>>62951
Continued.
I wanted to add some of my own experience to try and get this ball rolling.
I primarily used DeviantArt to search out possible artists. This was mainly because I use DeviantArt the most. Overall, I would say DeviantArt is pretty decent. But, a lot of the artists that I looked at happened to be present mainly on X/Twitter and most importantly, their status of Commission availability I found was more often included on twitter profiles and twitter profiles often had an easier time locating expected price and quality documents from the artist.
As for reaching out. Be normal and respectful, even if this is a fetish art space. The artists are still people. For what you could say to start (Especially if you don't know if the artist's commissions are open) could be: "Hi, I am a fan of your art and am interested commissioning you."
As for finding references, I had a sizable list of saved art I like on DeviantArt and found that copying links of art I want to be used as references into a document to be a decently effective way of finding and getting references into one neat place. I imagine doing a similar linking process on twitter would work about the same. I didn't for commission request at all, but you may want to download the images and put them into a document or even link and download for each reference. Whatever way you go, even if you go one these routes, it is up to you and even the artist to some degree, if they have certain methods of doing things.
As for how to best organize, I don't think I have that quite nailed down yet. But as for going the document method with my basic outline, it's format basically was (From top to bottom order):
1. Title
2. Questions specific to your document you want the artist to answer. For me, these were questions and answers that could have had drastic or minor effects on the rest of the document depending on the answer.
3. Delivery Specifications (I wanted to have especially high pixel density images, so I mentioned that in this section. You can mention other things of course, like that you want a clean version as well without any text bubbles.)
4. Things you don't want in your commission (Things like: I don't want sweat. No slob elements. No armpit hair. Etc.)
5. Base character body design. (Base character as in the character's normal, non-weight gain appearance.)
6. Base character outfit design. (Can be grouped in 4. For my commission, I thought it best to separate the two. I listed out details in a numbered list and gave some references for things like shorts, hair accessories, shoes even)
7. A hand drawn character reference sheet by myself (Very much not an artist. Mine was mostly there to help give a better idea of clothing and accessory locations/styles).
8. A hand drawn background diagram.
9. Information pertaining to all images (In this section, I included information about a reoccuring prop like a smartphone, I included a fixed perspective + references as all pages were to have the same POV)
10. Page specific details (I created a Page #x Information section for each page I was commissioning and had multiple subsections below it for separating things out)
10a. Things I Need (This was often the biggest subsection by far. For my doc, it included specifics like body size, body position, body asset ratios if there is any continuity from base character or previous page of commission, what the character is doing, facial reactions, props or dynamic features of art that changes like a cat in the bg or something)
10b. Background or Environment Details (This sections I would utilize to go into the dynamic feature such as a cat in the background. Is it knocking over trays of cookies into your character's mouth. Is it kneading the fat of you bloated character. Describe the details and possibly give references)
10c. Dialogue (This section I wrote out the script for the page between characters, as there were multiple for my commission. The simple format I used was:
Person 1: The soda machine isn't working today.
Person 2: *Clank clank* Yeah, hitting it doesn't fix it.
Person 1: Yeah.
)
10d. Thought Bubbles (I separated thoughts and dialogue. It may be beneficial to mix them and dialogue in your case. Just remember to denote them if mixed together, like: Thought of Person 1: I hate working at McDonalds)
10e. Sound effects/Action Effects (This section I used for detailing where a jiggle actions should be shown on my character's body. Or, where a burp should be written without a text bubble. Or, whatever non-bubble text adjacent feature you want)
How to communicate appropriately? I would say once again, be respectful. Don't bombard them with one message. Then another message. And another message, before they even respond to the first. If you are going to message the artist, especially if you are in the beginning stages of planning things out with the artist, try to gather you thoughts and put it into one decently written message. Don't send messages like texts. Try to send them like emails. Probably the most important communication detail would be:
Keep. It. Professional.
The artist is not your friend and probably won't be after one commission. You are paying them to do work for you. Do you expect yourself as an employee to be friends with all of your bosses?
One additional tip that I myself did not follow (Granted it might not work all the time).
In the case of a commission that includes added features that the artist's [A sketch cost $30, Flat colors $40, Rendered Colors $50] page does not include, say a complicated pet in the commission page and a very detailed background. The artist might come back to you with a total cost of $120. If all they give you is the $120 total price, I would recommend asking for an itemized list (Especially if you are not an Oil Prince or richer). I asked my artist how removing some features and changing things would affect the total cost and from the many features I added and requested for the commission my price seems expected, I would still have wished I asked for an itemized list before I paid. So, if you commission total price doesn't have a clear breakdown of the cost each element, just ask. They likely will provide it.
That is it. This is more rambly than I hoped, but I just hope others can provide their thoughts, experiences with their own commissions, and tips.