/bbwalt/ - BBW Alternative

Slob, vore, muscle, etc


Mode: Reply

10.00 MB max · 6 files · PNG·JPG·GIF·BMP·WebM·OGG·WebP·TXT
Captcha no cookies?
Read the rules before you post.
Advanced (canvas, flags, deletion)
Drawing: × size canvas
(For post deletion)
[ Index / Catalog / Bottom / Logs / RSS ]

Games thread 25: doughy summer edition Anonymous
No. 113664

Open file 82.19 KB, 828x958
Last thread got bumplocked: https://bbw-chan.link/bbwalt/res/111162.html Lots of new releases/updates since last post began with a bunch of them also coming to steam and also frankie's kickstarter got overfunded. We're eating good, we're so back
>>113679 Dude it's like $8 and there's a Demo. Just buy it https://gaingame.itch.io/virtual-gainer-2 More people who actually buy stuff more likely devs will actually make it so you can buy it rather than perpetual Patreon subscriptions.
Gamers
>>113700 Is there really anyone who likes those absolutely hideous graphics? If the game come close to the graphics of the Blobygon games, maybe the game worth $8...
>>113706 >>113716 Then you all need to stop bitching about greedy devs locking their games behind subscriptions, because this is exactly why they do that. It's one or the other, you can't have it both ways. And just so I'm not further shitting up this thread right at the start, here's New Hayven. https://gofile.io/d/BsMLnc
>>113708 Literally in the last thread people were on about how they wishes more devs would just sell their games not put them behind Patreon paywalls. If I share it. That incentivises more devs to not sell their games and instead put them behind Patreon paywalls. Only time I'd share a paid game is if it's unfinished the the dev seems to have abandoned updating it.
>>113717 Oh, hey, the game I kept seeing being talked about, but I could not for the life of me find any actual info on it. Time to see what the hubbub was about >>113664 Since it was posted as the OP img, guess I'll post a link to the Fat Mew Mew mod for Deltarune. https://www.nexusmods.com/deltarune/mods/46?tab=description The response from the normies over this mod existing is honestly funny. >I'm appalled that this clearly fetish mod is a fetish mod!
>>113717 That .zip seems kinda sus, idk, virustotal says no shit about it but defender literally sent the exe file into oblivion the second i tried to open it.
>>113717 I've no idea if the file is fishy or the dev did awful work with coding/optimizing, but game keep crashing even in just intro section, i even set it to use my rtx instead of integrated graphic card. Has anyone had same issue?
Making the World a Fatter Place 12.1: aHR0cHM6Ly9kcml2ZS5nb29nbGUuY29tL2ZpbGUvZC8xcUY3aWZyTm94eUdKbHlTelhtazFVekItRy1Ram1pRFAvdmlldz91c3A9ZHJpdmVfbGluaw== In request, I ask for Sultan's harem latest version (fixed)
Big Aspirations QOL patch #2 has updated at patreon
snagged the newest version of new hayven https://gofile.io/d/Q5TJfk
>>113747 that file has absolutely the same size as the one I got off patreon when I bought it two months back, so .. if it's malware someone took care to make the size identical. I don't think putting malware in ultra niche porn games is a winning strategy. TYpically it happens when there's a new pirated game, someone uploads a fucky torrent.
>>113789 >>113747 install the newer version instead: >>113776
Here's a download for WASTELINE refilled: aHR0cHM6Ly9tZWdhLm56L2ZpbGUvblFvRENCYmIjSVYtSTZXejNWRlAwZUlRUWljaU9DeVUtSVNQRTJ2S1hqWXlGckxwXy1Haw==
>>113826 hero. savant. legend even
>>113776 I ended up decomping the last posted version so I could remove/edit some of the annoying aspects, like the purchase confirm screens, the slow transitions, and annoying UI sounds, then ended up just quitting because of the shitty mechanics: Your girlfriend will break up with you unless you visit her once a week except that timer only resets if you specifically press the 'talk' button, but she wont let you visit two days in a row, and that one updates on just showing up, so you can end up in a situation where you visit her one day but only gift or something, get the 'warning text' the next day that you need to visit her, but upon trying get told she 'needs space', whereupon she breaks up with you the next morning for not visiting.
>>113810 theres a version newer then 0.8?
>>113826 anybody else having problems where the screen is just grey?
unsure this is the right thread to ask, but is there a place for discussion on game development (other than weight gaming which seems rather limited)? could be active or non active, just want to contrast my own ideas with others.
>>113828 I don't know how you had issue with visiting your girlfriend since the main focus is feeding her as soon as you have enough money for it. you even can have her move in which prevents that from happening at all. >>113845 no its just the version people were sus about was 0.7 a user posted >>113858 Honestly no. Weight gaming makes it harder for your posts to be seen ever since they screwed up the categories, but at least you can get some honest feedback there. You can also ask here and some people will be honest while the rest will just say random brainrot.
>>113858 +1 on >>113859 >You can also ask here and some people will be honest while the rest will just say random brainrot. Some people here have a decent head on their shoulders, and others are schizo. You know, just like the real world. Don't let that discourage you from making a pitch, though.
>>113859 I don't know how you missed that I said I was visiting her to feed her/give gifts, but not talking, when it's the talking that counts for her not breaking up with you.
>>113848 Same goes for me. Not sure if it's a performance/optimization issue or some kinda wacky encryption/anti-piracy thing.
>>113826 Great art, but way to hard for a wanking game. The robot arms a basically an instant kill with their janky breakout mechanic. and the other obstacle courses require a ton of memorization and quick reactions. If someone could just post all the unlocked art somewhere that would save people alot of time
>>113858 to elaborate, i am thinking of making a visual novel game. in many ways similar to already existing games (e.g. fattening career, feeder simulator, etc.), but what bothered me somewhat is that the characters are singularly oriented towards player satisfaction, generally embodying some contemporary archetype (e.g. gym girl who succumbs to hedonism, goth girls, "self-discovery" feedees, etc.). i am thinking of making some game which subverts this kind of dynamic, what i envision is something more inline with other romance VNs. my doubts of the viability of this project are moreso around asset creation (the volume of art necessary seems daunting, and i dislike the inconsistency with AI generated assets), and whether this is something others may want. on other boards, others have criticized the long-winded stories of kipteitei and belt-buster for example, for dragging on while limiting weight gain speed to a crawl. what i describe of course appeals to me, but i also want to find some intersection of what i like, and what may be liked in the community generally.
>>113872 >i am thinking of making some game which subverts this kind of dynamic, what i envision is something more inline with other romance VNs. Can you elaborate on what the subversion is? Or is it supposed to a secret that you can't share? For pacing, as long as it isn't as bad as Full of Christmas Magic (a fairly long normal-ish kinetic novel with a short rapid wg sequence tacked onto the end), you should be fine. https://hisano-x.itch.io/full-of-christmas-magic When it comes to art, if you can't make that many images then don't. A single sprite per girl per stage is enough for the general dialogue segments. You don't need a dozen renders per date per girl per size when that effort could go into making 1-2 high effort images for a unique scene per girl per size.

