/bbwdraw/ - BBW Drawn

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YummySinpie thread Anonymous 02/23/2025 (Sun) 20:44:25 Id:aa103a No. 246507
Last one died and nobody’s made another
this artist either never uploads or when he does its random filler comic pages that one cares for. also all the girls look the same size at the end instead making them a size he hasn't done before.
>>246510 they're a she actually
>>246521 didn't know that actually, but it still doesn't change the fact mentioned before
>>246510 Following the same playbook that majority of the artist in the community do
>>246529 it isn't fact, she's done different shapes or sizes if you look at the redhead, plus why should critique always matter sometimes?
The redhead being a busty fatty is a nice change of pace, I know the orange outfit girl was more pear shaped while the green outfit has a very belly heavy distribution, they're shaped differently for sure
isn't it yummy who makes the threads to promote themselves? Gotta respect the grind tho lol
>>246584 I would not be surprised with the way that she cares about her own project and scams people (the big royal rivalry visual novel)
>>246614 Shut the fuck of and go touch some grass
>>246633 Did you literally get mad because i pointed out that dev scammed people over her project and then went radio silent even on discord, while still drawing stuff? At least her drawings are not half bad
>>246635 Make a game isn't an easy task, okay. People need to be patient
>>246638 wasnt the games announcment like 3 years ago?
I'm not saying this artist is the only one doing this cuz there definitely are more that do this more. Just from the art I've seen them do this last year or two just looks the same thing, but just reskinned. I appreciate them doing a story that's currently 200 pages long, but c'mon there is a reason why the best pages are the ones that have sequences of the characters getting bigger cuz that's what everyone just wants to see. People like SweetDreamCoffee, Pixiveo, KipTeiTei and many more do this shit to. The comics are too long with for example Pixiveos comic being over 500 pages and the last sequence was like 200 pages ago. I personally have nothing against stories, but they shouldn't be main focus. BWS is a good example where some of there comics are short and show a character growing in a logical way. I do hope if the artists mentioned are reading this consider this.
>>246656 ok let me shorten it: comics too long and are filled with filler. People mostly care about the weight gain sequences in the comics.
>>246633 hi yummy
>>246671 I'm no Yummy
>>246655 >bws >good at comics HAHAHAHAHSHADAICOH better than pixiveo at best lmao
(192.71 KB 1151x904 Nora EHHH.png)
(47.66 KB 1242x260 Patreon Exit Survey.png)
Heyy, Yummysinpie here! A fan forwarded me this post so figured I would pop in and address some things here. I always welcome criticism and suggestions, because I feel those can help me be a better artist, but false accusation is something else… >>246584 > isn't it yummy who makes the threads No, I don't make any threads on here. I enjoy browsing the board occasionally for its interesting, unrestrained opinions and such, though I don't think it's the best place for me to self promote. But I do appreciate any fans who enjoy my work and want to share it with others though! >>246510 > this artist either never uploads… I upload 3 comic pages a week on average in between other art pieces to my subscribers with 2 pages releasing every week publicly on DeviantArt on a short delay. I’ve been doing this for more than two years now. I do aim for variety in both sizes and shapes. As someone else mentioned, the comic you see above very intentionally featured an hourglass with the redhead, a pear with the cutie yellow munchkin, and a big ol’ green apple. I don’t believe you’ve given an honest look at the comics, which is okay, but these points you’re saying as ‘fact’ here just don’t make any sense if you did… >>246655 > there is a reason why the best pages are the ones that have sequences of the characters getting bigger cuz that's what everyone just wants to see In this post, I really do appreciate your feedback and take it into account. I think you might be very surprised to hear that I received some harsh criticism and actually lost subscribers due to my recent comic BRR:D&F being roughly 90% WG focused, 10% story. Subs do come and go for any number of reasons, and that can’t be helped, but I attached a very vocal exit survey that said their reason, clear as can be. Take note their sub price of $2: That’s a loyalty pricing of mine from years ago, so that’s a subscriber who liked my mainline BRR comic for years prior that was full of slow story and ‘filler’, that ended their subscription the moment I delivered on exactly what you’re suggesting that I, and all the other artists doing comics, should be doing with our comics. They were not alone in this opinion, as I had many fans leaving comments wondering when I’d wrap up this all WG comic and get back to the story focused comic instead as that’s what they prefer. I sort of already knew this from the start heading into BRR:D&F, so I designed it with a tight, self-contained, and short story that in the end came in at a mere 37 pages. Large parts of the comic are basically just a weight gain sequence. Which is nice sometimes, but it’s also like a movie