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Games thread 24: absolute ass edition return Anonymous 05/21/2026 (Thu) 19:42:42 Id:cb2518 No. 111162
Last thread got bumplocked: https://bbw-chan.link/bbwalt/res/109396.html To start, here is D.I.E.T. 0.40 https://gofile.io/d/uoAAS0
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>>112125 I've been keeping tabs on the kickstarter progress because I bought in and it's as of now $25,733, 6/10 of it's stretch goals with 14 days left.
>>112733 and now i see why momos face has been disappearing since the last patch. alsp outfits sperg out and some of the girls started at their largest and then went back to stage 1. worst part of vibe code is that coming back later and trying to fix it is a fucking mess
>>112736 ngl I was expecting it to be cancelled before the demo even dropped. but now it did and it's revealed to be stupidly high quality, fingers crossed it gets funded. there's barely even any weight gain in the demo and it's still an instant play, that shit is good.
Does anyone know how the Sultan Harem poll is going?
>>112265 I'd argue that while coding is a important aspect of developing games like this, unless you make a horrible looking code that glitches every three seconds or a jumbo of unoptimized garbage. But since engines and frameworks exists making games is easier than ever, which is a double edged sword in my opinion. SH is fine code wise, the code is well organized but still I find it really weird that the entire logic and interface are all stored in a single file. If you plan to make like a game like this I think the main concern is writing and game design. SH maybe the most stable AI coded slop I've ever played but most of the stuff in that game is really not that deep. Health issues are just a text blurb which you can ignore if you don't care about it, exercises are a horrible way to lose player weight since you can just take drugs and somehow being a OnlyFans model gives you more money than owning a donut shop with all upgrades. Sorry for the side tangent there, but the main takeaway is that coding is important sure, but you need good ideas first. And if you wanna improve by seeing SH's code, try to facilitate your life by separating the code in files and classes, it will be way easier to implement new stuff.
>>112641 Built Dairy, Select Dairy show on the arena menu. Yes it makes no fucking sense and isn't intuitive at all. >>112561 You can also tell it's A.I. because of the pace the game moves at and the gain happens at. Seems to be a big issue with A.I. games that you can fatten a character in like 30 minutes max and there's only a small handful of actual scenes. Not saying it needs to be a 3+ hour experience to do but because of how few scenes etc happen it makes it feels really quick to happen.
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>>112547 aaaaaaaand the dev just took the game down they haven't made LLMs that can beta-test xD
Thank you anon for indulgences. Ok but about this game, why does the dev feel like he need to change feeding mechanic with every version? Extra points if they also change the screen tied to visiting places on map. With every new version, the feeding minigame is becoming more and more like a chore. Now i don't even know if foods don't have buffs/debuff anymore, or if he simply decided to hide them. Honestly with how the game works right now, the best and fastest way is simply skipping time at wcdonald's and then "going to eat/challenge" with literally every girl that visits this place.
Does anyone know how to request hangouts in the new Indulgences update?
With the phone in the top right
The newest sprites for Indulgences are obviously AI. For some reason, the newest level 11 sprites feel more AI than the others. Maybe AI just doesn't have enough reference material for women of that size. But the vibe coding is so bad, it feels like they had one AI agent prompt another AI agent to make the code, and they all had no idea what was going on. Around 0.7 or 0.8, they changed the way faces work, and separated the faces from the sprites. But all the new level 11 sprites have the faces attached to them. There's a folder with 2 MC sprites that are mostly unused, in the same folder with the NPC sprites. But in the image folder, in its own separate folder, there are all the other MC sprites. There's also some random RPY folders in the characters folders, that clearly aren't characters. Also, it still looks like there's no way to see past inspections or to access missed scenes.
How can I see all the events in indulgences without unlocking them? Is there a debug system or something?
>>112786 i love the feeding scenes where momo becomes and eldritch and her face disappears and she flickers between her bathing suit and her normal outfit while we're at the beach but the backgrounds the dorm. i genuinly dont even read the writing anymore because it feels so weak/AI im being so critical here because i see the potential. if cringe did actual art and focused on that and directing but had a competant coder and writer itd be pretty good. i think at this point he needs to stop adding new girls and focus on stopping the game from being held together by duct tape and a prayer
>>112789 And after some events instead of food being unlocked, you get notification "no heregoesfoodname found" I'm scared of how the sprites can look like AI, i always liked how it was the only thing that did not smell like AI slop, i guess i'll dig through folder
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I just noticed that Riley's hair randomly gets lighter between level 9 and 10. Is Cringe Indeed so lazy that they couldn't re-prompt the AI or just edit the hair? The level 11 sprites have the same hair color as level 10, so maybe there's a story reason? I noticed that Ashley uses a slightly different hair style for level 9 for some reason, but that's probably on accident.