Open file 40.46 KB, 749x388
>>113865 the game at least let me get to the title screen, but trying to start a new game leads to a crash. least i got the error code, seems like some sort of memory issue?
>>113874 nothing i have planned is that revolutionary or innovative that it requires secrecy, but it isnt a fully developed or especially profound idea either. with the other wg fetish games i listed, the characters the player interacts are written with a kind of singular purpose (which is to satisfy the player), but my issue with this is that is results with a rather flat story, with one dimensional characterization and lack of agency. my intention is to subvert this singleness of purpose by a more naturalistic (but not necessarily (semi-)realistic) characterization. which i think may open up more avenues for storytelling which depart from stories and gameplay loops where the player is essentially waiting for the next weight stage or event. your mention of a game with bad pacing is interesting, in the way it is kind of the opposite of another kind of bad pacing. particularly with weight gain games, where the interest is with the progression of the character, but the in between moments between stages are very repetitive (make money for next feeding meetup). i also think you are right with the art/asset problem, was kind of thinking big with a modular system which allows for a lot of different outfits. i think it is best to first have a functional prototype with a few basic assets to get a feel for things. but i think part of it can also be resolved by starting to create some assets to get a feel for the workflow and time necessary.
>>113872 >>113876 I think you should try not to overwhelm yourself and start of with making a small 10 minute demo see everyones initial reaction and if they are interested in more. You could do it in a chapter basis for example where one chapter follows one girls story from beggining to end.
Anyone know where the final upgrade is in Wasteline? I assume its the reward for the most getting the expensive thing in the vending machine?
Does anyone have a completed fattening career save? I don't wanna play through that shit again, just wanna look at the final stages.
>>113905 none of the upgrades are vending machine related. I found my last upgrade in a box at the start of the area before meeting the blind girl. there should another upgrade in the sewer area before the lab, i dont remember exactly where because it was chaotic.
>>113872 >i dislike the inconsistency with AI generated assets) You can use character 'loras' which lets you reliably make a character. If you know what you're doing (or ask Claude nicely and point him at some tutorials) and have a 4090 you can make a character lora fast. Civitai is fully of ready to use 'influencer' loras. e.g. https://civitai.red/models/2222658/z-image-turboamerican-consistent-character-or-instagram-influencer-or-g01 And it works. That's not that hard. What is hard is on the fly generating different body shapes dynamicallym but you don't want to do that. Fiddling a little to get a really consistent shape for static images is no big deal. It works. Takes some effort but vastly less than doing it all manually.
Related to Bellagarth's Quest Does someone knows if i can get more xp to give to the records faerie? I already got all leves to 100% and i don't know if there's more xp or is the hit on the update.
>>113664 I don't ever intend to touch Deltarune with a ten foot pole but I've seen an extraordinary number of fat mew mew when the newest chapter's released. Is it canon whatsoever?
>>113876 for the love of god, start SMALL. What makes gamedev hard is not developing ideas, it's trimming the fat, the scope creep. Either focus on the story or focus on the outfit and modularity or focus on the dull in-between.
What's the weight limit for girlfriend in new hayven version that's been posted here? I was not able to go beyond 169 lbs, but game never clearly stated that i've hit the limit.
>>113872 I'd say make what appeals to you and concern yourself with the masses never. If you do something you aren't super interested in just because "everyone else likes it" you've very likely to lose steam and give up, especially as a single dev. That's not even considering the fact that it's impossible to please everyone, right above you someone was complaining about the game element being "too tedious", so just pull the images files out of the code, and I'm sitting here like, "Do you even want to play a game at all, bro?" >>113876 It sounds like what you're after is a more traditional dating sim. These games fell by the wayside because of massive flops like Tokimeki Memorial 3, and the genre was in decline for about a decade before then. These games had a few high-res sprites for each girl, a lot of girls, and you needed to have particular stats at particular levels to even engage with them. So the gameplay loop was fairly addicting: you have a hard-and-fast time limit, you can do a bunch of things to improve yourself (and sometimes you might fail! Imagine that) and the goal is to have at least one girl on the hook by the time the game ends (usually the end of a school year). The girls could get jealous if they saw you talking to other girls, reversing your progress, but depending on their personality and friend group they might also be pleased to see you interacting with their girlfriends. I think a lot of what these purported modern visual novel dating sims are missing is the ticking clock. It's what makes it a game, and what gievs it replayability. Otherwise, as has been a common complaint around here, you're just flipping through a book with the occasional picture. Anyway, sorry for the wall of text and history lesson. Good luck to you.
I somehow managed to get "super fatty" ending in new hayven, but that was more of a chore, than enjoyable experience. It's so hard to balance stats properly, you spend a lot of money on even your own food, you can randomly get attack of your illness and that makes you skip a week, if you won't eat for whole day, you will ALWAYS lose next day, due to being starved. The time of day changes even when you just talk with npcs, so after switching locations 3-4 times, you may end up in situation where you're teleported to your house (because it's too late) and you lose about 10-20% of your money. Work always makes you spend whole day in it - is our character one of those people who work 12-14 hours daily? WHY the fuck do i need to answer so quickly when ordering coffee or popcorn during dates? You get like 3-5 seconds too choose it and if you don't choose anything, your character picks option on his own (Did i mention that picking even one wrong option during date, makes you need to replay it if you want to make it count as "completed"?) Don't even make me talk about required time reaction for restaurant shift minigame, i literally stopped playing it, because after first 5-10 seconds, it becomes impossible to click on green square fast enough. But i somehow managed to reach fattest weight stage threshold, only to get ending saying that i'm not happy with my life? AND I DON'T EVEN GET ANY HINTS ABOUT OTHER POSSIBLE ENDINGS? This game is garbage, don't lose your time playing it.
I completely agree with the previous comment, the game is more likely to ruin your nerves than to give you pleasure. Considering the scenes of idiotic weight gain and the small number of stages, this game is shit and not worth your money or time, believe me. By the way, does anyone have a second rework patch for Big Aspiration?
>>113919 Nah. There IS a big eater in Chapter 5, but is a little mouse girl and she doesn't gain weight despite such. Fat Mew Mew is likely some degree of overlap given their close relationship with said mouse and her already being a popular character since Switch Undertale.
>>113921 To unlock their new stage by buying something at the pawn shop at the girlfriend section.
>>113934 You can probably lose 100 days from early mistakes and still still reach the mega fatty stage. The game wants you to be really conservative with your actions early on until you get the bed upgrade. One activity, then straight home to sleep. Once you get the first few upgrades, you get a little bit more freedom. My biggest complaint is the hunger system. The game expects you to live off of $10 bananas until you unlock Daisy's meals, which are less efficient than the bananas. >OTHER POSSIBLE ENDINGS? I checked the decompiled code. There is 6 "special endings" related to friendship with shopkeepers that overwrite the others, and 17 weight/affection (happy endings are 100% affection only) combos for the girlfriend. The only replayability is going back and seeing the 3 dates at ssbbw size without doing the affection interactions, increase size to mega fatty, then see the affection interactions.
>>113934 The first time is hard, but when you know how these dates mini game works is easy, you save before the minigame and if you fail load the save file. Get to work and make money on this game is boring, is not like Fattening Career, just use Save Editor Online and give you the money you want
>>113941 20+ endings with black screen and only the text... if anyone likes the story is ok...
>>113913 xp gain is tied to achievements, a lot of which you need to go out of your way to finish. it's also really easy to just give yourself all achievements with save editing
>>113909 Sucks that I can't get the damn game to work on my end. Most I'll get is a grey screen with the game technically playable, just that I can't see squat. Tried a bit of troubleshooting, but no luck on my end. Guess I'll wait for a fix.
Does anyone know the elevator code in Egoventure Expanded? And how do you get to the secret enemies?
>>113941 How do i unlock third girlfriend? I only have Kennedy and Samantha available to choose from
>>113977 I think there are only 2 girls at the moment and the 3 dates probably reffer to the sex scenes
>>113939 > eats a lot > never gains weight > gets self-conscious about their non-existent phantom weight (goes from 72 pounds to 75. Not even joking there's a manhwa premise where a girl considers herself so nauseatingly ugly by being... reads notes 5 kilogram overweight) Why the fuck is every media like this. Christ on my head alone I can count 20ish anime characters and a dozen game characters. It pisses me off so fucking much that people with NTR fetish have more shit catered to them than us. Why the fuck is being cockblocked a common fetish, and not the clearly superior cute chubby wubby wobbly belly tits ass. Anyway so my tangent doesn't become irrelevant: Cause for Concern, the same game developed by the creators of Some Bullshit, has released an update.
>>113977 There is only 2 romance options at the start of the game. The third is half-finished and only exists as sprites in the game assets. >>113991 The 3 dates being the coffee shop (turns into ice cream date), arcade (skips half the minigames), and the theatre (removes qte choices). There is a 4th date (first sex together) but it doesn't really change.
>>113776 >>113934 Yeh New Hayven 365 is......... disappointing Early game until you get the new bed is a pain. Job income is inconsistent - I mean I could get $200+ for the days work but if I have to eat a meal before going I was getting $80 which just covered the meal and $30 spare. One of the things in The Weighting Game that was a pain was the rent payment stuff and I know it's about adding more to the game etc but at least in The Weighting Game it actually forced you to engage with the work stuff which actually led to it's own own events and stories round it and you could quickly become quite stable with raises etc. New Hayven has it so instead of rent you get punished twice by having to use time to get a meal and then pay for it and using said time costs you more money too so in the end you're really spending about $180 every 2 -3 days ($50 for the meal + about $100 - $130 lost working time. I also ran into a bug with the nerdy Gamer girl in that I did the arcade date and failed and it said I'd have to retry then the option never came back up so I never got to progress past cuddling. Also the cafe minigame is I swear linked to maximum FPS you can achieve so it becomes near unplayable on higher end machines after you've reach about $15 - $20 in earnings. I think this also links to the shooting gallery minigame too either that or the hitboxes are really tiny on those targets. People keep on about how they'd love X, Y or Z and there's no obvious way to give it to them. The Random illness thing is a pain as it the cost to prevent it $1000 a time really? The VHS player seems useless as I never got any VHS tapes. so is currently a wasted upgrade. Only the home cooked mean from the restaurant girl is really worth it as all the other food really doesn't reduce character hunger much. There's no obvious schedule sometimes the Pawn shop is open sometimes it's closed in the morning there seems to be no way to know schedules. It feels a lot more stuff / inflation focussed than actual weight gain with characters bloating up more. The actual interactions with the girlfriends seem too limited too. Once again The Weighting Game shows how this can be done. Tons of date options . Whole Hog being another such game with more date options and interactions too. Also where's the girls on about her gaining and either confessing she likes it or confronting the player character or even asking if they like it? It seems like they gain and and it's like "Oh I got too fat for all my clothes what a turn of events of well". One of my exs who wasn't a feedee she just was a natural glutton really freaked out on me before when she outgrew her "Fat Pants" and after a big meal laying down I opened the button on them for her because she looked in real pain because of them, So I end on positives: Maybe there's a spark of promise in it: The character models are decent. The Minigame ideas are at least ideas that in theory could work if fixed.
For those of you having issues with WASTELINE refilled, here's an alt download that's supposed to fix the crashing, supposedly: aHR0cHM6Ly9tZWdhLm56L2ZpbGUvMkY1a0FSb0EjcmRWZVpneklVNjN2TEx1NWViVDVES3BnUmI5a0dFc2JUVzAyVWg3SmxKOA==
>>114003 much appreciated! will try this out later to see if it helps!
>>114002 I datamined and found there's cheat codes you can enter your name as these three for benefits: "Easy Mode" "Big Lady Emporium" "Skyler"
>>113992 It's just that asia is fatphobic af with how healthy they are to the point where they think that people who are above 50kg are fat while in the west it's the complete opposite. >>114002 I agree honestly with all your points. I wish there was an in game calender showing which stores are open on what days. I also wish the interactions with the girls was also hotter and that their weight distribution was more focused on their whole body and not just belly and chin. The way the game shows us how the girls unlock their stage is also weird with the weird blowing up and down thing. Would have rather wanted an event showing a timelapse of her getting fatter as she gets fed more food by the player.
>>114030 The effects are all upgrades with easy mode, gf starts really fat with bgl, and loads of money and items with skyler
>>113909 >I found my last upgrade in a box at the start of the area before meeting the blind girl Thanks. I was missing that one, I didn't realize the wall was an interactable. >2 in the office >1 in production line >2 in conveyors +1 at end >1 at start of sewer >1 from sewer challenge segment
>>114032 I can't seem to get the Skyler one to work
>>113774 So they redid like all the base game gens and like, is it just me or are all of these just way worse than before? The quality is just off the anatomy feels worse sometimes and what's with that fucking sepia filter? It just looks bad
>>114074 Yeah im not a fan of the "reworked" images either. The ones before honestly looked better. Even that fan mod that makes everything hd is better than this.

