know what to look for.
Can anyone post the new demo from housewifesim chapter 3 from Anonymooseproductions pretty please?
>>82741 when do we see the mcs face?
>>82724 I think the easiest thing would be to remove some of the weight stages in between to make it so that there arent like 16 different stage and more like 8 or 9
>>82727 all the models should be reworked with less stages in between
>>82750 the bakery section is trash tbh. feels weird that it just shuts down after fatima gets fat and the food you buy doesnt feel like it does anything
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here for example are all the images of bonnies weight gain stages
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and here are those stages that I think should actully be in between
>>82771 I think if it went from 11 stages to these 5 it would make the weight a lot more noticeable and if you look at the first 6 stages out of the 11 you can hardly notice the change until she changes clothes
>>82770 ask the dev
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Hey, so I with some of the recent posts on "The Sultan's Harem" I was inspired to make a tier list you can find here: https://tiermaker.com/create/the-sultans-harem-characters-tier-list-18029952 Might as well also give my ranking of all the girls from worst to best: 9. Lela: By far the least developed and underwritten of all the girls. Her entire personality is just "I'm primitive African jungle woman™ who just wants to eat everything", who doesn't even have a date or restaurant event. Also, I can't be the only one to find some pretty bad racist connotations from how the only black character in the roster is unlocked after buying her as a fucking slave, and again, she is just a "primitive African jungle woman™". The later stages does give her something like a personality, trying to make her more assertive and bossy, but honestly I feel like she just needs way more content, if not a full rework. 8. Oracle: She has a cool design and her pure pear shaped body and weight stages look pretty good so far. But so far all we have of her is a glorified introduction. An interesting introduction for sure, setting up some plot hooks with Eyanna and maybe an arc of her being more social by being around the other ladies. But for now, she will remain in a low tier until her story gets expanded. Thankfully, the next update is dedicated to her, so hopefully version 0.7 will expand on her further. 7. Eyanna: She gets some points by being by far the fattest character and her stuffing scenes are nice, but the fact that she's the main character's own sister is a massive turn off, the scenes of the Sultan admiring her body being more creepy than anything for me (Look, I admit I'm into some weird shit, hence why I'm here on this site, but incest is not one of them). 6. Rileigh: The newest character to be introduced and frankly, she's not bad, but she ain't great either. Like, her events are fine, with only the later ones being ones I'd say are good outright, but so far her personality is pretty bare bones, and the fact that she's yet another pear shape in a game that already has THREE other Pear shaped ladies is kinda disappointing. I hope Live gives us a bit more diversity in body shapes with future characters. 5. Valerie: I have mixed feelings on Valerie, as one part of her is great and the other part I find lackluster. On the one hand, her weight stages are pretty good looking, especially since she's a belly girl (my favorite BBW body type) and her final stages of you feeding her are also really hot. But on the other hand, I feel like she's one of the two characters that suffer from the fact that there are little to no interactions between the ladies in the game. Valerie's whole character once she enters the harem is that she has trouble fitting in with the other girls, but we really only see one event showcasing this in any way with her fight with Yixing. I feel like there is a potentially great plot about her and Yixing become rivals fighting for your attention, but so far all we get of her struggles and insecurities is her just telling us everything. Pretty much the "show, don't tell" problem. Also, I find the way she is introduced in the game and her first few events to be genuinely disturbing. Like, she is imprisoned for no real wrongdoing (she killed those soldiers sure, but that's after we literally threaten her) and she is unwillingly force-fed until she breaks and becomes completely submissive. Like, couldn't there be any way to include her that wasn't so fucked up? Like, ok she ends genuinely liking it, but at the very least we couldn't we have had some kind of arc of her still being a little bitter and reluctant when being included in the harem and then have her mellow out? Idk, I still think she's fine overall for now, but there are ways for her character to be far more interesting than she is now.
