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Games Thread 26: Fat Girl Fall edition Anon
by No. 117196
last thread got locked: https://bbw-chan.link/bbwalt/res/113664.html new thread time, Vvakta IX got lost so I bought it and resharing it: https://gofile.io/d/1qpXkAis and also the newest update of Gorge Valley: https://gofile.io/d/xU4hJ1La
>>119341 Fuck outta here with this AI slop.
>>119340 Nope, just skip the dialogue and save before the saucy sections.

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>>119287 Hey thanks! I'm the writer for Apostles and it always makes me smile when I hear people enjoy it! Since you are looking for more games to try, I actually have two others under my belt, Greed's End and Project Atlas. >>119340 And if you are hesitant to commit to Apostles (very fair it's like 35+ hours now) I'd recommend the same two games as above! They're shorter with quicker weight gain, so should let you gauge if you enjoy my style for the longer Apostles saga. Greed's End is complete game, we once made for a game jam. About 2-3 hours. Project Atlas is an ongoing project I'm working on along with Apostles. A cyberpunk setting, filled with bad ends. A reverse of Apostles as instead of being the powerful feeders, you're more the underdogs balancing gaining weight with rebellion. https://www.deviantart.com/waxerred/art/Greed%27s-End-936202507 https://www.deviantart.com/waxerred/art/Project-Atlas-BB-Update!-1232124381 >>119351 Lol, also valid.
DREAMWEiGHT just appeared on ithchio. There is a patreon version with more content. You know what to do ;)
>>119340 beware, Apoc xl is Woke™ the game, with every third person being either gay, trans, or queer (it's set in california after all), mc herself a transfem serial fucker with celiac disease, it uses a lot of those joss whedon type of lingo, and its leftist political messaging is as hamfisted as wolfenstein. Everyone's also kind of an asshole to everyone else, and the story is quite linear. However everyone gets brought down a peg so it's satisfying. The author brings in meta aspect later on which I kinda dislike. If I describe it the game has a vibe of a leftist who uses 4chan instead of tumblr. Take that as you will. Plus point, in its gameplay you WILL get HUNDREDS of well drawn CGs, expressive character faces, and it has 20+ hours of gameplay, not to mention some animations. Yet the pacing is not a slog. It also takes itself sincerely and seriously in its premise without those irritating tongue in cheek shit. The OST is good; the author takes time to actually source outside music just like 70s slime game, abugida, some bullshit, and apostle; you will NOT hear that goddamn grating rpgmaker default dungeon theme for the 200th time. Too many porn rpgmakers fail that, even the non-wg ones. Final verdict: NOT a game for the average bbwchanner. I enjoy it very much because I grew up in /lgbt/ long ago. About apostles? It is indeed VERY slow burn; you only see visible wg starting at around 3-4 hours in, iirc. There's also almost as many male wg as female wg. A plus for a bifag like me, but not the average bbwchanner. Around 7-8 hour mark there will be this filler that actually be just full on ssbbw-blob level fanservice, and from then on you'll see more and more obese characters, both the ones you fatten up, ones from the MCs past endeavors, and outside actors that just inexplicably like obesity. It's also almost as dark as blacksouls, with rape, war, genocide and other shit being common, and their consequences. Cons: little to no gameplay. Apostle in truth is more an extremely long movie interspersed with occassional minigames. Those 18 hour is mostly cutscenes. If you value gameplay, this is not for you. It also has linear story. At least with some bullshit combat is somewhat common; this one is almost nonexistent. Wish we get more gameplay moving forward as the stakes rise, but I'm just drinking copium. Pros: plenty of animated sprites, plenty of sex scenes (both visual and in text), many characters are actually deep and very likable, the ongoing story is great, the music is fucking baller. Final verdict: great story wise, but treat it as an interactive graphic novel instead of a game. Requires plenty of early investments.
>>119353 yeah greed's end just give me so much stress I never jorked to it while playing. And Atlas... I'm so sorry but the artstyle is too offputting to me :v I'm just gonna stick apostles ^-^' >>119341 >>119354 lmfao, self plug in bbwchan of all places.
>>119351 why even bother with the game at that point, you can just see the sprite sheet. Apostle's best selling point is that it's a story with plenty with wg attached to it. If you just wanna jork it to images you can go to deviantart.
>>119355 Disgusting. Thanks for the info!
Games have been so mid that it's actually gonna make me beat NNN
>>119341 Dude, thank you so much for introducing me to this, fun, sexy and addictive. I highly recommend it (note: contains vore)
>>119371 Note 2: After each run you can interact with Bonnie by poking and shaking her belly, breasts, and thighs. She has several lines of dialogue that you can turn off or make more frequent; she reacts to almost everything you do. In short, if you don't want a complicated and lengthy game like the "visual novels" that are so common around here, this is the game for you.