Open file 89.96 KB, 1216x832

Open file 54.40 KB, 1216x832
A comparison of before and after the "big aspiration patches" Honestly I preffer the version before because it looked more accurate and realistic while these newer versions are the opposite.
How do I get the new cici pet event in big aspirations? Jamie is fat and unemployed and i gave cici the sandwich and now im just exploring the city and cant find her
> 113909 How can I collect all the 56 evdiences and all the endings? I only reach the bad ending
>>114107 You can get the good ending by eating the pills and sandwich, at least, I could.
>>114112 But how we get the ending where it says that have to eat curpulent of food to get the ending, please?
>>114100 Figured out how to do it. There is a bug that can happen where if you feed cici the sandwich she just dissapears and you cant continue her route. Just be sure to not feed cici too early. There are also events that depend whether or not Jamie is fat or slim so be sure to make a save before choosing whether to keep or swap out her statue. One event also only happens once when Aubrey gets to her final stage.
>>114116 all the food in vending machine, the sandwich and the cake
>>113920 >https://gofile.io/d/Q5TJfk Correct, make the MVP first (minimum viable product) and update in increments. If you aim too big you'll never get it off the ground (unless you're SUPER dedicated with all the time in the world)
>>114031 truly, getting cucked and raped are scientifically better than getting a tad bit rounder.
Playing through Wasteline right now and I hate the game mechanics. You shouldn't need to "use" the desk and then "grab" just to get one item. Could have easily been used a "interact" button instead like every game in existence has done it so far. Same goes for "looking" and "consuming". Even choosing the correct option is annoying because you can barely notice it because the option selected only lights up for 1%... just put a yellow frame around it. While the animations are nice it makes the game feel slow and not as responsive like with how a small crane animation is played everytime you go out of a conversation. The whole ui in general also feels overwhelming and could have definetly been simplified to make the game feel more open. I will keep playing, but I can tell it's gonna be a slog to go through...
>>114123 can You please tell me where are the money and how i get it?
>>114140 > While the animations are nice it makes the game feel slow and not as responsive like with how a small crane animation is played everytime you go out of a conversation. Having to wait for all the animations to end has legit made me stop playing. I hate that shit so much.
>>114189 fml I didnt notice the quote had a line break
>>114150 The cash is scattered around, just check the desks, and anything that looks like a box. >>114140 I agree, the mechanics are clunky as fuck, and I fucking hate going through the damage zone areas, because it's set to go faster than your character can react to. Seriously, why does gas shoot like a hadoken?
>>114140 There is a reason why every point n' click adventure game stopped with text interpreters and menu-based navigation for automatically check things ASAP. I get it is just importing the systems from the Twine version, but it is really insane to thing to make. It just W A Y too slow. UX absurdity man.
>>114140 So the highlight on the options got me at first too. The issue is you're not supposed to be looking at the slight white highlight that only appears on selectable options, you're supposed to look at the girls hair strand pointing at the selected option. They really should have made it more obvious. The fact that it's on a two frame animation actually disguises the fact that it's actually pointing and not just wiggling.
>>114189 There's a lot of other animations that feel like impact the games performance like opening the journal or inventory for example. >>114194 The damage zone also sucks because everything that hurts you is the same color like it's hard to see sometimes the green goo flying towards you when its going past green smoke. Just changing the shades of green would solve it imo. >>114196 I didnt know it was the hair strand until now. They should have instead just a yellow border around what's being chosen instead.
>>114197 The hair could be fixed; if it didn't animate and just pointed, or had a visibly different transition animation between selections, like a hair flick or smooth movement the change/difference would draw attention to it. The issue is it snapping between two idle frames and then also snapping between angles; it desensitises you to that sort of movement and then uses that sort of movement for an important effect. It also doesn't fucking help that the game always starts you on the middle option even when it's not enabled, doesn't skip through inactive options, and basically only exists so you can stare at people like a weirdo before talking for no reason or not pick up things on the first interact for no reason. Other places have confirmation boxes for actions, they could just ditch the menu and use that.
I legit cannot gather all the money to buy all the food for the true ending, can anyone post that panel?
>>114206 Sorry, but I dont understand the 2nd and 3rd point
>>114096 Does the new Big Aspirations update finally have the gallery?
>>114224 No. The "update" is not really worth playing. There are only like 10 new images and what's dumb is that you can only see some depending on choices you made before so you have to backtrack 3x just to see all the mew images.
Since the thread with Into the Depths 1.4 is gone and people have asked about it, I'm reuping it. Any other Into the Depths enjoyers, please tell me your favorite deck archetypes. This game doesn't get talked about enough here! https://fast-file.com/667c6323
what are some games with good blobs?
>>114262 I lot a fair bit of interest after they changed art styles but in doing so seemingly made the weight gain aspect of the game far more minor. Like before she really did seem to pile on the weight now even at higher stages her belly is only just starting to hang over pants etc. Feel free to correct me if I'm wrong now and they've changed it to have more weight gain focus not just the vore but I doubt they have unfortunately.
>>114262 Chunky Cheerleaders has released for free BTW https://forum.weightgaming.com/t/chunky-cheerleader-finished-daz-asset-choice-driven-visual-novel/27284
>>114276 goddamit can't be downloaded, too many people..
>>114305 nvm this works. TIL: The google shortcut thing works actually, just downloaded it. Go to file, add it as a shortcut to your drive, then put it inside a new folder, then download that new folder and it will work.
>>114305 alternatively, you can make a folder and add the file as a shortcut to "My Drive", then download that folder instead and it will work
>>114003 How do I download it?
>>114306 Bless you for your insight
>>114116 eat the food from vending machine
>>114276 Respect to the dev for releasing it for free after they planned to make it be payed originally. You rarely see a dev who isn't money driven.
chunky cheerleaders: Anyone made a walkthrough guide yet? 17 endings is a heck of a lot more than last time there was a release!