that’s all action, no time to breathe in-between. There’s a lot more that goes into a comic and the story you craft with it that makes use of the comic format itself that really is the key that separates WG comics from just being a WG sequence. >>246614 >>246635 The BRR VN is still in development. I can understand a lack of patience, but please do not misconstrue the reality that games take a large amount of time, money, and effort to create. There’s been a long wait for whatever Morrowind game comes next after Skyrim, GTA6, the next Deltarune episode. They’re not scams, they just take an obnoxiously long amount of time to develop. > went radio silent even on discord, while still drawing stuff? I’ve responded to many DMs, comments, and written in discord whenever I see it. Please respect that I’m receiving 10+ private messages on any given day; I’m sorry if you had sent one and I missed getting back to you. The time I spend responding to them, the time I take to respond to this; that’s time spent I’m not working on anything. The reason why you see drawings coming out is because I’m working at full speed, either directly on the game or I’m working on the comic or commissions to generate funds so the game can be created. I’m beyond grateful to you and anyone else who has supported the project at any point, any amount. I was headstrong when initially announcing the project off the back of a patron survey that had overwhelming support for the project on day 1. Unfortunately, the support never did materialize at a scale that could support the project on its own. At the peak of subscriber support for the VN, it worked out to be about $400 on the announcement month and quickly dropped down to $200/month. I stretch the money as far as it can go for the project but I do eat sometimes, so… Maybe someday I could devote 100% of my time on a developing project, but the BRR project as a whole doesn’t exist without the comic drawing in fan support with content I can deliver now. The work has to be funded. There is no outside investor money to fund development, it’s just me. It’s being built off of $3 comic subs and commissions with my time split up between the projects that deliver now, and what’s being worked on at the same time behind the scenes. Fun side note to look at… Recently, a really cool official Sonic the Hedgehog visual novel came out as a jokey-side project. It’s a super cool VN that managed to get rave reviews, but it’s on the shorter side of VNs at roughly 3 hours of total play time. I saw a post where the project lead discussed how their team created it in roughly 1 year. Then you take a look at the long list scrolling credits it has https://youtu.be/d4Ji4YcJmYc - omggg an exec producer, a project manager, lead game designer, art director, a writer, then a long list of auxiliary artists and other team members that worked on it too. A public relations person, I’d love to have one of those! 🫠 If just the 6 larger names credited at the start of the list did most of the work, half-time for a year… that’s a year of people-work-hours they put in for each hour of visual novel! Expectations really need to be realistic, for myself too. I’m working at creating the VN, it’s a passion project of mine and I’m seeing the project through to make an amazing WG VN. It’ll take more time still, but please do look forward to it! ❤️
>>246741 Hello, I am a fan of yummysinpie and her work. I love your drawing style and character design, although I would like to subscribe to your patreon or deviantart I can't because both platforms reject my payment methods. I really liked the story, for me it is very good, especially Nora, who is my favorite character in the story of "the big royal rivalry" although it was difficult for me to understand it because of the peri language, thanks to a discord group that translated up to page 131 which they stopped translating into Spanish, from there I started reading the comic in its original language, the story caught me at a time that was difficult for me, it helped me get over the breakup with my boyfriend. I just hope that you continue to bring us more of your drawings in the future.
>>246741 I'm the person who wrote about the comics having filler parts. After reading your explanation I see what you mean now from a different perspective. I didn't know there were that many people who were into the story compared to just being there for the sequences that at one point you even lost subs cuz you tried to focus it more on WG. Personally I love a good story, but not in porn/fetish stuff which is why I don't focus much on it, but if others do I've got no problem against it so ill try to keep this in my mind from now on. Also about the VN project I understand not saying anything if you're not sure if its stable enough to announce/release it ,but after a year of two of saying nothing at least an update would be nice on its current state cuz if not its just gonna end looking like another Hollow Knight: Silksong situation
>>246703 I liked almost all of bws comics so far so I dont see whats wrong about them
>>246741 holy codfish is the boss!
>>246791 honestly Salt hasn't made a good comic since the Zelda one.
>>246741 hi yummy can we get a nora spin off thank you
>>246797 I liked the couple stuff one and the gym one
>>246804 Those were both after the Zelda comic.
>>246817 I meant to say before the Zelda Comic.