>>82783 4. Fatima: Fatima starts out pretty good, but then gets weaker as her story continues. I think her sections and our interactions with her in the bakery are pretty good, and seeing her progressive weight gain is nice to see, culminating in her bursting her apron in a pretty hot scene. But once she enters the harem proper i feel like she's just not as interesting as she used to be. Where in the bakery she was pretty charming and had no problem with flaunting and talking about her new curves, when she's in the harem she suddenly gets very shy and reserved. Also, she seems to have a new potential plot where she learns to relax from her duties as a baker and control her urge to satisfy everyone else, but again much like Valerie she suffers from the "show don't tell" problem. Overall, I feel like her harem sections were a bit rushed and definitely needed more time in the oven (heh) and more content. 3. Yixing: Man, I really wanted to put our sweet Asian pear up in S tier. She has perhaps the best body of all the pear shape girls, her initial arc of accepting her new life into the harem and being more open to you and more accepting of her weight and desires is pretty nice, and overall all her events have been great all around at rounding her out, figuratively and literally. But, I really feel like some things are holding her back from being truly top tier. Namely, I feel like she has the same problem as Valerie, in that the lack of character interactions between the ladies seriously impedes her next character arc of trying to become your favorite. She has one good scene of her being fed by Nina, but that's not really enough. I feel like her arc would be much more entertaining with actual character interactions, like have her get into more arguments like the one she had with Valerie, or have her challenge others into eating contests, or she stuffs herself silly to impress the Sultan like in her latest event. Her story just needs more meat on its bones (heh). Also, idk how to feel about her just becoming completely complacent and devoted to the Sultan even after she accepts her place within her harem, I probably would've liked her retaining some of her bossiness and "Alpha Bitch" attitude from the beginning even after she started deliberately getting fatter (maybe even have the potential for a feedee dom route) but that's just my opinion. 2. Katerine: I really didn't expect to like Katarine as much as I did, but man she did turned out to be one of my favorites. She's essentially a far superior version of Lela: Her personality revolves around wanting to eat as much as possible, but her motivation centering around eating contests gives her a competitive side that brings a lot of playfulness and charm to her. Her eventual rivalry with Arya is greatly welcome, and shows us the potential for hoe much greater the game would be with more interactions and arcs with multiple characters. Also, she brings much needed representation for houglass figures, which are always welcome. Good character overall, but not in S due to the two others being much better in my opinion:
>>82784 1. Nina: By far the most attractive character in my opinion, with personally my favorite body among them all (belly girls for the win). Nina's arc of fully embracing her gluttony is very satisfying. Going from reserved maid to confident and proud hedonist, seeing her progressively stuff herself more and more with every event, proudly showing off her new body, culminating in that excellent third stage where she kisses you while you grab her guts. She also has perhaps the best sex scene in the whole game, with the best build among them all. My only real gripe is that she really needs more content, and her last event in the game so far focusing on Eyanna instead of her is pretty disappointing. Still, great character and I'm excited to see what Live has in store for her in the future. Peak. Arya: Usually in these games, the first added girls would tend to be the least developed or most outdated, but in this game's case Arya has been the exact opposite, having only gotten better over time. She basically has all of Nina's best aspects (great body and weight gain, fun character and great stuffing events) on top of having more content and the first genuine multi-character arc with Katerine, showcasing her own competitive side, recalling her past as a soldier. Overall, I'd probably put her and Nina together, but in terms of more content and all that, Arya won out. Best girl.
>>82783 >>82784 >>82787 Pretty good Summary Lela 100% is just kinda there and the Oracle I do agree on. Eyanna I would put higher but thats because that particular niche is one I do enjoy BUT I doubt the creator is going that route which is fine. I almost feel they need to stop and just fill out the girls with some events a little before adding any new ones as, like you said, Rileigh is bare bones.
>>82783 Pretty good tier list. Though for Lela, IMO I kinda like the idea of a tribal woman being exposed to all these different foods and fattening up. I get it's a little on the edge but it's something different than your average 'I'm spoiled, make me fat' stuff. I agree she definitely needs more work done.
>>82783 100% facts. Feels dumb that for a game about a harem we dont see alot of interactions between the girls besides a couple of events. The sister being fat is also fucked up and alot of characters need a rework or to go in a different direction. Personally I would change Eyanna to be like the Sultans secretary or smth to not make them related and have her get fat cuz shes jealous of the other girls getting fat. I would also like if there were more feeding events for characters like them feeding eachother or tube feeding. Fatima could for example reopen her baking after a certain stage, but her food would then change to unhealthy calorie heavy food and you could trigger or you could bring one of the girls and have her be fed in the back or smth. Another idea I had is that for every land you unlock you would get a new girl. The land would be ruled by a queen and you have to make her fat in order to take over. You could keep bringing her gifts, ask on a date, ect. and overtime when she gets fat enough she gives you the land and joins you're harem.
Also am I the only one who thinks wg game devs have been updating fans less on upcoming updates? I remember a couple of months back devs would make posts on patreon or kemono about how close an update is finished every 2 weeks, but now some games/kemonos haven't been updated in months and we either hear nothing or just that they're still "working on it".