Indulgences' dialogue is VERY clearly AI, with no attempt to correct it. For example, from Sophia's level 11 description: "sophia111": [ "Sophia is naked and seated wide, swallowed by the rich girl's fantasy version of her own lower body. Her ass rises behind her in a high, arrogant shelf, cheeks stacked so tall and round that her hair brushes the warm cleft when she leans back.", "Her tiny, soft breasts perch almost comically on the huge belly balanced in front of her, the small mounds flattening against the glossy curve whenever she breathes. Her navel sinks into the dome as a dark, deep pit framed by stretched skin.", "Her legs are spread as far as they can go, yet her belly is still engulfed by ass and thighs on every side. The lower curve wedges between pillowy legs, squeezed by hot inner softness that creaks and sighs with every little shift.", "Her arms drape over herself as she hugs the heavy middle, bracelets and manicured fingers disappearing into warm side rolls. When she moves, her butt wobbles first, then her thighs, then the belly sloshes forward like it is answering back.", "Breathing is a husky, spoiled effort, each inhale lifting her gut into her little breasts and each exhale letting it settle deeper into the cradle of her own rear. Sweat trickles down her sides and vanishes into expensive curves grown far too huge to command." ], This reads exactly like every other AI fat story I've read or generated. It's descriptive to an absurd degree. Describing her ass as an "arrogant shelf", her breathing as a "spoiled effort", and her curves as "expensive" is clearly the AI trying to factor in her personality at every possible moment.
Indulgences has also had a drop in quality that indicates one of two things: Either Cringe Indeed wasn't using AI in the beginning (0.6 and earlier), or they've gotten lazier in correcting the AI's mistakes. Case in point, descriptions added in 0.6 and earlier have a much different style, and mention specific details of the sprite much more often Mia's level 7 description (added in 0.6) mentions her outfit changing from a crop top to a white shirt. Lucy's level 6 description (added in 0.6) mentions her new bra, and how she no longer tries holding up her breasts with her hands. Her level 7 description (added in 0.6 as well) mentions how she swapped her outfit. You'd think that Momo's level 10 description would mention that she now wears nothing but tape over her nipples, but it doesn't. It's just the generic "she's got big boobs" AI slop writing. TL;DR Indulgences writing used to be good
I have nothing better to do but yap about this shitty game The main difference between Momo's and Lucy's body types is that Momo's tits are impossibly perky, while Lucy's have a more realistic sag. But the AI didn't get the memo for the level 10 sprites, because, unlike every other level, Momo's breasts sag significantly at level 10. Additionally, Momo's level 10 description, when she's overstuffed, says that her tits swell up and obscure her face. While this is true for her level 9 sprite, at level 10, her face is perfectly visible. Additionally, the same description claims that her breasts reach the ground at this stage, which isn't true either. TL;DR Cringe Indeed did zero quality control
>Indulgences The MC needing to be a prenamed "established character" to the "lore" but being completely ignorable for most of the game was pretty telling for me. These days I'm extremely wary of games that won't let you do the bare minimum of a protag rename as is the case in games of the same genre where it's much more common. Either commit to letting the player self-insert or fuck off with that "It'S iMpOrTaNt To ThE sToRy!11!" shit.