Open file 1.35 MB, 4953x3461
>>114318 quick and dirty flowchart made with renpy-graphviz (spoilered bc spoilers)
For those who are looking for the final upgrade in Wasteline its inside a locked closet room in the office area and the key is located inside a desk right before you enter the production area. to get the good ending you just need to eat all the food in the vending machine with a total amount of 120$ and then encounter the scientist.
>>114314 I seem to recall they did it in part because the tax man was causing trouble because they considered it an additional source of income and basically would have fucked over the money he made from his actual job.
Funding has only been going down, and well below the 2.4K they established as necessary. I would be mildly surprised if anyone had the appetite to boost the funding again if they tried for another emergency donation drive, and I get the impression that Grot is either looking to step down or very close to it. That is to say, without any changes, I suspect the end of the site is going to happen within the next year from now, if not sooner. The place has clearly run its course. Maybe not from a traffic perspective, but definitely with regards to usefulness. Most discussion for game projects is done in private discords these days, so a dedicated forum seems almost anachronistic at this point. Add to that that more and more game developers aren't posting to WGing but opting for other platforms, the place is not super useful anymore save for some key legacy projects or developers. I don't have any hope in the Wiki at doing anything other than serving as a niche data source, and the main site is probably never going to happen. Even if it did, it doesn't make sense to go at it like a storefront that no developer is going to have faith in given Grot's less than stellar track record of managing communities. As far as I see it, what is needed is site that is just an easily searchable directory of user-tagged games and user-supplied links out to places for discussion if they exist. Let the communities exist where they currently are since trying to bring together all of them under one roof...well, you end up with WGing for all the good and (mostly) bad that entails. This would be fairly manageable and there are plenty of existing tools out there to produce something like this semi-quickly. Infrastructure for load balancing and such is harder but still pretty straight forward. Biggest hurdle would be how does it pay for itself? Grot's monthly costs are inflated because of the "main site" but even a portion of the current traffic on WGing would be very costly, especially in current economic conditions. I'd be half tempted to give it a go if I had a semi-decent idea of how to keep it afloat without paying for it myself. Partially because I'd like it to exist, but also to serve as the final nail in the coffin for WGing as a primary source for this stuff.
>>114326 I dont think anyone uses weight gaming anymore I just get my news on game updates from here tbh
>>114319 Thx for the graph, because every time i play Chunky Cheerleaders seems changed absolutely nothing.
Finished Wasteline Refilled and I was honestly kind of disappointed. While I appreciate them using actual art for the game, the artstyle just felt too chibi and cute instead of hot for me to enjoy it half the time. I also expected the game to have more content than the original which it did, but not by much and for the events the game had I was hoping for them to have more parts in the sequences whereas instead some events only had one or two images like the conveyor belt or the good ending scenes. When it comes to the gameplay it was fine, but mechanics were way more overcomplicated than they should be and some sections were much harder than they should be. The ui when interacting with something was also really clunkly to the point I thought I picked something up, but then I come back later and I see that I didn't. Overall I would give it a 7/10
>>114308 what i did, at least with wasteline refilled, is to ask chat gpt to download the link, there chat gpt encrypts it into the actual link for the download, try it
>>114259 holy hell, I was sleeping on this one. Didn't expect it to have the mechanical depth that it does have. Still rough around the edges, but the weight gain is good and the game is fun. More than can be said for a lot of projects
>>114326 > the 2.4K they established as necessary. the fuck? i remember that being around $900 a few years back, did they post a budget breakdown? but yea my general impression is that the gamedev space has grown very decentralized, and weightgaming has failed to keep up. not much to do besides let it burn and see where people head next.
>>114319 I can't properly read this chart, i'm especially interested about 11th ending - fatten everyone, could anyone explain it to me?
>>114340 TBH the main disappointment I have, so far, with Wasteline is there seems to be no way to actually fatten all the other characters Though it might just be that's locked behind the true ending or what have you, in which case, shame but I guess not as bad?
>>114361 yeah... you need to get the other cheerleader team to join yours. You get it thru the path with Rachel.
>>114371 The true ending only turns the villian fat which while it's hot it only gives her 2 images which is kind off anticlimactic since I was expecting a whole 10 part sequence of her outgrowing the room. I do hope that if there's a future update they make it so that the endings are based on if you made everyone else fat or just yourself. If you for example were to make everyone fat you would feel more gluttonous and in the end when you find the culprit you would just give up and just beg for more food while if you chose to only fatten yourself then the final scene would show you outgrowing the whole room. Something like that I feel would make the game a lot more interesting.
>>114357 Hell yeah! Been playing a lot of it, not even just for my love of wg games, but the mechanical depth. My favorite cards are the blessing of agility and protection and paring those with the card that instantly makes you full. Both those cards scale so much with strength and defense it's crazy! I also enjoy pairing the card vore with the one that makes you unable to gain fullness for the turn! That's an overpowered boss killing strat I came up with!
>>114319 That graph doesn't seem that useful because it mixes all 3 girls together. The paths seem to have a lot of variety in the earlier weeks (can bounce between feedee/feeder/mutual) with multiple alternate scenes, but once the vacation is reached you are locked into your ending branch with very few choices. I got mutual Alissa on the first playthrough, and after the vacation there was only one alternate scene before the final ending choice.
>>114319 Did anyone get endings 13 or 14? not even sure what girl it is for.
>>114401 It's probably Rachel. I did all the Ash and Alissa branches and did not see 13 or 14. Maybe it is an early ending like the 3 toned Alissa ones.
>>114401 >>114410 13, 14, and an unlisted bad end are the thinner rachel route, which can be reached from either of Rachel's chapter 3s.
>>114416 Any clue on ending 15? I suspect it's an Ashleigh route but really can't seem to figure out what actions I need to take?
>>114418 15/16/17 are the toned Alissa endings. They all happen in chapter 3 and there is no ch4/5 once you reach it. Don't help Alissa at the bar in ch1, then swap with her in the ice cream truck in ch2.

Open file 58.69 KB, 786x567
I made my own chart for chunky cheerleader. I think this covers most of the branches, or at least a single route to each chapter. The novel/chapters are short enough that I don't need to include exact choices, just that the route exists.
>>114377 pretty sure the True end is not in the game yet and the ability to fatten others has not really been added yet as it is not finished yet.
>>114422 Ok then im looking forward to it.
fatgeria got a new update for free
>>114440 No if you have the files and want to upload them based on a post there missing files. Yes if you want to use the importer. >>114436 Pretty sure I read the free version is limited with some of the larger weight levels missing / locked for the characters,
>>114458 So in short we still need the paid version for the bigger sizes
Lol I think Chunky Cheerleader added every other dev an extra month to work on their updates based on how much content it has
>>114461 To be fair, Chunky Cheerleader has been in development hell for literal years. most ppl thought the project was dead multiple times.
>>114458 Yeah, the dev said himself that paid version adds two more weight stages/sizes for some characters, but i don't remember which ones, it was part of his post on weight gaming.

Open file 199.55 KB, 1400x780
Does anyone have a recent build of Feed My Affection? I've been playing version 0.74.2 and it sucks. Like game breaking bugs and visual glitches. Linked below in case I'm stupid and I did something wrong. https://mega.nz/folder/G2oTiDYJ#nwQ67jPDYuB6UW6WqwSecQ
Is there a free version of Fataclysm 0.2?
people are probably gonna call me autistic for this one but do yall have the game file for this one, https://www.deviantart.com/loxofabsolute/art/Blob-weight-gain-roblox-1223457749
>>114582 The fattening office 1.6.8 link in pawchieve still works
>>113992 man, I found a game dev who makes VNs with insane bbw models BUT it's NTR with 0 weight gain, is it truly over architectbros?
https://pawchive.pw/patreon/user/28962128

Open file 22.05 KB, 480x480
>play fatgeria >first playthrough gets softlocked >second and third playthrough encounters game ruining bug >fourth playthrough gets ruined at over halfway because there was a cheating mechanic the whole time and I went out with every girl IM LOSING MY GOURD
>>114597 Needs refresh by a $12 subscriber, 0.1.2.6 patch is out but not up here yet
does anyone got the 0.8.2 patch of dungeon of the devourer pls ?
>>114606 Git gud. If you want to be a filthy cheater you need to have enough rizz to get away with it. (If you have enough affection they won't care). From my experience, the cheating allegations only trigger if you do the park walk date.
>>114606 good job, you've successfully started the harem route
>>114581 never played roblox but would if i was able to play this. would love this as well

Open file 66.69 KB, 594x700
Just throwing it out there, are there any MUGEN fat mods for pre-established characters? So like say a mod for Chun-Li or someone like that. I’ve seen sprite sheets over the years with captions saying “okay to use with permission”, but never any actual mods And I am NOT talking about Crushing Force
Does anyone have Office Feeder or The new Game that Flying7 has put out?
Anyone have the new watering the plant girl?
Does anyone have Burgeoning Bloodlust? it's locked behind a paypal paywall
anyone got the latest build from Anastimafilia's game?
>>114718 You can get it here. You'll have to make an account though: https://f95zone.to/threads/burgeoning-bloodlust-v1-1-merhaps.311389/
Anyone have Growth Training Clicker 0.2.0 ?
Anything new with reflections?
>>114732 I am a patron of bubble bloat - it’s difficult to share their games because they are hosted on web only with no way to download them and the links will only work with Patreon and itch.io account linking
>>114748 That sucks... Is it worth subscribing? I'm afraid to sub just to see a small demo.
>>114764 Both Feed the Dragon and Growth Training Clicker get updated every month or so and they are gradually becoming more complete over time. There is also exclusive art in the discord every once in a while. The games aren’t much yet but they have potential and the content that is there now is really good.
>>114770 (I’m the other guy but my id changed idk)
Anybody has the lastest version of Fattening office? Pawchive didn't update it yet. thx
Anyone have access to OverfedArcade's patreon? They just put out an interesting prototype called Overfed Labs
There's a weight gain jam hosted by IceDev going live in 4 days, just wanted to shed some light on it. https://itch.io/jam/heavy-weight-jam
Has anyone grabbed/shared this by chance? https://red-deer-studios.itch.io/buisness-lunch
>>114782 I really dislike the characters in this person's games. They just all come off as assholes.
Anyone got the latest Into the Depths or we waiting until the next update for it?
Does anyone know when will the new feeder simulator come out?
Anyoane has the new Velvet Indulgence ?
Can someone share this game? https://anonymooseproductions.itch.io/patreontest/patreon-access
>>114664 I'm more surprised that sprite sheets even exist, since I've never found any. I've only ever seen vore characters, but no actual fat fighter. At least for MUGEN. Quite literally the only kind of thing of this category I have seen is a workshop character for playing as a fat Rouge the Bat in Rivals of Aether.
>>114709 Here u go: https://fast-file.com/f/668e8747
Anybody able to bless with the Patreon copy of Gumia's unbelted terror by Grimimic?
>>114685 heres the latest office feeder it might have my save files and some have all the girls maxxed out: https://fast-file.com/722f6c06 hoping somebody posts his new game, the patreon version
>>114835 I might have been slightly exaggerating when I said sprite sheet, but I know for a fact that at some point within the last two years, there was a Fighting Game thread on draw where a user posted a sprite model of fat Cami he made and he posted it too DA as well, I remember that much. I know for certain on DA he said “feel free to use, just give credit”, and there was more to the post, I just can’t remember specifics. But I remember the way he worded it made it seem like there were actual fat character mods out there for MUGEN that aren’t the vore stuff or Crushing Force, so I’ve always been curious, and I think he had more stuff aside from the Cami sprites. Unfortunately, I searched far and wide, and I can’t find the sprite model anywhere, so I’m assuming he nuked his DA account, but I’m one-hundred percent positive it existed at some point. MUGEN fat mods would honestly be awesome, but it’s one of those things that I guess no one wants to invest in
Has anybody ever gotten a full version of Volkan’s Expansion. I haven’t seen it ever posted anywhere before