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S: Nina is top because I really like her events, and she comes off as one of the most affectionate of the girls. As soon as she finds out the object of her affection is very much into the weight she put on she gradually begins to shove cake in her face until she balloons into a size that more resembles Eyana than anything. She also tends to burp more often than some which is bonus points in my book. Yixing is a character who starts off tiny and mean but you slowly defrost her until you find out she's a skill eater with a weakness for pastries. Upon hitting a certain stage event my opinion on her shifted. The restaurant visit sequence is magical with how she declares "I'm going to get so fat for you!" which is not only adorable but also really hot. She's possibly the most determined to get fat and her spirit in outdoing everyone else is admirable. She's the cutest of the bunch by far. To top it all off in my opinion she has the sexiest burp of any of the girls and the fact she does it while saying she'll do "ANYTHING" to become your favorite is just icing on the chubby cake. Arya goes from a physically fit warrior to a woman who's beyond unfit for anything but stuffing her face. She's one of the bigger burpers too which is always good. She suffers from first girl syndrome, but I still enjoy watching her gain and become Katerina's biggest rival. A: Katerina is topping A because I like her sequences, but her body loses some points for the fat distribution, which is fine, but I prefer the top three. Her gain is more about being the best eater than pleasing her sultan which is not as hot of a motive as the top two. I really like how her corset is a limiter she eventually removes when she gets fat enough. Valerie is boring to fatten at first, but I think the payoff is good. The lack of content she has makes her lose some points, but I like her fat look more than Katerina's. She comes off as the kinkiest of the group and I do like some force-feeding content myself. I do think she should have a sequence between her last dungeon stage and her harem introduction because it's weird she'd gain so much in so little time. B: Fatima is a demure woman at first with mixed feelings about her increased state of curviness but much like her baker's dough, rises into soft goodness before you know it. I haven't unlocked everything for her but she's a solid character that could use more with her bakery. Eyana is the fattest character in the game as of the current build. Normally I'm the kind of guy to lose attraction to a girl upon her reaching a size threshold, but Eyana stays attractive despite her gargantuan girth. (Facial fat is the touchiest with me, which is part of why I prefer this game to some others; I'm looking at you, Fill Me Up) Much like Lisa from FC she's the forbidden character. Honestly it could be revealed that she's a stepsister which wouldn't be out of line for what this game is going for, but I like the "With Sister" comic series so it's not like I haven't seen it done before, C: Lela has a lot of potential and I'm not going to let a lack of events keep her all the way down. I like the idea of taking a girl who is unhealthily skinny and fattening her up to healthy and then going even further beyond to obesity. (Lyn from FC comes to mind as an example of that.) As for the slave angle, I mean the game is historically accurate and in the newest update she doesn't start off as being okay with eating all the time. She's the gourmand of the group and her gluttony is only because she becomes enamored with the new food she discovers at the palace. Rileigh is fine in the way she looks but she loses a lot of points for having a low gain amount and little content to speak of. I think her curves are good. Wish there was more to it. D: Oracle has a nice body but fattening her is just short tips and nothing else after paying money. She gets bonus stuff, but I think her face is kind of off in the way it looks. There's something with her eyebrows and she looks like she's never slept in her life. Not really digging her ethereal albino look. Bonus picture below of the Yixing belch I mentioned.
>>82800 Pretty good tier list overall, you definitely described it in a more succinct way than I did. Though one nitpick: calling this game historically accurate is a Massive stretch lmao
>>82798 I ment for game devs in general and not just Sultan Harem. Also didnt know a girl made Sultan harem
For me current month feels like one of slowest and worst ones in terms of how many WG games got released/updated. I'm almost ready to PAY for game and that means i really need something new. The problem is - the most interesting stuff is either available for free, or got leaked here already.
>>82812 never pay for porn
Sultan's Harem anyone got the latest download for it
>>82817 isnt it on kemono?
It's made by the same person as sultan's harem. It's livegoeson4 on kemono, if it can get upadted, that would work too
I meant making the world a fattet place v0.7
>>82830 Don't have the game anymore but honestly the update doesn't add much so I wait tbh
>>82803 Well in some ways it is accurate, but I was referring to the whole slave trade thing which the Middle East was infamous for. It's historical fantasy. I kind of wonder what other countries will have representative characters but I'm hoping for some German (whatever Germany was back then) girl that' could be the goth girl representative. I kind of would like to see a British girl too. So far, we have: Arya is from a nation that was at war with the kingdom the sultan rules (Her darker skin might make her from the Middle East as well) Eyana is a local Fatima is a local Katerina is likely from Romania Lela is from Africa Nina is from Norway Oracle is a local Rileigh is from Ireland Valerie is from an unknown country Yixing is from China
>>82833 Would be cool to have a russian, german, american, or an italian girl and you could unlock them by travelling to other lands
>>82861 Considering the time period and region, I don't think you'll be seeing us burgerlanders but an Italian or English girl isn't out of the question.
>>82866 I think this game isnt that historicly accurate so maybe having nearby areas based on different regions would be interesting Heres an idea for example for the American girl: Shes a queen bored by how every food tastes the same so you ask Fatima for your help and she invents the burger. You bring the burger to the american queen and she wants more and says she will work with you if you keep inventing new food
>>82872 If its just a foodie queen you could probably just merge that into another, more decadent neighboring Kingdom where you can get her daughter from it or use the invasion Mechanic to fatten up the queen itself before getting her. The whole map and invasion Mechanic really should involve getting a girl or two from that way. A bandit from the one region, maybe another from the ports. It'll need to be fleshed out a bit. Frankly considering its more medieval-ish/fantasy-esqu I'd hew more towards getting maybe a knight or crusader girl but that may have some overlap with an existing one. As for the Italian girl, you could easily make her a Mercenary captain of some sort to reference that historical flair and maybe tie getting her into a military power boost or her looking to retire and live an easy life.
>>82874 another idea I had was maybe for the Russian girl is that she doesn't want to be a queen cuz it was forced upon her and she wants to do other things and she thinks if she gets fat enough she wont be the queen anymore and asks the mc for the help I wish we could ask the dev about this because if just more oracle content is gonna be in the next update then that just isn't enough.
>>82875 There's a couple games I follow so seeing it pop up every now and then is fine. Though I may need to see if someone akin to that earlier guy has an altered/hacked version to cut down on the grind. Part of the issue I have with some of these games and their incremental uptates is it does feel like you're grinding the same thing every other month.
>>82877 Idk what you're trying to say? Do you want to mod the game by adding the things mentioned before? I've got the same issue with most games where the time you wait for an update isn't worth the amount of content you get cuz the devs spend most of the time on text no one reads. I get making games isn't easy and they do it as a hobby but if 1k people are paying you 5 bucks a month then at least add more than just "1 new character". add more characters or an entire chapter to the game.