>>119357 Honestly, calling Apostles a slowburn is a bit too strong a word, it's like trying to cook a turkey with a single match. I get that they wanna do all this big backstory stuff with the gods, and the world, but at some point you have to wonder if it's a fetish game, or a visual novel with tiny bits of walking around a map.
>>119354 >DREAMWEiGHT Vibe coded, I can already tell from the screenshots.
>>119385 I'm so glad that knowledge of how to spot the default LLM-generated UIs is becoming widespread. I'll be happy if it just encourages devs to put a tiny bit more time into customizing things themselves.
>>117287 How does that work? I want to try another run for the game.
>>119391 I entered and tried it. Is there a cheat list or something?
>>119341 I know this is more a severe case of skill issue but the only feeling I have for this game is boiling rage. If I had disposable income I'll throw my phone to the stratosphere. All the fun extra mechanic, like vore, extra food, feeding funnel, hype meter, water gun, etc. is locked in the time-limited 90 second 'main' game. And time limit is the bane of my existence. So many things to focus on at once I can't even see her belly grow. Combo doesn't pause on belches, and on larger belly sizes the belches gets longer. The hitbox at which food bounces from breast/belly is inconsistent. Maybe if I'm a geometry dash player I could masturbate to this, but alas I am not.
>>119357 I aint committing that much for a game imma play with my pants down. I understand something like that malnourished green haired girl that now has a fat ass would be much hotter if i actually sat through the her whole plot, but i rather just do something else with my time.
>>119357 Ahh yeah and going back to it, i only played it to see if the wg was any good, and it was, you cant get that from just images.
>>119398 My problem is I have shit for aim, it's either always too low, bonking her in the head, or flying past her. I know this is a skill issue, but a easier mode wouldn't be a bad thing.
>>119398 >>119407 You can change the difficulty of the game from the settings. You can unlock everything too without playing.
>>119398 >>119407 if you two retards didn't engage in so much faggotry here you'd find that there's a fucking DEBUG MODE. WITH CHEATS.
>>119398 >>119407 At least even though this is vibe-coded and utterly unoptimized slop (good Lord the option menu chugs) it's the least egregious affront I've yet seen: it's actually a game, and most of the mechanics actually work. Whether it's your type of game is up to you. For myself, I'm a bit bummed when I see these "optional" vore mechanics that aren't really optional (Fatty Runner was also guilty of this). You can play without it, you can choose not to unlock it, but the game is about 1000x harder because of simple physics: a cupcake is much smaller than a person. There should be a non-vore comparable upgrade. Annoying.
>>119206 Not only those models are really not great to look at, but the game itself is so fucking buggy and convoluted. You can miss out on whole parts of the game because you didn't go to a specific place at a specific time. You get locked out of things with the wrong answer sometimes too. Sometimes you need to be somewhere at noon and that place is closed at noon lol. Just a really poorly organized game. I don't mind a bit of gameplay or investigation but having to pull out a guide and play around bugs is too much. I've played the game like 5 times and the only decent timeline is that extremely obese girl you meet, but the dialogue is ass and there is nothing that comes out of it except feeding her.
>>119422 No, I saw the debug mode, I just thought I'd play it as intended since it's a simple enough game
Just gonna share one of my favorite Quest games. Surprisingly it looks like they extended the date of deletion to the end of the month so it's still playable on textadventure.uk https://textadventures.co.uk/games/view/fnkl9rasak_b_owua4kf7q/a-nebutoris-tale Anyone else have any good Quest recs?
>>119422 Ah, yes, the debug/cheat menu clearly invalidates all criticism of gameplay being ass when trying to play the game as designed by our AI overlords. You sure showed them, anon
>>119344 The best way to do this would to have two characters simultaneously, like Sonic and Tails. One remains thin while the other is fat or gains weight (permanently, none of this weight slingshotting shit that the existing WG platformers do) You swap between the two characters whenever you want. My idea is to have a super strong little guy and then a super fat and lazy big girl. The guy is stupid strong, so he can kick the girl around like a big bowling ball, jump on her like a trampoline, stuff like that. You show that the guy is really strong by having him do ridiculous stuff like juggling anchors, but then he still struggles to lift the girl and that sells how heavy she is. Call it "the unstoppable force and the immovable object"
>>119434 In case you don't know about it, here's an archive of a bunch of other Quest games. https://www.deviantart.com/darkeyev2/art/Archive-of-all-the-female-weight-gain-text-adventure-games-we-could-find-on-textadventures.co.uk-1403730691 The guy who made Nebutori's Tale made some of the best, even though most of them are unfinished. Week of the Werefatty has a great concept but its content stops before it really gets good. The Fat House is good, and I especially like its depictions of greediness in weight gain, but be warned that it has some male WG (you can avoid or ignore it like I did). All of his games are super ESL but I kinda like that about them. My favorite Quest game is The 3rd Circle, made by another guy, and it's in that archive. This one even has some art.