>>246818 I thought couple stuff was his first comic
>>246741 >I think you might be very surprised to hear that I received some harsh criticism and actually lost subscribers due to my recent comic BRR:D&F being roughly 90% WG focused, 10% story. Subs do come and go for any number of reasons, and that can’t be helped, but I attached a very vocal exit survey that said their reason, clear as can be. Take note their sub price of $2: That’s a loyalty pricing of mine from years ago, so that’s a subscriber who liked my mainline BRR comic for years prior that was full of slow story and ‘filler’, that ended their subscription the moment I delivered on exactly what you’re suggesting that I, and all the other artists doing comics, should be doing with our comics. They were not alone in this opinion, as I had many fans leaving comments wondering when I’d wrap up this all WG comic and get back to the story focused comic instead as that’s what they prefer. My issue with that comic was how for how weight gain focused it was, there not enough weight gain to it. You hover around the same size in many of your artworks, with Zero Fatty collection being the only comic that went bigger than even your main comics. Moonlight snacks almost reached your bigger than usual sizes, but the plug got pulled when it got close. The BIG Royal Rivalry's pace in terms of weight gain has slowed to a crawl, and is too text heavy. I don't think the artwork's quality is a problem, it's the pacing. Story takes up too much priority in your works, and the amount of weight your girls gain is too samey. Don't be afraid to go bigger!
>>246850 I have to agree. I feel like most girls reach the same weight cap and when someone does it just moves onto the next one. I would love to see a girl actually become immobile at some point, being tube fed or just something that shows something new. Also with Moonlight fantasy at least there was a character that was bigger than usual but to be it just looked like you stretched out the image to make them look bigger than the rest.
>>246839 Couple Stuff wasn't even the first FFTE comic.
>>247027 sry if I dont know the full BWS lore
Oh boy, a Vote! I wonder who will win? Generic Gacha Girl Or GENERIC GACHA GIRL????
>>247753 wdym?
yummy have you read the opinions everyone gave about youre art?
>>246748 Thank you so so much for the kind words, I'm so glad you got to enjoy at least some of the comic and when you needed it the most! Hope they or others can continue to do translations, I've gladly approved anyone whose reached out to ask if they can. Maybe I can do some auto machine translations at some point hopefully, sorry sorry no hablo espanol :((( >>246850 >too text heavy...Story takes up too much priority in your works Hmm, that's one of the things tho. If you see a lot of text on the page, the in-between panels got cut out. So the more text heavy it gets, that's more story thst got cut out (visually) and filled in via dialogue. Some panels could really be pages and pages when the girls bicker with each other or something like that in a traditional manga. But as fun as that is, unless it's a food fight or fattening flurry belly blasting fight, off to dialogue bubbles it goes 😜 In Moonlight Snack, a lot of the pages have every inch that isn't full of fat girl full of text because that comic moved at lightspeed. It's a bit about pacing, good script, and budget for commissioned comics affects it too. For sizing stuff, I do work within a range somewhere after immobility but before 'blob'. I'll keep the feedback in mind to try to do some more size variance. >>246851 >I feel like most girls reach the same weight cap and when someone does it just moves onto the next one. Depends on what the plot is going for. I did a short comic called Rune Factory: Cow-girl Grow Contest where the plot is each round based on their eating a different girl grew the most. Then Dungeons and Fatties, the plot is all about taking turns. The most typical cartoon plot where personA gets hit, personB laughs at them, personB gets hit too. So much fun with that silly structure 🧨 Moonlight Snack (Sailor Moon) comic had a good mix of turn taking but also Rei took the lead on size and never gave it up or stopped growing through out. BRR main comic, lady Yummy and Amelia just keep growing but Sophia and Nora have recieved some love along the way too. It's just about the plot. It's not bad either if it was story of girlA gets blasted with the fatty beam and blimps up. girlB and girlC shriek in terror! Your turn next, girlB. Pew-pew. Oh no, girlB is 500 pounds now too. girlC knows what's coming next, dun dun dun... This sort of idea was fun in Moonlight Snack with Rei and Makoto at the start with the feeding chairs. Imagine Rei watching as her friend just got fatter and fatter. The suspense as her turn awaits, ooOOOOooOoo 🤭 >>247753 The gacha girls lead voters astray 😅
>>250280 The biggest size I've seen was in Moonlight snacks which was nice to see, but besides that it looks like everyone is the same size. There was also that SAO comic, but I feel like that just had a time skip from the beggining to the end. I think what would be nice is too see like in Moonlight Fantasy where they get more addicted to food and want more or have a sequence, but have them get a big weight increase.

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