>>82882 My comment is based on how every time a new release comes through, you have to grind through the older stuff again and again to get to the new. And considering the events for kingdom stats/money are random, it takes a bit of time. As for the content pay stuff, thats just an issue with Paetrons in general. Sometimes you get someone banging out stuff on the reg, other times its basically doing tips for some ones hobby. Which is fine, you just need to know what you're getting into.
>>82884 Yeah some devs dont make it so that saves can be transfered which is annoying. I think the easiest thing would be to just have a debug mode where you choose what stuff to change like "give yourself x money" or "character x at stage x" Also idk how dumb someone has to be to give money to a dev that only updates every 6 months
>>82886 Its mostly sunk cost fallacy. For some it becomes "Well surely they're working hard on it." which sinks into weeks. But yeah, especially with that Fill Me Up Feedee game where the Dev vanished, you get burned on occasion. It could be life problems, it could be they burned out, at least a final "Development will not continue" would be nice.
>>82888 yeah the worst part is when theyre just quiet and say nothing and people still decide then to pay them
Has anyone ever thought of taking over the Tower Of Gluttony game? Its a game I had a lot of fun playing, but it hasn't been updated in a year so I'm guessing the dev abandoned it. Would be cool for someone to update it and add new things because their isn't anything similar.
>>82890 Honestly man, I’ve looked into the game before and it’s not too complicated. Since it’s made twine you can just download twine, import the game, and then with a little effort add in new rooms, encounters, images, bosses, what have you. I’ve even done it myself, it was nothing significant, but it was fun to figure it out
does anyone have any build of fatsona: breakout by newmetrack? havent been able to find any links and its not on kemono either
>>82894 Idk how to game dev. Do you want to take over the game?
>>82934 It's easier than you think, I promise, you don't need to know how to code to use twine and with some pattern recognition you can mod any twine game. Also, no. If I wanted to make a game like TOG I'd make my own, with blackjack, hookers, and the weight gain tropes I like (Although TOG already has quite a few of them anyways)
>>82935 the thing is I want to just play these type of games and not make them cuz then I already know everything about the game since im the one making it. I feel like TOG already has an interesting setup it just needs more content in between like more events, enemies, bosses, weight stages and im sure it would get pretty popular because even today people are asking if theres gonna be an update
Does anyone has the link to the latest demo of "Super Sweet" by Weirdmidnight? (On kemono they're called Impossiblesnail).
>>82955 haven't played it. is it good?
>>82959 Kickstarter anon here, it's surprisingly good but still very jank since it's a alpha demo,i honestly would wait for release before playing it,theres barely 3 levels to play and technically no character costumes implemented yet.
>>82970 ill let them cook then
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Blobygon will add the NPCs soon.
>>82978 I tried Blobygon but didnt like it that much. Graphicly it looks the best out of all the games, but gameplay is just your in a room and you can change the size of youre character. Would be cool if you could go around and make other character big or smth
>>82970 As another kickstarter anon, gotta agree with this. It’s fun, the writing is good, and it’s getting better with each update, but it just needs more time to work on its various systems/gameplay/fetish content. I’m very excited for the full release but I really hope they don’t rush it just to get it out the door, as it could be something really special with enough time and effort.
>>82983 I always assumed Blobygon was the basis for some future actual game. Is it not?
Oops, replied to the wrong one, I meant to reply to >>82981
>>82984 I’ve been following blobygon since the start (when he was posting here even) and I don’t believe they’ve said anything one way or another if it’s going to remain a simple fucking around/simulator type game, or if it’s going to evolve into something more than that. Maybe check the comments on kemono?
so the artist for sultan harem is experiencing an art block... guess the update is gonna get delayed
>>82978 Fingers crossed for a vore update if this is getting added
Game idea: you are a fascist dictator, leading your nation to fatten up its women, with the end goal of leading a succesful and profotable nation who also normalizes female obesity. The laboring class is made up of men entirely and also something you can normalize. I'm thinking a sim city-like management sim, maybe less direct infrastructure planning and more policy and budget management, though civil planning might not be a bad idea. Constituents, citizens, and scholars can approach you to propose ideas or requests (think like throne time on Queen Sized) but you also use this to probe, hint, and show the progress of your nation's cultural shift. I'll call it "Fatcism". There was a french daily life sim game called "A Piece of Cake" and one of the endgame routes has you go into office for the city/nation and making policies/ government desicions to affect your nation and its BMI/avg cup size, that's the vibe I'm thinking.
>>82987 They said at some point they wanted to make the world more alive with other character interactions and stuff like that. Interconnecting map and jobs for the npcs and player to do interact with, story lines, etc. But that is prob isn't gonna happen anytime soon because its just him working on it. He needs to get a team, a couple of writers and additional coders.
>>82991 So clash of clans but fat women
Game idea: Guy in college who likes fat women but has never been with one. You meet a girl and in the evening you're fucking her. While fucking you get too excited and when she says "more" you panic and take some food that was on the nightstand and shove it in her mouth. You both freeze but then the girl blushes and says to do it again. The rest of the night plays with you fucking her and feeding her. Next morning she says she wants to do it again. The point of the game is to experiment with you're new gf all the different types of feeding and overtime when she gains weight others start to notice like the girlfriends friend for example and when you tell her you want to show her you can also make her fat and then have 2 girlfriends that you can have a threesome with or you can leave you're gf for a new one etc....