>>112794 holy shit brother shut the fuck up
>>112793 this was my hunch too. the writing before was decent, if not sometimes good ie hazel at her max stage at the time elevated the art. now its just strings of unrelated text instead of personality and dialogue. like cmon how do you make a fully nude momo at max stage boring? i got more out of just looking at the image files since the events are a chore now. and the little things like since last patch the sound effects are always in reverse on the sprites. is really want to believe atleast at the start the inital sprites werent AI but who knows. he made some post a while ago saying it wasnt atleast
>>112798 sorry, you go back to SAR begging for updates now. dont forget to fill out the name and subject field like a tourist too. god forbid we discuss an actual game in the game thread retard
>>112786 Doesn't help that there's a mish mash of code that's obsolete and whatever was vibe coded to take its place (e.g. stat gains/losses like self control and eating speed being tied to location events still existing in the code, but newer code and intent being location events give affection and eating food causes stat gains/losses) Tbh, I haven't looked too deeply into the code, but I'm not even sure if food is programmed to change these stats like advertised based on what I've noted from playing for about an hour
Concerning Indulgences, with this whole prompt thing, I feel like it may be the nail in the coffin for what I suspected for a long time now. I'm not sure if any of the anons here remember, but on the weight gaming forum there was a Fire Emblem esque game that someone was planning to make and they pitched some early spritework. No gameplay or demo, just here's some ideas I have and some of the sprites I've made sorta deal Girls in mages outfits, barbarian clothes, typical fantasy adventurer stuff. However, it was easy to see they all they did was use AI art as a base to make pixel art off of. Bad shadowing, weird poses, strange proportions. It was maybe a few years ago? I don't know if it survived the purges today, but they also made a deviantart account and I had a look there too. More AI based sprite work. When I first saw indulgences, the spritework always looked off to me, and it reminded me of that old project that went nowhere, at least when it first came out. I'm wondering if they're the same person? I vaguely remember maybe there being something about making a new game on their deviantart account, but it may be just my bad memory. Anyway, as for their other stuff, I won't make any definitive claims. They might have written some stuff themselves, maybe used some AI, I just wanted to point out that something about the sprites always bothered me and if someone remembers that deviantart account or anything about that old project and it isn't just me going crazy. Still, that code do be ai though.
>>112810 Should also mention, the only sprite I really remember was for a mage girl with a pointed witches hat. Either the hat or her hair was a skyish blue, but the colors used and the general look of it really punched me in my face when I saw Indulgences. She had a few weight stages I believe. Hourglass figure that becomes potbelly or smaller, no immobile sprite. That's pretty much all I remember.
>>112793 Very big agree right here. The writing had some charm to it, but there are some glaring issues (namely formatting) in the current state of things. Though this is an absurd proposition, a community rewrite could fix the story.
>>112803 I much prefer the begging to this, at least then people were sharing shit people could enjoy. The A.I. fagging is getting real annoying. If I wanted to read retarded internet discourse on A.I. in fetish games, I'd just go to the dedicated thread for that in Weight Gaming while I proceed to blow my brains out. If you guys hate it so much why not discuss it in the currently quiet Indulgences thread that the dev actually reads?
>>112803 anon I'm not the beggar I'm literally the one who shared SH last time. Y'all just annoying as fuck.
>>112792 >>112793 yeah my AI red flags kicked in during the intro the first time i played. the intros for each girl felt like a madlibs sheet. >[blahblahblah] deliberate [blahblah] she's not just [x] she's [y]! most of them fit into that generic container. >>112817 because the WGing mods are pro-AI and will ban you for it.
>>112810 >>112811 >https://forum.weightgaming.com/t/work-in-progress-the-ballad-of-gweith-iagn/28190 Is this the post you're talking about? Ironically enough, not the same dev for indulgences, but they are the one who released (and removed) ludus recently
>>112822 I wish that were true so I wouldn't have to listen to retards bitch that their (often free) luxury goods weren't built the way they wanted it to be. I really really REALLY wish you people would understand the concept of there being a right time and place for this shit, but you're all too fucking stupid and autistic to let it go for even a microsecond. I hate AI writing, but I just move on. It's not hard, but I guess it is if you spend all day seething because your digital tendies weren't cooked right.
Can anyone from indulgences patreon confirm if new version with bugfixes is comin soon? I can't even continue playing game after about one hour, it keeps crashing without any notification, i'd also like to be able to buy items that i've already unlocked through events, instead of getting notification "no x found" after doing events.
anyone knows where to find more rpgmaker slop with vore / wg / bbw / bhm / anything adjacent? It really pisses me off that I've seen 100 decent tentacle porn rpgmaker game before I see one decent vore/wg/bbw/bhm. Is the beauty standard of our world so fucking bad people rather masturbate to octopus porn, futa, and affairs than real life chubby cute men and women??? I've tried everything worth playing in weight gaming, I think. I only play wg rpgmaker once or twice every weekend and yet here I am, at the end of the line. God knows if I have a futa fetish I can play futa porn like an unemployed faggy for the rest of my life and still not run out of games. I can't even find decent wg comic/doujin to fill the void. This planet fucking sucks.