Open file 124.23 KB, 1080x1546
>>114838 Thank you for sharing, but jesus christ, anyone who plays this needs to skip the Roots half of the game. The rehydrated half was serviceable, but I just couldn't get into it after all the 3edgy5me torture porn writing in Roots. Want to really reiterate thank you to the king who shared, I'd be pissed for spending $8 for this
Anyone have the new abugida effect episode?
>>114889 I'm sorry, my mind went to the ancient TV series Roots, and now I have a mental image of gardeners whipping flowers calling them by the common name, but the flower keeps repeating it's scientific name.
anyone have new d.i.e.t?
>>114889 spoil it for me, how bad is it and is there any redeeming quality
>>114932 Roots portion basically sums up to "Shit is fucked" with the apocalypse happening and the scientists basically eating the experiment subjects to survive. As shit gets more fucked, the furry leaves the facility, the pink demon boy commits suicide, more people die, mc shoots head scientist, and for whatever reason, there's some eldritchian horror in head scientist's room that can reset the world to a more hornier reality that takes place in the Rehydrated half of the game. This is what I got out of it after being half invested before skimming through the text, so please correct me if I missed anything for anyone who could stomach le traumadumping better. TL;DR: Game tries to pull a Lisa: The Painful and eat its cake too with NSFW fetish game after the psychological horror wraps up.
>>114793 I have Into the Depths version 1.4 but nothing after that. The link to it should still be on this thread. Hopefully someone ups the newest one, I really wanna try out the exercise mechanic and see all that flavor text!
>>114892 thats free lol
Anyone know any ROM hacks/homebrew games that involve weight gain? I want flabby pixel ladies.
>>114838 Welcome to the ball fucking facility, guess what we do here
>>114945 The closest that comes to mind at the moment is the Deltarune mod for fat Pink
>>114936 Why can't these people realise that a fetish game should be a fetish game? It's purpose is to deliver the arousing experience of seeing a woman get fatter, or whatever else it's about. Not enjoyment through challenging gameplay, or thought provoking psychological horror. Lilith's castle did this well.
was wondering if anyone could share the latest quimbly update
>>114971 >>114936 >>114889 In complete fairness, the game explicitly tells you what each mode is, and tells you which one to pick if you just want the horny stuff. This one is kind of on you guys.
>>114776 >no ai >shit art >awful cash prizes >literally first ive heard of this how do the gainjams get worse and worse with every year??
>>114971 I agree, while I enjoy some story with my kink games, but that is a bit far. >>114978 Let's be honest, the people that have actual talent don't even look at these anymore, so all we're left with is the dregs
>>114731 anyone got this without having to make an account?
>>114978 >>114979 I love that you two are already claiming its shit art before the jam even started to begin with. Sounds like you're just two AI bros tilted that you've been kept away from people who want to actually create something with a bit of effort rather than some trash dump filled with clowns who want an easy buck who asked claude to write them some crappy VN in 4 hours using tokens followed by scrapped art based on X artist and some lazy writing with no intent. Feels like you WANT the slop.

Open file 201.84 KB, 920x430
https://someoneinflative.itch.io/watering-the-plant-girl-roots-and-rehydrated ¿anyone has play this one yet?

Open file 96.03 KB, 1339x753
>>114977 I'll totally own up to knowingly engaging with Roots at my own risk despite seeing the trigger warnings, thinking it'd enhance the experience of getting attached to the writing like I imagined I would when playing the original version. Sadly, what I thought was lightly touching some dark subjects with le gooner scientist and plant girl was instead descending into the abyss with no return.
>>114986 https://pixeldrain.com/u/XEemDjEy
>>115009 >>114838 Yeah, it was just shared here
How do i make watering the plant work in higher resolution?
since the gaming thread is back how is the whole fat gaming landscape even looking like atm? From what ive seen its dead with no known devs planning any future updates
>>114775 just search OverfedArcade on pawchive.pw
>>115027 i mean recently -bellagarths quest is still being worked on but the weight gain section doesn’t look like it’s coming anytime soon -abugida effect just got a new episode -gorge valley got an update last week -wasteline v2 still being worked on -frankie’s funhouse(?)
>>115030 - Bellagarths quest looks interesting, but the only issue I have with it is that the character don't shown any pleasure gaining weight and see it as an annoyance which is a turn off for me - Is Abugida Effect good or is it another rpg game thats never gonna get finished? - Is the gorge valley update an actual update or just 2 new things added like the last update? - Gonna wait for the full version of Frankies
>>115033 Abugida effect is really good. Main dev has a really nice art style too and always includes some in every patch. Very consistent progress as well. I'd say he's maybe at about the half-way point but it's hard to be sure. It's free and I didn't regret playing it. Liked it better than any of the other RPGMaker games.
>>114838 You are the GOAT my friend, thank you.
Anyone watch the new GTA VI gameplay trailer? It looks like in some scenes Lucia looks bigger or some more fit so I think there might be a weight gain/loss mechanic for the player characters. Plus you work out so that adds to that.
>>114954 So you know people rightfully hate AI slop, you know that we literally have a dedicated containment board for posting AI slop, and yet you decided you should post your ai slop here? The fuck is your malfunction?
>>115044 got a download of the newest version?
>>115027 On WG, I’m keeping a pulse on Code Sweet. It’s made by Kibz who man last cresani (from 2018, yeesh)
>>115050 Brother it's the games thread. I typed out an entire idea, I had, for a game, with yes, AI examples, made from that era as visual reference for it. That's it. I wasn't posting it as something to actually consume or evaluate the quality of, literally just an example of the idea. I suppose you would rather I'd scribbled the ideas in the paint. I get there is hate for AI, but holy fuck, the visceral reaction to literally examples ideas for a game, in the games thread, SPECIFICALLY pixel games... come on dude. Also yeah, I know we have a containment board, I fucking made it. I own and run the site. Get the fuck over yourself. If you literally sperg out over this kind of shit, you might need some help. It's one post among hundreds, on topic, and specifically references someone else's pixel fat hunt. It's not like I came in here and just started popping off with random AI slop. And if you think game creators, especially niche fetish ones, aren't gonna use AI at some level going forward, you're deluding yourself. Specifically for games, you and people like you need to at least fucking consider the possibility it gets you what you want, setting aside the terrible implications for the environment/water/electricity/price of goods etc.
>>115033 >Bellagarths quest looks interesting, but the only issue I have with it is that the character don't shown any pleasure gaining weight and see it as an annoyance which is a turn off for me It's better this way; they always end up written so annoying when they're into it. What about the middle ground of not paying it any mind or being completely oblivious to how much of an obstruction they're becoming? I think Kurger's the only one I've seen strike a good balance between joking and at least taking their story seriously to the point of what can be expected out of a comedy instead of making references a minute and topical "humor" >>115048 No amount of fat bait will make that game worth it.
>>115073 I find it hotter when a character slowly notices the changes and overtime goes form annoyed or in denial to feeling pleasure and wanting more. Having them act the same while they would weigh half a ton also wouldn't make sense.
>>115073 Yeah I agree, the game looks great but $100 is fucking outrageous.
>>115053 it’s available for free on their Patreon I really don’t know why he hasn’t uploaded it yet to weightgaming or the itch
>>115058 Nobody gives a shit about your harebraied ideas you used as a pretense to post your slop. It's little wonder why this site is such a cesspool when the guy who runs it can't even be arsed to follow his own damn rules.
There's a very intriguing looking visual novel from Rollcake that has a demo out called Hibiki's Weight Gain. I played through it and it looks very promising just off of art style and premise alone. No branching paths or choices yet, but I'm really excited to see what they cook up! https://rollcake-999.itch.io/hibiki
>>115058 > And if you think game creators, especially niche fetish ones, aren't gonna use AI at some level going forward, you're deluding yourself. ... do you think that people will be willing to listen to you when you speak exactly like a run of the mill AI shill?
>>115058 Brother, there is, literally weight gain jams that ban it at any level, devs who boast around proudly their lack of AI use, and even some that have pages with 'made by real humans' tags put forward just to show that they don't support generative slop. Yes, yes we do believe that, because to your surprise, you might discover, a lot of people despise generative AI at a fundamental level, that's why there's actual PROTESTS out there against data centers, and the town of Salem brought a literal guillotine to get its point across when the officials merely SUGGESTED the existence of a new one in their town. Do you go outside, or actually read artist posts?
Things I hate: When a character gains weight but only their belly gets bigger instead of their whole body. Looking at you Fattening Career
Welcome to the games thread barclay, lol. Notice how few people posted in the dedicated ai game thread. No point arguing the topic, most have more or less decided where they stand by now. Though with how people feel, you'd think there'd be more leaks of shit like Into The Depths 1.5 or 1.6, or [insert other aislop game here].
>>115126 This is due to model limitations in VAM, that’s why dude keeps banging out character after character, he can only go so far with them before the model starts looking like amorphous putty
>>115131 Then find a different engine that would allow that
>>115106 i played a little and this is fucking awesome i really also hope they keep working on this im afraid its everything ive ever wanted with a weight gain style visual novel
>>115058 >And if you think game creators, especially niche fetish ones, aren't gonna use AI at some level going forward, you're deluding yourself im so fucking tired of every ai shill talking like this 'e-everyones gonna use it and if you dont agree youre crazy!!' like just own it if youre gonna post slop i guess. but going on some defensive schitzo rant and trying to say everyone that disagrees with you is 'deluded' is a bad look
>>115130 Is this supposed to imply that the peak known as Into the Depths is ai slop? True we don't really get much in the way of drops for it, but that game is almost completely hand drawn. Anti AI fags are really so bent out of shape about AI that they can't even distinguish a game like this from genuine slop.
goddddddd this is the only site with active centralized wg game discussion left and it's clogged by the millionth genai debate. keeping up with these games at all is a "cure worse than the disease" situation for both sides fr ong
>>115033 >>115030 Frankie's Funhouse actually seems like it has serious potential, specially since it was kickstarted funded fully two months ago. That said, we're at least a year, if not two years off from the full game.
>>115183 Frankie's has production value and potential in spades. My only real issue with it is that the lead artist seems like way more of an inflation artist than a weight gain artist. Most of her stuff has very cartoony, weightless proportions that I kind of find unappealing in all honesty. It'll probably wind up being one of the better fetish games out there regardless.
just letting everyone know for the new update of gorge valley, if you don't want to have to grind the bullshit amount of money you need to make every girl fat, you can download the 1.1.7 version, put everything in the dev chest into your inventory (don't do anything else) and then you can load that save from the new version (1.2 something) and it will work and you'll still have all the stuff to sell.
>>115167 It was always part of the game and I'm technically correct (the best kind of correct), though the sloppier aspects of it more involved in the translations, based on how they are to read lol.
>>115188 U can also just edit the save in notepad if you look in Users>AppData>Local>Gorge Valley. Just change the $ value to what u want. Helps to have a specific money amount to start so you know what value you're looking to change
>>115160 Enjoy https://gofile.io/d/GC8nr9FT
>>115190 I can't find the $ value in the savefile, only find WorldValues
>>115188 Does it still crash super often and is growing/Harvesting dryads still three minigames?
>>115188 Pro Tip: Ctrl+Shift+G gives you money
>>115187 I mean they also got Snaike Freak/cantankeravian on the dev team to, and she's a good BBW/SSBBW artist. They're saying 2027 for the full game, but I've heard that before. Looking at you State of Flux who is now 8 years in development and probably won' be done for another year and a half to 2 years.
>>115188 Learning to use cheat engine makes these stupid grindy ass games so much better.
>>115192 "Content does not exist."
>>115239 Anon re-uploads a file he downloaded without verifying it for himself first. aHR0cHM6Ly9nb2ZpbGUuaW8vZC9MVzhIUnFlOA==
>>115254 The demo is the latest version
>>115188 Just a reminder to everyone: Don't expect any new updates for several months. Dandy is taking a break to work on other stuff.
>>115254 >>115256 Yeah wait until Chapter 1 comes out. Might not be for some time though, maybe not until late Fall.
https://gofile.io/d/WGftMTJC (In this version if you have little money and you pick up a milk item drop it will give you a gazillion fat-dollars)
>>115258 >>115259 I think in general there won't be any game updates coming out until Christmas tbh and even then most "christmas updates" are just putting a santa hat png on the characters and calling it a day
>>115269 >>115259 >>115258 It definitely fair to be pessimistic, but unlike other games with Patreon updates and WG "See you soon!" posts, FFH has $51k from Kickstarter bearing into them is a game changer
>>115280 Yeah, and I assumed the same shit with Super Sweet. Look how that turned out :/
Would anyone be interested in maybe finishing the update that was suppose to happen for the RPG feeder fantasy? from what I've read appearantly either the update is out, but it never got translated or the dev himself hasn't finished the update in general. So maybe someone who knows japanese could maybe contact him and see the situation amd maybe help him out?