>>83001 I dont think there should be fantasy elements or anything cuz then the game would get too confusing, but the main focus would be just "I love this girl and I want to make her addicted to food"
>>82991 You just described Free Cities my dude.
https://kemono.su/patreon/user/14538900/post/123751750 anyone got pw?
>>83007 wtf is this game with random ai image girl 200x zoom in images
>>83004 Civilazation 4 ahh
>>83000 Checked Never played but I know it's like a Farmville but with warring factions in some auto pvp thing, right? Ignoring the pvp faction fighting I guess that sounds like what I described. I'm feeling less and less interested in actually planning yhe development of the city as far as locations go, maybe a greater focus on flat "city has X resources and Y stores, ergo you rake in Z income" simplicity. >>83004 Never played, reading over the itch page and will check out.
>>83015 It's a TCG game where you bet height/weight against the opponents
>>83007 Ooh, how much better is it than the old version as far as deck/card mechanics? I remember I'd use a deck designed with draw power, use the market card to build up a huge discard, and use the one dark fairy card that does major damage based on discard size. There was also I think a fairy card that got stronger the more fairies you had used in the game and let that rack up too. The mana gem letting you go from +1 mana for the whole game to only 3 turns felt like too strong of a nerf as it wasnt often I found a use for 11 instead of 10 mana. I didnt like how the lategame matches just felt like the enemy were damage sponges while you had to cycle heals while rolling out your deck, the enemy not having a deck themseleves felt kinda gay. If all it is is bugfixes but those bugfixes fixed the big problems Ill be happy.
Hey can u guys pass some games like dont fear the jester? i like that type of mechanic of "weight gambling"
>>83022 there's an old fat mod of free cities on weight gaming somewhere, not sure if the base game has much fat content
>>83031 the base game has more fat content than the mod given how old the mod is :)
>>83033 Actual FC or Pregmod? Its been a while since I've checked it.
>>83035 Pregmod would be the "Actual FC" at this point. It is still updated, while FC never got beyond alpha status. That has plenty of weight gain content stuffed into it. Though yeah, that WG mod made by Weightgaming people never went anywhere.
>>83026 is it good?
>>83045 I played it before the March update. Before, itfelt less like a trad deck vs deck tcg and more like your deck vs traditional rpg enemies, but he's saying he overhauled enemy skills and HP values so I'm excited to see how that went. I think it was fun and think I didn't fully explore the entire card set to its fullest potential, but it also had some really rough menu bugs that made navigating itself, reading card descriptions, and navigating the deck building menu a pain. If they fixed it, it might still get repetitve late game still but it seems care this patch went into both the cards and the enemies. I say it's worth a shot at the very least. I've been speaking soley from the gameplay perspective and not a lewd one. The growth element was neat but underutelized, the TCG itself has traditional fantasy creatures so if you came for the muscle growth or big boob magical women you'll be happy to see strong muscular characters or fat tits in some cards, but ironic that very little fat or chest/butt expansion theming was used in the actual cards, that's all relegated to the overworld girls.
>>83007 Was the password ever given here?
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https://www.patreon.com/posts/palace-of-fire-125111762?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share looks promising
>>83064 Make sure to go outside and get some sunshine, you might need it
>>83076 More that the sunshine might improve your mood, you seem rather angry
>>83077 Hey guys does anyone know how to get the Breast expansion route in Famished? tried looking around and i cant figure it out
>>83069 why she got like 20 different stats
>>83092 yea dont know dont care will care when someone shares it here
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Fatgeria take: I don't like that the game has different art styles. I feel like the different styles throw me off cuz some pics have barely any detail and some have too much detail that makes it look weird. For example the first image of Lera sending you a phone message has very simple colors and no shading and then when you look at the second pic of the food competition pic there are tons of lighting effects and the bodies of the 2 girls just look like they're bodies have a lot of wrinkles and there cheeks just make them look like hamsters. I think the best art in the game currently is when you go on dates with Lera and Galina which is right in the middle. The art uses a couple of effects, has some detail and has an art style that doesn't make the characters look too bland or too oily. Personally I think that whoever makes the art for the dates should make the rest of the art in the game aswell
>>83022 Forget itch. Look up a git for FC Pregmod. It basically has WG content, future planned WG content (as of the trello planning) and is basically what you just described.
>>83101 what trello? there's no mention of it under issues? someone did create an issue 2 years ago by the name of alambrosi but as far as I know no work was done on adding that wg fetish content? or am I missing something?
I appreciate how no one is using spoiler tags. What's up with that? Straight up posting pics of characters' weight stages.
Anyone has the latest version of the coven of calahree?
>>83116 I thought everyone played Fatgeria so why cover it
Tonbelly did encode the new zips for "Feed me affection". Does a fellow pirate know the password? (I don't mean the key for mega)
>>83110 That's is the one I'm talking about, "Eating contest, and more Weight Gain / Belly stuffing content" by Ambrosi, but there's about a dozen people on it and it's still worked on, and they mentioned they'll take care of it when their own todolist is done (they have a personal issue with a checklist) so it's probably gonna get done eventually.
