>>116291
>Preference on PC dialogue? Currently minimal, and what's there is all written to be in 2nd person.
This is fine.
>How important are non-feedism game elements to you? Currently planning to straight up ignore the job/money aspect, unless there’s some appeal to virtual wageslavery that I’m missing.
This should only be included if there's some sort of ticking clock or limitation, to enhance replayability. You can always wonder "What if I did something different that day?" and plan your next game accordingly. If it's just a limitless day-after-day thing, it doesn't matter, because eventually you'll have so much of whatever resource it makes the mechanic irrelevant.
>Access to content will mostly be based on how involved you are with your fatties and how willing they are to go along with doing a given thing.
This is cool, just don't make it boring. "Pick the right option to advance Social Link" only works in games with other objectives, like Persona. Since this is the SOLE objective for advancement, it should at least be interesting somehow.
>Examples of feeding minigames that are fun to play and don’t get tedious?
There aren't many. Anything, ANYTHING but "Click here to feed". Someone else mentioned Gorge Valley, and I sort of also like that game, but it's because it comes with a bunch of fun animations and sounds and such. I don't think it'd be as fun if those weren't there. I do sort of like the Tetris-ish aspect of it; why not just do something like that? Tetris DS had a "Puzzle" mode where you inserted blocks into a preexisting block arrangements to clear lines, requiring a certain arrangement to make a full clear and "solve" the puzzle. It's food now, and a full clear gives you massive benefits towards the girl's waistline.
>What types of content do you like/dislike in fatty games?
Just make the girl fat and have a plausible reason for doing so. This is something where you'll never get two people to agree.
>>116319 proposed "Fatspeak". I'm of the opinion that Fatspeak fucking sucks. Totally ruined the immersion on that one Fire Emblem knockoff game, and in most stories it means the character is so damn fat they're basically nonfunctional anyway. How the fuck can you eat when you can't even talk?
As you can see, don't go trying to please everybody. Just please yourself, and those like you (and even some who are not) will find enjoyment there. It also helps your motivation to make something YOU like, fuck everyone else. If you need general advice about what to include, just remember the KISS principle: Keep It Simple, Stupid. Feature creep will make you miserable.
>Preference on interactable (active but shallower) vs. authored (passive but more detailed) content?
Depends on what it is. If it's actually a fun game, then active. If it's "Hold bogar to fase", I'd prefer something tastefully authored. Don't use AI if you can avoid it, when it's recognizable it completely ruins the immersion of it.
>How important are images to you? Not currently planned but might reconsider down the line if there’s interest. Randomization aspect does put constraints on how it can be implemented.
If it's gotta be AI generated it ain't worth it. Theater of the mind will suffice perfectly if it's descriptive enough.
>Favorite female character tropes/personalities? (not necessarily limited to fatty content)
I'm the kind of person who can find the good in almost anyone, but a girl who's very consistently and obnoxiously sarcastic is a huge turnoff. Get a grip woman, you're supposed to have curves, not edges.
>Any good game UI examples?
There are almost none, and it really depends on what kind of game you're building. If there's a ticking clock, that should be visible at least. Maybe the best type of UI is just a bar at the top with relevant statistics, like an old-time text adventure.
>What’s your size/weight range preference?
Sky's the limit, do whatever you want.
>Any examples of written descriptions (appearance, eating scenes, etc.) you particularly liked and what made them good?
It's a guilty pleasure but a lot of the stuff written by NoArtHereOnlyFat (even though it's usually rapid WG) has some great descriptions of eating and bursting clothing, etc. etc. It's not GREAT fiction, but it does its job well enough.
Favorite WG stories/tropes/arcs?
> Gimme opportunities for stuckage, bursting/damaged/ill-fitting clothes, slowly increasing but eventually ravenous appetite, and all the other fun stuff that's pretty basic-bitch as far as this fetish is concerned and I'll personally be a happy camper. You'll probably alienate a lot of potential players if you include too much "alt" content, but that's up to you. Don't let me or anyone else rain on your parade.
Good luck to you, and godspeed. I hope you make something you're happy with!