Open file 117.32 KB, 960x1200

Open file 139.72 KB, 1200x800
>>115285 Any more Feeder Fantasy fanart? I remember some Alicia by a Japanese twitter artist maybe @OneHaunt.
>>115167 It's not pure slop but a bunch of the images in it are pretty obviously AI genned, it's most apparent in some of the enemies and ending arts. I'll take it anyways because the main things in most of the human arts and card art are not AI gen There seems to be a recent preview on the next update on the Patreon btw
>>115290 I wish it would let me increase the size of the text and pictures.
for gorge valley is there a hidden event for yumi? because in the patch notes it says to be careful of her from finding why your here and that she wouldnt be pleased
>>115290 Having some enemies and backgrounds being aigen is hardly a big deal. I could care less if the rabbits and bats or whatever else are generated. It matches the style enough so I see no reason to get anal over it. I feel like it's purely on principle when you get upset at something so minor when the game is so good. That being said, I'm very excited to see what comes next!
>>115308 A lot of those are jokes by Dandy. No one on the Discord has mentioned this event. >>115280 They actually have been working on the game for over a year now apparently, so they already got a good head start. Plus the devs all met each other IRL so they're already on a good page. 2027 is probably a realistic date for at least an early access release. Chapter 1 I feel comes out late Fall.
Since I cleared most WG games I enjoyed, I figured I'd look into bimbofication games. I found a couple on itch.io by the same dude, but nothing else. Are there just fewer solid games ? Anybody got suggestions ? The two I found were made by the same guy and have a big manipulation undertone - not sure I like that, but wg games aren't that much better in that regard I guess.
>>115320 Which dude? Kinda helps if you say who you are talking about
>halfway through >no submission can't wait for icedev to break down and allow ai games so people actually enter his shitty contest
>>115329 What are you, Silicon Valley? Shut up
>>115329 If anyone is submitting a game more than a day or two before the deadline, it's either extremely basic shit or they don't care about quality or polishing. Keep crying about how useless you are without AI as a crutch, though.
>>115308 You can fish her diary from the lake (I found it in the area where Aporia and Yumi's cabin are) which explains a bit of her past
>>115337 Does the big fish get any bigger after the 50 fish donations, or is it just more cash?
I'm in the process of making my own game. Code Sweet. I was working on and off with a game(mostly off) for the better part of 10 years, called Lanna's Adventures. I put tha tone on the backburner offically for now, and started a new project. https://www.deviantart.com/kibzz/art/Game-Code-Sweet-1359320883 It's nothing super grand, or special. Just a fun little project for me to work on. And the next update is currently in the works with it, as this is just the first bit of the game.
Hey I'm looking for a game I could've sworn was linked in one of these threads a while back Pretty sure it was vibecoded gameslop but it was passable enough. The premise, at large, was you're a tavern owner in some country somewhere and there are adventurers coming and going. You're supposed to slowly fatten the adventurers to the point where they're no longer willing, or able, to leave the inn to go in adventurers. It had "Queen" in the name I'm pretty sure, but I have no actual clue where exactly it is. I've looked on Itch, and I can't find jack shit.
>>115431 99% certain this is the one. https://betamarx.itch.io/the-gilded-rest
>>115434 >https://betamarx.itch.io/the-gilded-rest Turns out it didn't have "Queen" on the name but yes that's the one. Thanks
>>115434 Good god. that fuckin thing. A really promising premise and gameplay loop, terminally-compromised by being broken AISlop that softlocks way before its intended end
>>115473 Yeah, I had high hopes for that dev based on their initial release for The Wizardry College twine game they made, before it became quite clear they went full AI-pill and enshitified that game and their future projects with it. Ironically enough, someone made a similar tavern game made with AI called The Creaking Stool that functions and plays better than Gilded Rest (though not by much). Again, wish it wasn't made by AI, but least there's more potential for it than Gilded Rest if it were to ever remove the AI elements
>>115429 I'm invested, this is a cute romp and I liked LA for what it was, I'm hoping you learned some things to carry over to the next game. And compared to other RPGmaker games on this site, it's scaled down so it doesn't get overwhelming to develop (Unless it's just prologue setup)
>>115489 Thank you! Glad to hear you like it. I'm planning on making it a smaller project then Lanna's Adventures, so it should be easier on devolopment.
Do you guys remember blobgistics/blimp grant? it was one of them text games with the damn... i forget, that still around at all? I remember liking the writing
>>115345 I think there's only two stages, i fed ger two times when she ask for 50 fishes and nothing happened
>>115478 >Creaking Stool Just played that one and it is not bad. The gameplay loop is awful and the writing is a bit inconsistent but I like the novelty and freedom of having 25 sets of dialogue per pair of characters. https://shark-typhoon.itch.io/the-creaking-stool
Well, Into the Depths just got the 1.6 update yesterday
>>115617 Damn! I wish someone would update the Pawchive already! I really wanna try the new system implemented in 1.5!
are there any more games (non-nsfw) like the roots portion of Watering the Plant Girl? i loved the roots portion so much i couldn't even get into the NSFW part bc i was so enthralled with the story lmao
Does anyone have Spirit of Hunger by darkeyev2? Also reups for Watering The Plant Girl and Into The Depths would be nice; the fast-file links are down
Apparently the dev for Into the Depths has been thinking about making a Darkest Dungeon campaign style rogue like weight gain game. If that ever comes to be, my life is yours you madlad!
Has there ever been an open world weight gain game before besides virtual gainer 2? Im honestly tired of playing "visual novel #222" that just feels like a reskin of a different game so playing a game in a new style would be interesting to see like that Tower Of Glutonny game thats like a dungeon crawler with fat elements in it.
>>115664 Project Realism is one of them. Although it's multi-fetish and takes forever to be updated, it is in fact open world.
>>115665 True but i mean like an actual open 3d/2d world where you can enter buildings and talk to characters. Project Realism has the most depressing way oh showing the world just through small black squares with text on them
why nobody talks about metrack and fatsona anymore?
>>115685 The hype died when he missed his planned alpha release date over a year ago and switched to a "it's done when it is done" release schedule.
Would you buy an abandoned renpy game for $50 USD? >https://sirmister.itch.io/gain-of-life >Average session - About a half-hour >AI Disclosure - AI Assisted, Code, Sounds, Text
Anyone have the new update for Feed my Affection from Tonbelly?
>>115693 50 bucks?! That shit better be on par with the best AAA game on the market!
>>115693 Don't you also have to have an active patreon sub to play it too? Or did he get rid of that?