>>83127 as far as I can tell alambrosi has not been active at all in 2 years, unless their activity has been hidden... but there is a newer user named AmbrosiaCheesecake which is suspicically similar username... who has all their activity hidden.... so if AmbrosiaCheesecake is the same person as alambrosi ... then yeah maybe they're actually working on it! that's good news... and.... given how similar the names are ... not a totally unreasonable guess for me/you to make TLDR: do you happen to know if I'm right and they've simply taken on a new similar username?
Free Cities gets updates all the time, the devs just moved to a bunkerchan when 8kun died. Still active, still making updates. I'm not linking to a bunker, but I can at least link the MEGA to their nightly builds: https://mega.nz/folder/vzxgwKwL#L4V4JEk1YfWcvC7EG76TMg
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>>83096 The first picture has never been in the game though, this is how it looks no w
>>83140 Really? Haven't played the game in about a week or two so I got the images from kemono, but I know for a fact there are images don't look as good as the rest of the images
>>83129 so this isn't just a copy of pregmod's freecities from gitlab? or is the gitlab so poorly known you're considering it a bunker?
>>83094 aight
>>83146 what?
Any of You guys could please share the new apocalypse xl update of zenthicks
Yknow I never played/paid attention to the last update of fill me up, is the one on kemono 0.4.0b the one to play or is there another one?
>>83174 I don't like how janky it looks. I'm hoping the dev polishes the game out in the future
Could someone tell me about how good art is in free cities, when it comes to weight gain from pregmod? I once tried playing it, but it was a few years ago, now i'm willing to try it again if there are images of "slaves" you're raising and it's not a text based game. Also - is github best place to download pregmod? Or should i get link from somewhere else?
>>83180 It has multiple art choices once you go into the config. It ranges from Vector 2d (that gets updated regularly), generated 3D models, and even now has the option of an AI plugin that can read the descriptions from the game to generate images. So it's really up to what your taste is like really.
anyone have fattening career for windows?
>>83007 check their announcements tab on kemono
Something interesting I came across https://x.com/vivint_WG/status/1904737352410603557
>>83196 Vivint's games are interesting, was surprised to see them going ahead with making a spin-off of Obesity RPG. Always wanted to share my MTL of the first one but never really found a good place to host such given the loli/shota content and it being kinda weird and not good to begin with. Curse of the Jewel Dragon here is somewhat the same (using the same maps and systems) but does seem more solid than Obesity RPG.
>>83205 For those of us that are not familiar with browsing Japanese game sites, could you share a link to Vivint's other profiles, past games, and Obesity RPG? I don't mind if you don't want to share your machine translation if it is too obscene.
>>83205 Whatever you would like to share trust me that at least you have someone interested into it
>>83208 That Twitter is his only spot I've seen. They seem very closed-off compared to other fat game creators. And Obesity RPG and Curse of the Jewel Dragon are their only games so far. >>83213 https://mega.nz/file/XYcQHQ4C#Vaa5PMZCWraFpdXGGOtaA-yVHHjilJ3okls9ocd5K8U https://mega.nz/file/uA8BxKjD#SojTL5OKHaKcgwGz6fnqnCww1RXwXwvQtlP5VLjWQcM Here's both games MTL'd. Cleaned up a couple of menus but nothing compared to my work on Curse Appraisal Obesity Dungeon.
Honestly the only games im looking forward to getting an update is: Big Aspirations, Deight Class, Fattening Career, Fatgeria, Fataclysm and Project Realism
>>83217 You weren't kidding about Obeisity RPG, its...not very good as it doesn't seem you can easily level up the MC.
>>83224 Honestly it feels more like an attempt from the dev to make a game using Wave Function Collapses to make procedural dungeons and experiment with the base RPG Maker party making system rather than a genuine game. It's much more focused on its mechanics than any storytelling/cohesion/fetish content.
>>83227 I cant get into the rpg wg games cuz they all use the same engine and its just 10000 words per 1 image
>>83227 Seems to be, putting that one away for now. The other one at least seems a bit more interesting with the loop mechanic though its still a bit on the bare bones side.
>>83224 >>83227 Like I said, more interesting than good. It's why I never felt particularly obligated to share it or do any effort in translating. Best thing about it is getting a bunch of tall fat sprites of the default RPGM characters (thank you Translator++ for easy decrypting!). Leveling up takes a bit but not too difficult once you start gaining more cash and members. The dungeon is the "easiest" place to grind up some levels and working up Dite's hunger. >>83227 It becomes really apparent that's what it is once you finish Dite's arc and play with the other characters/storylines. Yes, it has multiple story arcs. Kind of reminds me of Nemtropy's games like Sledge's Big Dinner or My Dear Fallen Angel. If...radically more coherent.
>>83186 theres no new update, just get it off itch.io
>>83142 Nah, the "bunker" is one of those 4chan clones meant as a secret shelter. In this case, it's where the FC devs ran off to. The site's even got a system where you can't even access the site without a direct link to a specific board. They use Gitgud, not Gitlab, and it's updated daily.