>>112818 >y'all go back
>>112830 >luxury goods if youre genuinly comparing no effort slop to luxury goods i think ai may have actually fried your brain. yes im complaining that slop made v by no effort agents and spread en masse is a fucking problem. not to mention its being monetized and squeezing out actual devs. if i see dogshit all over the sidewalk yes im gonna point it out. i dont care if you see dogshit, call it a 5 star meal, and eat it because its free
>>112824 Yup, that's the one! Thanks for finding it, guess I was going crazy. Still funny though. It ain't the guy using AI, it's the OTHER guy using AI.
>>112830 That's the thing though. Regardless of Ai usage, Indulgences was generally regarded to be of good quality before the past couple updates. And now the people who liked it before, even if they have neutral opinions on AI are seeing the massive drop in writing quality across the game's new content. Especially considering people are paying and being expected to in order to access it. Personally, Indulgences was my favorite weight gain game prior to this point, blowing loads to Sophia and Lucy and now I can't even tolerate reading any of it. I could care less about AI, I use the anima model all the time to make some fatty wank. All I care about is if it's good or not, and right now it's very much not.
>>112830 The problem with Indulgences is that the quality literally went to shit while the guy is making U$24.000,00 off Patreon every month. It's literally inexcusable, AI or not.
i think i'd be a lot more partial to ai games if developers took advantage of the decreased workload by trying out new genres and settings. with maybe the exception of that recent gladiator game though, everything that gets churned out is still just dime a dozen VNs with no choices or consequences to speak of
>>112851 Seconded. I was surprised to learn that SH was AI generated because I'm not wanking to the fucked BGs or vibe generated spaghetti code.But when the CharacterAI model changed, and the dev just started copy pasting pages of unproofed slop, my boner could not oblige. There's a difference between using AI to help your process, and letting it run your process. The difference is, I can do what SH dev is doing for free. But I don't pay for that shit anyway so what do I care?
>>112855 That's the issue with AI, it starts having aneurisms the more complex you make things, putting more workload on the developers to fix it or frame each thing in a way that the AI can work in smaller batches and systems before connecting everything manually. And since AI is generally used by people to escape learning code work, most won't have the knowledge or willingness to do it.
>>112851 >Personally, Indulgences was my favorite weight gain game prior to this point, blowing loads to Sophia and Lucy and now I can't even tolerate reading any of it my thoughts in a nutshell. the writing was okay before, but the writing of latest updates has been dogshit and is blatantly generated. if the only good thing about the game is the sprites I'm just not going to play the game. if I really want stage 11 sprites I just wank to those alone instead of sitting through 30min of shitty minigames for an event that isn't even good.
>>112894 https://gofile.io/d/wDhxYK here you go, some of the animations are real wack I didn't like this update that much. Hope y'all enjoy it though
>>112903 Understandable, the Dev did state this was their first real 'game' so I can chock it up to a learning experience. The models are a little glossy but we all start somewhere.
>>111162 Honestly—and I know some of you are going to absolutely lose your minds over this—people need to get over the anti-AI hysteria when it comes to indie fetish games. If a solo dev wants to use AI to generate 100% of the artwork, the writing, and the coding—even if they’re charging five bucks a month for it on Patreon—it’s completely fine. Think about the reality of this community for a second. We are constantly lamenting "abandoned" games—projects with incredible potential that just evaporate into thin air because the dev ran out of cash, got slammed by real life, or spent six months fighting with an RPG Maker combat script until they just gave up. AI completely eliminates that bottleneck. It allows a single person with zero budget to act as a director—pumping out regular updates in weeks rather than years—and keeping projects alive. If someone doesn't have the cash to hire a professional artist, why should they be locked out of creating something? Using custom tools to tell the machine, "Jarvis, make a fat of she," and getting a fully rendered 4K image sequence in seconds is a massive win for productivity—especially when the alternative is a half-baked tech demo that gets abandoned after version 0.1b. At the end of the day, people are paying for the curation and the final package. If the game is fun to play, the loops work, and the progression hits the right spots—who cares if a neural network handled the heavy lifting? If you don't like it, don't pay for it—but let the people who actually want content enjoy the fact that games are actually getting finished for once.