>>119451 Sorry, but I genuinely hate your idea because the best part of a weight gain platformer is for a single character to become less mobile. Switching between two defeats the whole point because you can just choose the thin character who for some reason would stay thin based on your premise? Certainly an interesting idea, but it doesn't sound fun switching characters to instantly avoid the fatness, that's no better than letting them drink a weight loss potion which I think is itself the better alternative. Am I missing something because I don't see the point, or even why having weight loss items you don't have to use is bad.
>>119453 You'd have to navigate both of them to the end, so that's where the challenge is. You couldn't just leave the fat one behind. The thin character creates contrast. It's the same appeal as a fat chick standing next to a skinny person. When you're just looking at the fat chick, it's easy to forget how big she is after awhile, but you can't forget that when she's next to someone normal. And when you switch from the athletic thin character to the pathetically slow fat character, you get the same contrast, not just in looks, but in gameplay too. I don't like weight loss potions or stuff like that because it makes the weight gain feel less substantial. Maybe it's a matter of taste, but the idea of a chick getting fat *permanently* is super appealing. It's not just a short-term aesthetic difference, it's a total change in someone's lifestyle. The idea of permanence is common in WG stories so I'd wager a lot of people agree with me on this.
>>119454 I guess the appeal for wg platformers differs more than I expected. I've always felt the standard system for wg platformers is perfect as is, the only issue being that there aren't many of them. The best one I've played is Fat Knight by Jari Bottle. That game is PEAK for how simple it is. I wish someone with a lot of passion could expand on that idea.
Hibiki update 0.4 is out! Time for peak!
>>119458 I just don't like the weight gain being something I have to avoid, which is how it is in that game and others like it.
So guys, the last time I asked a question... well, it wasn't what I expected, but I still liked it. So today I have another question about a game I've been playing, and well... here goes. What's your favorite story in D.I.E.T.? Who's your favorite girl and why? And which girl do you think should get more content?
>>119386 So I played it as an experiment because you never know it might be decent. I can now say it's either A.I. coded or very untested. How untested? The tutorial broke. Not the main game, the tutorial where you have to meet and talk with the girl at stage 3 at the cafe, the game opened in the morning, she doesn't go to the cafe to the afternoon, all ways to skip forward time or move time on or do anything else to make time move forward until the girl shows up. I mean really makes it stick out as vibe coded or very much untested this wasn't even my normal managing to break the game doing something weird this was doing the tutorial ad intended.
>>119461 This is kind of one of the big issues of weight gain platformers. You either need weight gain to be a gain over or you have to basically design each level twice once for the fully mobile and getting harder as the character gains until then needing to use alternative routes etc.
>>119475 You could always have the goal of each stage being tied to hitting a weight goal, so the challenge is lugging your increasingly fat character around until you're big enough to beat the stage
>>119454 There's plenty of inspiration for teamwork platformers out there with games like A Boy and His Blob, Bubble and Squeak, Disney's World of Illusion and even to some minor extent Sonic the Hedgehog 2. I for one would like to see something like this. It's a shame that 2P would basically be off the table for most of us.
Only platformer format that I could imagine happening is where instead of going up you start going down through the floor the heavier you get.
>>119452 > The ones with decent writing has not enough fat fetish. In a fat fetish text adventure. > The ones with plenty of wg is written by sixth graders who have yet to experience puberty, let alone a dictionary > The ones with most content and proper belly sfx are, as always, made by furries. This time enjoy being a fucking prey for 3/4ths of all encounter! Because god forbid we get a predator wish fulfillment where every NPC is edible and MC grows into a blob. Business as usual. Why is it like this everywhere?
>>119487 Yeah, I would design this game to be singleplayer because who the fuck is getting a friend to play this? >>119489 Hey, man, be the change you want to see. The Nebutori guy in particular shows that there's no skill floor for this stuff. These text adventure games are stupid easy to make.
>>119473 My favorite story in DIET, that's a mix between the Halloween chapter where you have to work alongside Persephone and fatten loads of people, and Nicole's storyline(particularly the one where you flip the script on her). And honestly, I wish the guy would use Nicole more, not only is she a cute goth girl, but stories where you outwit another feeder are rarely done and I find those fun.
>>119492 Nicole is one of my favorite characters, I just don't want to overuse her. And the cast is quite large so it's hard to balance screen time and fan favorites 😅
>>119495 Hey man, you're already here, can you give us any spoilers or teasers for the next version?
>>119473 definitely the mini giantess one
>>119496 Sure - just a small one though. Everyone's assumption based on the teaser image is correct 👌
>>119475 Weight gain being a fail state is the appeal for me personally. Weight gain platformers slowly taking away your ability to platform is peak imo. Especially when they force decisions on you that make you gain weight too. That just makes it more interesting!
I genuinely cannot fathom how there isn't a single female-oriented sumo weight gain simulation/RPG, even in the most rudimentary sense.
This thread is like 95% yearning and 5% content Y'all gotta start learning blender/unity because the only feckers we've got out there are making F tier visual novels