>>83236 gitlab I think was rebranded as gitgud. When I type gitlab into my browser all my bookmarks come back showing gitgud. which means we're thinking of the same place... only thing is I wasn't aware there was a place to discuss it. I've always spammed the gitgud issues section for any tiny question or comment :-/ oof
could anyone upload the 1.3 of fatgeria for mac please? thank you in advance!
https://www.kickstarter.com/projects/weirdmidnight/super-sweet/posts/4342947 anyone have the new super sweet demo to share?
>>83182 Thanks, how do "install" images pack/mods for free cities? I downloaded Webgl art assets for pregmod, but gitgud does not explain anywhere how to install it
>>83247 fine,here it is https://gofile.io/d/xocHIy if anyone has the original SWEET it would be greatly apreciated.
>>83256 You got it! https://gofile.io/d/NdKaqE
>>83068 Nope, still looking.
is it wrong that I don't care for the stories in wg games? I do respect the work that the devs put into these games when it comes to making the story, but I feel like more often than not they overcomplicate it and just make it confusing to follow. Also almost everyone uses the same format by it either being a visual novel or a pixel rpg which I don't like. I want things to be shown more instead of me just reading text all the time. The type of games I like are the ones lechavite does where a scene is explained and then all you need to do is fatten up either yourself or someone else. I do love a good story in a game to get invested in, but I don't feel the same way when it comes to these type of games cuz all I'm trying to do at the end is just jack off and its hard to do that when you're reading a sad backstory about a character in the game.
>>83311 What you dislike isn't the fact there's story. What it is ticking you wrong is that these stories are often poorly paced, lack a proper plotline and developed characters with an actual character arc and progression, or any semblance of professionalism. Which is to be expected from a bunch of amateur games whose dev is often also the writer, and those often have a writing style best described as "whatever came to my mind".
>>83313 That's exactly the problem I have when I play these games. Good story games take years to develop with multiple writers working on it who are very experienced. Meanwhile most wg dev artists have only started making and writing games only for a month or two before releasing their games so they don't know the best way to explain smth in a short way and we end up with 10 pages of text for one interaction. Games like God Of War for example have a lot of story and character, but most of the story is shown with characters running or fighting instead of just standing somewhere and explaining everything for 5 min. This is what I think most wg games are missing the "show don't tell" aspect. I know wg games aren't on the same level as fucking GOW, but you don't need to spend millions to use that concept. All wg games just need to do is stop with overexplaining everything and just be like: "you are this character and you want to do this becuase" or "this girl likes you because of this" instead of "you are the 7th heir of a kingdom that has been in war with a different kingdom because of the holy war ect..."
Is kemono down or just me? I can't connect to their page.
>>83317 it's working just fine for me
>>83321 Thanks, I think my country is now blocking it for being a pirate site.
In Growing Rivalry, is there a way to remove the "marked for death" status? I'm unable to burst out the 1000 damage needed to beat any enemy before the instant death activates. Additional nitpicks with the game >In the midgame, you lose more height than you gain for wins unless you include height steal cards in your deck >Random ui bugs >Voidling is the only parasite that can be repeated discarded, making that archetype unusable >Playing voidling to clear out its extra copies breaks any "recover from discard" cards >Inconsistent descriptions for what whether a card's target is random or selectable >Inconsistent descriptions for "SpaceForce" vs "Dimensional" >Inconsistent descriptions for exile vs void vs remove >Your bleed card is 5 damage + 2% per turn. The enemy's bleed attack is 170 damage + 7% per turn
>>83316 While it is true most of these writers are bad at their job, it is important to remember that: >They are all trying to improve their craft, this is a skill. >(You) choose the games you play You can't really get upset at story in a game advertised as story-heavy. There's plenty of games where they give an excuse plot and let you wank off in 3 seconds, you don't need to worry your head about games trying to be longer and more fleshed-out. It's fair to critique games not getting to the point faster or could use a second draft, but there are reasons they build up to the fetish or verisimilitude for such.
>>83326 I just used https://www.saveeditonline.com/ to give myself a fuckload of height. I hate having to deal with shitty balancing in rpgmaker games, and there's never a single properly balanced game that doesn't waste your time.
>>83325 I also often have problems with kemono, try to use Tor browser usually it works for me
>>83326 Can you share the kemono password for Growing Rivalry?
>>83331 I get that there new when it comes to making stories, but I feel like this issue has been known now for the last year or two, but then they still keep doing the same mistake. And the games I choose have the most amount of text, but they also have the best images and scenes
>>83331 You in fact, can, be upset at a 'story-heavy' game if the story is bad. The same way you can be upset at a buffet if all the food served was bland. Quantity isn't quality, and a lot of those dev-amateur writers need to learn how to write a proper plot from Motive to Climax if they want to get somewhere. (Yes, even in a porn game, ESPECIALLY if they claim it's gonna be story driven or that the story is gonna be interesting) A lot of times they don't even bother writing down a character sheet describing their truth, lie, catalyst, turning states, personality traits or obstacles, which often leads to inconsistencies in how they act, what they say or why even they exist in the story. A lot of times it's also just loredump and distinction must be made; lore ISN'T story, it's filler that serves to set the universe in which the story takes place, so that things make sense, starting to explain it extensively and then never using it or addressing it is purposefully useless and achieves nothing but snoozing your reader. Again, yes, those devs aren't professional writers and don't know how to do half of these things, but that isn't an excuse to not read up or open a guide on how to properly write down a cohesive plot. Plenty of professional writers have explained the processes.