Open file 9.44 KB, 280x180
>>115693 It's worst, it's actually $60 when not on sale. SirMister has been the biggest *active* con artist in the Weightgaming forums. Dude charges more than any other dev for their monthly patreon, slops together whatever they feel like coding to show some kind of progress, and then ignored whatever content they made to slop together other stuff that adds nothing to the game. I'm not surprised they're overcharging for their unfinished game they lost interest in. Of all the wg fetish games out there, this one deserves to be the most pirated not because it's good, but as a final middle finger to this greedy asshole who refuses to listen to feedback and criticism when they announced implementing online drm to their game that required an active patreon sub.
>>115709 the "drm" was super easy to defeat too. literally just delete 2 lines of code from the main menu file
>>115693 I just saw it and went straight to here. That guy is absolutely delusional.
>>115726 Someone should do a concept where instead of trying to jump rope to lope weight you are trying to feed her to slow down and gain weight
>>115690 There's honestly been so little information released it doesn't even feel like a game, more like a concept showcase.
>>115709 Honestly, I can buy a 3A game on PC for 60$, so there is no reason pay 60$ for this shit with online drm
at this point I am just in the Fatgeria waiting room because seems like nothing else is coming out anytime soon
>>115690 Doesn't help he has a terrible habit of wanting to add more and make what he does show look good. He may be excited, but being led on for years doesn't do much for hype.
>>115741 The next upcoming game is the feeder sim spin-off wrestling manager in October. >https://pawchive.pw/patreon/user/65298181/post/168526580 It will probably be better than that very old wrestling manager (gamejam?) game which is a very low bar to clear.
>>115752 Im sorry, but thats not even weight gain related. Its just gonna be girls with muscles and beer bellies fighting. How hard is it to come up with a hot concept for a game? Someone could just make a fat nsfw version of any classic game that has food involved like those flash papas pizzeria games. Make a game in that style with the goal of making every customer fat and overtime theyre orders are gonna be bigger and unhealtier. Theres an actual good concept.
>>115753 The restaurant game has already been done, but furry and very short >https://chubberdy.itch.io/squelchies I think the bigger issue with the feeder sim spin-off is going to be that while you have "hundreds" of portraits with 5 stages each, you won't get to see anything below the shoulders. Hopefully body-shape has some sort of impact on gameplay to make up for the fact that full-body renders could not be included due to body-shape being one of the randomized parameters. I don't think every "blob" sized portrait is going to have an ugly distribution like Rita does in the main game.
I'm trying to remember this one game I played on Itch.io. I'll do my best to describe it; It was a platformer with an art style similar to Use Boxmen. You played as this dude with an air pump for a head, and you could inflate certain objects to change their properties. It might've gotten deleted in that NSFW purge, but if anyone at least remembers the name or if it's still up or not, it'd be nice to have some closure.
>>115753 its case dudes pretty based and isnt just into weight gain. also a fan of strongfat and mini-giantesses which is based Need more tall fatgirl stuff that isnt degen stuff
>>115754 Of course furries already did all the actual good concepts
The "heavy weight" jam on itch.io is completely hopeless...
>>115783 To be fair Chubberdy is often the source of a lot of these concept and they're exceptionally proactive in what they do. I recall back when they just started drawing stuff on FA, basically raw sketches on paper they photographed, they were pumping those by the dozen in a matter of weeks. Nowadays I guess they redirected all that energy into making 3 or 4 different games with original designs with some people. Bun is very similarly motivated by this niche fetish.
New Hibiki's Weight Gain update out! Apparently has double the content now. Very excited to try it when I'm not busy! https://rollcake-999.itch.io/hibiki

Open file 55.75 KB, 246x205
>>115690 >it's done when it is done release schedule
>>115785 man thats... depressing. >under foot and scale: text adventure >babeloth: a premade campaign for an inflation table top >fattibab: at a glance it looks completely uninteresting. >hypnosis: looks like it just has hypnosis at the front and center, turnoff. >oworm: looks like its the only actual game here >eat your chains: generic RPGmaker slop, the sprites arent worth it the only thing that looks worthwhile is this one https://tight-fit.itch.io/control-the-curse though, it isnt over yet. so we'll probably get a few more submissions before it ends.
>>115810 Calm down, gamejams are always like this, 70% of the contest usually drops their final or close to final version within the last 24 hours, it's already a miracle that there's 7 different games with a 1 day early polish.
>>115806 It's so fucking good
>>115806 Nice, thanks for the heads up.
>>115810 Control the gain is the one i like outta of the ones ive tried
>>115806 There's (supposedly) a boosted version in their patreon with more content than the one on itch, if anyone could share it it'd be nice
>>115645 Seconded on Spirit. The first part was entertaining at least. If the rest is more of the same I'm all for it.
>>115812 it's usually best to wait a bit after the deadline when gamejams roll around anyways. half the shit dumped near the end will be buggy messes, and you can pick out any that got post-jam updates (an indicator the dev gives a shit)
>>115806 >https://rollcake-999.itch.io/hibiki The art for this is great, but goddamn the writing really hammers home the point that "becoming fat is really socially awkward and people will pester you CONSTANTLY about it". Like, for every indulgent scene, there was 4 or 5 of people just nagging at you, holy shit.
anyone got any good recommendations for character customisation games where you can make fatties?
>>115830 are they even on pawchive?

