game idea
>Princess's Feast Adventure: A rowdy princess wants to leave the castle to explore, but is forbidden from leaving by her overprotective father. The castle is so big that there's plenty of room to adventure there, and the king promises to allow her free reign of the castle. A distraught vizier then informs the king that the lower reaches of the castle are filled with hostile monsters. The king despairs that he's already made the promise to the princess, and he's too soft to go back on it. A plan is hatched to fatten the princess to reign in her adventurousness.
>Zelda clone where you play as the princess going around the castle doing Zelda crap. There's a day night cycle with a meal schedule for the princess, causing her to gain weight. She can gain weight by eating food on her own, too. The princess can obtain new food ingredients by defeating monsters and give the ingredients to the cooks. The ingredients make the princess hungrier and more powerful.
>Two endings. The default ending has the princess giving up adventure and confining herself to just eating, as was planned. If the princess got enough ingredients and defeated a secret boss only accessible at the highest weight stage, the princess is so voracious that the king fears she'll leave everyone else in the castle starving, so he allows her to leave the castle and adventure out in the world, considering the strength she displayed by beating the secret boss. The game ends with a scene of the princess saving a village by terrorizing a group of goblins and sitting in front of the goblin's cave entrance, completely blocking it off. The villagers cheer and the final shot is of the princess waving while eating a comically large cartoon ham