long shot, but i'm wondering if anyone has recommendations for the type of game i'm looking for. is there any sort of game out there that you play passively like once a day, like a tamagotchi or something. a virtual feedee that you can feed once or twice a day. you choose what to feed them but you can't go overboard or she won't finish it, or you break your budget. your budget every day gets bigger as she gains and her appetite increases incrementally as well. once a week you can do a weigh-in to see if/how much she's gained. apart from these mechanics some basic fetishy content, like fat-talk or pictures to represent her current body weight. i think it would be cool to see a game like this. like a mobile app you can check in on. when you go to eat lunch or dinner, you feed your virtual feedee as well. give people the feeder thrill without actually putting real people in harm's way.
>>83348 I kind of want to make a game just to show that actually you don't need 10 pages of dialogue for one interaction, but I'm not willing enough to start the whole process and management
>>83351 bro wanna have a fat waifu on his phone
>>83353 yeah man. isn't that why we're all here
>>83354 you basically want this but bbw edition https://www.youtube.com/watch?v=Y_oQYv9Oh0s
>>83343 There are many manuals and videos out there teaching people how to ride a bike. That doesn't mean people won't fall on their faces trying to do such. It's easy to have the information, putting it into practice is a different story. Especially on subjects as subjective as storytelling. There's no hardcoded guide to explaining how much information for your world is too much or not enough. You have to do it by feel. >>83348 You do understand the way you worded your complaint isn't "the story is bad", but "the story exists and makes me read it". And if you don't think that is what you were saying with >All wg games just need to do is stop with overexplaining everything and just be like: "you are this character and you want to do this becuase" or "this girl likes you because of this" instead of "you are the 7th heir of a kingdom that has been in war with a different kingdom because of the holy war ect..." Then welcome to what I mean by "falling on your face". It is more than valid to complain about bad stories and storytelling. But you can't ignore the WHY or how to the process if you care about good storytelling or critique. This really doesn't help you are vagueposting about a game you don't like instead of a specific example.
A wg waifu app would be interesting, but I feel like that would just make the porn even more addicting cuz you have you're phone with you everywhere and you would prob get notifications like "im hungry" or smth which would just make it addicting
>>83365 I get the part that even with having the information you still need to learn to use it I explained it here >>83316 Games like big aspirations, fataclsym, fattening career, sultan harem and more... all of them use the same format where they just give you so many characters and so much text that I myself lose interest in the game. I'm not playing these games for hours like normal indie or AAA games cuz there not in the same spectrum. I just play them until I bust a nut and then I turn them off and play them next time I want to jack off again cuz that's the point of wg games. There just suppose to show you events worth jacking off and not depressing backstories. Busting a nut should take like 5-10 min and not multiple hours of you edging cuz you're reading every characters backstory and sure finding out a bit about the character you're jacking off to helps to know a bit about them, but I don't need to go on a whole 10 min discussion with them
>>83369 The games should show stories the same way normal porn vids do. They just show like a pizza guy or a plumber going to a house and then they fuck the person at the house. Nothing complicated, but just setting the scene and then showing the sex. The same can be done with wg games. Make a game series and have there be episodes for example where it just shows you and a girl and how you're gonna make her fat and show the end result at the end and then the next episode would be a new girl with a new plot. No love triangles or figuring out how to connect the whole world together or anything
>>83369 I've been reading your posts for a while now on multiple threads and I don't mean to troll you here, but whether you know it or not, I don't think you like fetish games and I don't get why you come here. Seriously, how the fuck can you play games like Big Aspirations and Fataclysm and seriously complain about the text, bitch, most of the text is explicitly part of the porn and the text that isn't is giving context, foreshadowing, and buildup to the major scenes and moments. Have you ever enjoyed any pornographic literature? Or even a text adventure? They can be really good actually, but if it's not your thing, again, I don't know why you're here. To push this idea further, have you even heard of delayed gratification? That's one of the major parts of games as a genre, and obviously it's going to be a major part of these games, it's what makes them good fetish games even. You don't open the exe and get to fatten a bitch in 5 seconds because it wouldn't be a game otherwise. The gameplay, the story, etc, it's all there to support it and give you that delayed satisfaction. To wrap this up, you've fucking complained about literally everything, from gameplay, story, characters, art, what have you, and from this message I know for certain that you don't want to play a game, you want a slideshow. Which is fine! But you should probably find your goon material elsewhere instead.
>>83373 Damn I think you're right I just never realized it. I started playing these games like a year ago and I like it cuz they felt better than just reading a wg comic cuz it makes you feel more immersed cuz you can actually make the girls fat by interacting with them, but idk what happened but the last couple of months just have been feeling dry. Idk if its burnout from all the games I've played cuz I've pretty much played all the most good wg games and now I'm just waiting for them to get an update and the waiting has just made me impatient and more critical about everything. Also how are you able to know which posts are mine? I know the id stays the same in the thread, but doesn't it change in everything thread you're in? is it cuz it sounds the same as the stuff I'm saying here?

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