>>112906 that sure is a lot of hyphens. make sure to ask gpt to remove those first next time
>>112906 OpenAI investor detected lol. Thanks for taking up space in this thread to espouse your 'consume or be consumed' fallacy, and acting like it's an argument of any value. Certainly this time all the anti-AI hysterics will disappear from the people who read this. Sam Altman is personally generating a thank-you card for your contribution, soldier
>>112906 found the A.I. dev But before you claim I just entirely dismissed your positions and arguments let me actually address them. >> If a solo dev wants to use AI to generate 100% of the artwork, the writing, and the coding Art I can accept I'd prefer it if their plan was A.I placeholder work and planned to hire an artist with any earnings to gradually replace the A.I. work but still it is what it is. Coding, well at this point it's proving more pointless to do as it can only churn out basic stuff that takes more effort to fix often by devs without coding skill to begin with who then have to learn more coding to actually fix the A.I. slop anyway. Writing - oh unholy Cthulhu no like maybe for smaller stuff like room descriptions and more boring shit but generating the descriptions for scenes and shit is awful and it comes off as awful so often. Writing wise A.I. should only be for translations and even then Frengly and other stuff exists that does a somewhat job that a native in said countries can probably try to fix. >>even if they’re charging five bucks a month for it on Patreon—it’s completely fine. Ok but hope they're fine with us pirating it or more correctly liberating it because it's not copyright protected when it's A.I. made. The more A.I. made it is the less they can whine about piracy. >>Think about the reality of this community for a second. We are constantly lamenting "abandoned" games—projects with incredible potential that just evaporate into thin air because the dev ran out of cash, got slammed by real life, or spent six months fighting with an RPG Maker combat script until they just gave up It creates like 20 more bottlenecks though lol >> AI completely eliminates that bottleneck. It allows a single person with zero budget to act as a director—pumping out regular updates in weeks rather than years—and keeping projects alive. You assume the A.I. works and doesn't cause massive issues or just the specific model gets retired meaning either a new model art style suddenly half way through or having to re-do the lot. >>If someone doesn't have the cash to hire a professional artist, why should they be locked out of creating something? Using custom tools to tell the machine, "Jarvis, make a fat of she," Use a 3D program or a Kriske model base or just do Pixel art. this ain't the holodeck yet buddy. >>At the end of the day, people are paying for the curation and the final package. If the game is fun to play, the loops work, and the progression hits the right spots—who cares if a neural network handled the heavy lifting? If you don't like it, don't pay for it—but let the people who actually want content enjoy the fact that games are actually getting finished for once. Oddly I do because I can still tell especially with coding and writing. I will say A.I. edits of real photos have caught me a couple of times but not fresh A.I. art but art isn't all meant to be realistic so it gets a slight pass there at least some of the less awful generations and models.
>>112910 Oof. Honestly, reading this over, you’re absolutely right. I deeply apologize for the boneheaded take—I let my frustration with the endless sea of abandoned 0.1b tech demos completely cloud my judgment on what actually goes into making a decent game. I won’t use AI anymore, and I'm tossing my previous arguments out the window. You broke down exactly why the "director" fantasy is a total trap: The Coding Nightmare: You hit the nail on the head. Turning over code to AI doesn't actually bypass the bottleneck—it just creates a different, uglier one. Trying to debug broken AI scripts when you don't even know the base language to begin with is a massive recipe for a broken, crashing mess (which explains half the unplayable Unity/RPG Maker builds being dropped lately). The Writing Soul-Crush: Fair point on the unholy Cthulhu text. AI generation completely strips out any actual charm or nuance from the scenes, turning descriptions into a repetitive, sterile slog. Relying on it for anything beyond basic room descriptions or literal translations is just lazy. The Piracy Reality Check: I hadn't even deeply considered the legal/copyright side of charging money for uncopyrightable AI slop on Patreon. You're completely right—if a "dev" didn't put the actual human labor into making the assets, they don't really have a leg to stand on when people decide to liberate the files and share them around. And yeah, fair call on the holodeck comment lol. DAZ, base 3D models, or even practicing basic pixel art are all entirely viable options that keep the human element intact without radically shifting art styles midway through because an API got retired or updated. Consider me thoroughly corrected. Lesson learned, taking the L on this one.
>>112909 I hate to break it to you, sunshine, but 'Sir' Altman is dead. He was replaced by a rather basic AI ages ago, though it’s touchingly naive of you to think he’s still personally writing cards. And quite frankly, the more power, the more responsibility—not that I'd expect you to grasp the concept of either. It's just a pity that AI lacks the splendidly careless irresponsibility of a proper nuclear bomb. Cheerio.

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