Ok, I'm sorry, but all this talk about Skie's Inflatable Adventure is just giving me memories of playing 0.12b, and I'm sorry, that game is such a slog. The main gameplay loop being carrying water/air from place to place could've been fine if it was anything more than just walking from point A to point B, and I say walking because FUCK, is this game slow. The fact that this game is mostly walking back and forth and it has a stamina meter that basically forces you to constantly walk slow as shit unless you wanna lose all the water/air sucks immensely. And it could've been forgiven, at the very least, if the actual inflation was hot, but its a small ass RPGMaker sprite, which look, I get limitations of the engine, but still, its not exactly much. The only good part is the sound effect you make when walking, which is kinda hot, but that doesn't save what is 80% of the time, a tedious, repetitive gameplay loop.
Not to mention the progression in this game is just as tedious. Doing the deliveries of water/air/milk nets you currency, but its so little for all the time you take doing each delivery. And you need that currency to upgrade your capacity, which really only just lets you carry more water/air/milk and unlock some story progression. But AGAIN, with how slow you're practically forced to walk, it takes forever to get any upgrades. I legitimately could not envision someone taking the time out to do it normally, and not just use a save editor to max out your money, which is what I did.
The only somewhat interesting part is the exploration, but thats just because you can see or do something that isn't just dicking around delivering shit, and even then that might fuck up, because I did the whole mansion quest with the ghost balloons, and it fucking glitched out at the end of it when I had to go back into the library with all the pages, not even letting me see the event CGs. The game just softlocks, which I understand its still in development, but goddamn dude. Which speaking of the CGs, they're legit the only good part of the game at this point, but you can just see them on the devs Kemono or their DA iirc, so there's really no point in playing the game, much less one that seems to have a vested interest in wasting your time.
And the thing is, I do legit think the game could be good. If they REALLY want to keep the delivery gameplay loop, ok fine. All they need to do is remove the stamina meter and just let us run place to place, so that way it won't take so long. Maybe have more than one well/pump so we don't have to go all the way back to one just to re-fill. Make the amount of cash you gain higher so its not such a pain to upgrade your shit. It's a porn game, you don't have to pad it out like this. I would say to fix the glitches and softlocks, but thats just how it is being a solo-dev (I assume) and the game is clearly still in development, so I'm not gonna be super harsh there. My real issue is just the tedious gameplay loop man, its just not fun, which should kinda be a priority in a game.
And for the erotic content, first off, good on you for having a gallery to view the CGs and erotic bits, its insane how many games DON'T do that, thats actually a plus. However, as for the whole overworld filling thing, I feel its a bit lackluster. I think if whatever you were filled with actually affected gameplay beyond just sound effects, that'd actually be neat, like maybe filling up with air makes you go faster because you're lighter and vice versa for the water/milk? Actual puzzles that take that into account and not just 'oh fill up with this and then go over here', like maybe you have to fill up with water to weigh down a platform or use air to float over a gap? I know those are kinda shallow examples but bro its something.
Look, tl;dr, the game as is is insanely tedious and needs some tweaks to its main gameplay loop to be even close to a good game, much less a good porn game.