Open file 3.96 MB, 2281x1418
>>115853 This is max thighs, belly and ass on yuna:reborn and like 75 percent cumflation. You can have monster tits if you want. Smut aside the gameplay is pretty fun, the guns feel good to use and there is plenty of stuff to grind for.
>>115860 Nah, I tried to find it but had no luck
>>115793 >>115754 >Chubberdy Well, speaking of the devil, they dropped another game in the current jam, it's joever.
>>115851 At least Midori is pretty cool about it. Best character so far ngl.
>>115851 ill be honest i found that part pretty hot. i think they are catering to a very specific audience of people who have a fat fetish along with maybe a ruination or humiliation fetish and its supposed to be like your average japanese eroge i can see why some wouldn’t like jt but i think this is genuinely the beat weight gain visual novel ever put out there and im the cuck who would pay the 30$ release price they are putting out
>>115806 They said it was double the content, but after playing it, I think it was more along the lines of triple! I love the development of the MC trying to reign her weight in to avoid trouble and to stop her friends from being so worried and the green haired girl for figuring her out and telling her to live her life how she wants! I really like the pink haired girl that constantly teased her for getting fat! I'm really excited to see what this dev has in store for us! We need more visual novels like this!
>>115884 Apparently the game is based on Ayano's Weight Gain Diary so... You can expect something really close to the manga/comic made by Fusa
>>115888 >>115884 >>115883 >>115851 Did we all play the same game? I tried getting invested in the story, but I got bored halfway through and with how she was stuck at 102kg near the end of this version felt pretty underwhelming. I do wish there were images showing her stuffing herself or having her look more fatter all around instead of most images being when she wakes up.
>>115867 what game
Anybody got any good recommendations for WG + tall girl/ giantess stuff? For humans, only game thats got fat giantesses I can think of is feeder sim, wheras furries got a good few, like the Pirates Fate, Crushing Force, and that one where your an alien stuck on a deserted planet. I know project sim is planning to also combine routes, but thats probably gonna take like 10 years lol
>>115915 Bruh what kind of minecraft ahh belly does that chick in the pic have
Are there any good Feeding Rosalina and Friends mods out there? I have Frickbear's 3 Lolbit, Deltarune Pink, and Sonic, and I'm looking for more.
>>115926 At least it's not another generic round belly like in other Renpy games. It actually looks soft to the touch which is impressive for a 3D model.
>>115891 Clearly your looking for the 3d Renpy slop. If you want that there's dozens of identical games you can get into. But seriously, you're only playing version 0.2 right now, the dev plans on weight gain of the other characters too. This is only scratching the surface of what is already a much cleaner looking visual novel. One with a very good art style and one with writing I don't feel compelled to spam through text either.
>>115960 Im not complaining about the art which is really good, but more on the fact that there isnt really anything to interact with to make you feel more immersed like maybe some feeding minigames for example
>>115960 idk man, dunking on a visual novel in early days is a bit of a low blow but at the same time, you can also say theres not much here. for one theres only a few drawn scenes scattered so far and they're all just after big time skips so they're basically just intermittent before/after bits. I think its fair to say that there could be more about eating or stuffing , other than just saying "in the past 3 months i ate like crazy and put on 10kg". like yes the side characters reactions to mc eating more are interesting and enjoyable but i can understand someone saying they feel unconvinced by most of the heavy eating just being conveniently timeskipped or in a monologue after the fact. and although the reactions are written well, they are incredibly repetitive, its just concern and teasing, i personally did feel compelled to skip a lot of the dialogue because it was just more of the same. and there isnt a single choice yet or interactivity feature, so i do think its fair to say at current its kinda just a picture book with not many pictures. I know its 0.2 and if you see promise with it thats great, im not dogging the game yet cos it just hasnt done much yet but equally doesnt mean it wont do more. the criticism seems fair and tbh if the game continues more of the same, i honestly dont see how its any more than deviant art fanfic slop with a couple before/after pics beside it
>>115915 I also recommend Sweet Dreams and Feed The Dragon. They are furry games so yeah. Glutton Deamon also has some loose characters which fit the description but It's a vore focused game. For non-furry tall/mini-giantess games, I think Project Realism has some content focusing on that. Cant remember more right now so I hope someone can recommend more games later.
>>115994 Not op, but while all your criticism is entirely valid and I agree with most, having a VN with original and non-shitty art (even the dev art in the advance build isn't bad, i've seen much worse in other games) and writing that's written by an actual person and doesn't make me want to claw my eyes out puts this game way up there in the WG game scene That's honestly more of an indictment of weight gain games than it is praise, but I'd much rather see and play this than 90% of the dreck posted to weightgaming or submitted to jams
>>115993 The thing is this just isn’t that kind of game, it’s an honest to god and, perhaps for some people, boring visual novel, but that’s also it’s best part I believe.
>>115994 I don’t care for most of the stuff you said, at least i didn’t find it bad, however i do think adding art for the stuffing scenes and just more of them in general would be great. The dev has mentioned i believe that there will be choices and you will be able to fatten up the other girls, however it’s apparently not going to be soon. The assets as well are only temporary so I’m sure they’ll keep revising and adding stuff to the past content like the stuffing art etc. Also as of the last day she pretty much textually says theres going to be more binges, so we can look forward to that.
Honestly what I just want for games is to give the player the feeling as if your making the characters fat in the game. Just some minigames where you have to spam a button to feed a girl is a lot hotter than just watching timeskips.
https://baconfry4545.itch.io/gravenous-glutton
>>116012 I think feeding mini games in weight game vns are a dogshit waste of time. I feel nothing playing them and I cannot imagine why there is appeal there. The only real criticism here is the decision to let this game be linear instead of being more ambitious, but the dev says that it's their first game and they wanna take it easy. That just makes me more excited for whatever game they will make in the future after this.
>>116020 You are a different breed of stupid
>>116022 Never have I played a weight gain vn with a feeding mini game and thought to myself "this is an enjoyable experience". I've always felt those mini games just got in the way of enjoying the actual vn. A big part of it is probably because I'm not into stuffing at all, but if you want stuffing in your games there are plenty of 3d visual novel clones that do exactly that. I'm just glad there's a game out there that isn't full of that fluff and doesn't require me to hold the ctrl key for 10 seconds just for me to have to click on another option and repeat that process until something new actually happens like the weighing game and many others like it. A nice straightforward story is very much appreciated.
>>116023 Sorry, but I feel like stuffing events are the hottest part because it makes it feel like as if your causing the girls to gain weight in real time instead of just seeing them gain weight behind the scenes through timeskips
Control this curse is a pretty good game. Apart from the ending that describes how the queen lost some weight and now has a great deal of sagging skin. How does anyone think of that and decide it's a good idea?
>>116058 Yeah I hopped that ending was the bad ending and there would be a secret good ending where she wants to gain even more weight. I still enjoyed the gameplay and art even though I wish there was more art shown during some scenes. I would honestly still say this is the best game from the jam rn

Open file 3.75 MB, 1998x2825
>>115915 Its criminal how little (ha) tall and MGTS content there is for fat girls, especially if you're not into vore What's Project Sim? Haven't heard of it before
>>116023 If you want a "nice, straightforward story", just read a book. Games a meant to be played. Interacted with. I agree that in most cases the minigame or what have you falls short of being even remotely entertaining or arousing, but sometimes devs hit the mark. GutBuster's entirely gameplay loop is a feeding minigame and if it wasn't furshit it would probably rank around the top WG games of all time, because it's actually a fun GAME.
>>116102 You are aware of what the "n" in vn stands for, yes?
>>116102 Yeah you're right, it should have been a drawn out warioware mini game with weight gain shoe horned in like 90% of wg games
Just 2 questions: Does anybody know why the Dev for Olive and the Ruby Bra, stopped? Did Cicada Springs get a new update or get finished yet?
all you faggots arguing so im just gonna mention that failmuseum makes the best of this genre every single time he drops something new
>>115806 >double the content now > 0x2 = 0 > snooze button
Post the waistline update https://jupitarian.itch.io/wasteline-refilled
Just played quite a bit of the 1.12 patch of Fattening Career and was pleasantly surprised by the dynanmic presented by Vicky. It's clear MC isn't earnestly plussed by her amateurish blackmail attempt, but is intrigued by her odd need for wealth-gap-driven hedonism, considering she's such a rail thin girl. I hope we get many more events for her in the near future. Grinding her to her current last weight stage was a hassle, though, especially since there isn't a way to up her food intake at the diner. Still, worth it just to see her stage 5 rig.
Paw's got Wasteline 2.0 uploaded, but I'll drop the mega here for convenience aHR0cHM6Ly9tZWdhLm56L2ZpbGUvdWU0RXlSSVMjZGswY0kyRkdPUVhVM1VIV3AtZGZEQmg5RkpvYlRGLXYtTUFXWGR5dmRURQ== There's another post on there saying Fataclysm's going to be reworked to have layers separated into their own worlds, and the art's being redone by bun, that ought to be pretty good/hopefully take out the rng that leads to events with "Do you wanna do another fight or no" vs "Holy shit hot ghost feeder lady" Seemed to win a fan vote over another project called Prism, more of a dating sim with fantasy ladies, that could be pretty decent too if/when that's visited in the future
>>116122 True and based take. His work modding Paradox games was also good. Shame no-one picked up the torch.
>>116181 Ive stopped playing Fattening Career after the most recent version, because it's just not worth playing it anymore. The dev dissapears for a year and then randomly comes back and barely adds any content. Also half the stuff that are mentioned in the patch notes are just lies like "new ui features" or "tons of qol improvements" when the same bugs still happen whenever you press the stats screen. Also why give the character like 16 stages, but only give them 6 events showing them getting bigger. There should be an event each stage because it shows the player that the character has actually gotten bigger instead you only noticing when they change clothes because some differences between stages are barely noticeable. >>116183 Im still not sure if Bun is the right artist for the game. I like there art, but it just doesn't fit the genre.
Does anyone have "Grow on Me 0.2" by Swell Noelle?
>>116183 This should have honestly been a free update. The teasers made it announce the update is going to be way bigger than what it actually was. "New weight stages for 8 characters" which in my mind translates to the 8 characters will get an extra 3-4 stages, but instead only one character gained 3-4 stages while everyone else only gained 1. Would have rather have 3 characters get 3-4 stages than 7 characters getting 1 stage. "new mysteries and mini areas to explore" I assumed it would mean a whole new area to explore that was previously locked, but instead its just 2 rooms. One to start a character stage increase scene and the other to start the true ending. "the start of the true ending" the fact its only the "start" and not the full true ending is scummy because it means players will have to keep looking for upcoming updates and resubscribing every time a new update comes out. If you plan to make another ending then make it properly by finishing it completely instead of just halfway and saying its gonna be finished one day. Waste of time tbh
>>116198 Big agree on all your points, but I haven't touched it since 0.7 or whatever, so it did feel like a lot of changes to me. Honestly, though, most of it was garbage. Like the entire hospital storyline, and locking in Luna as "The MC's Girl". I mean don't get me wrong she's fine looking but she's probably the most blank-slate personality-wise, just boring. Just odd design and storytelling choices all around.
>>116229 I feel like the mic locked in with a few other characters like Bonnie I remember her having some dialogue about worry about other girls talking to MC or something
>>116231 >>116229 It's just so much wasted potential and the dev does the bare minimum every update. The only reason the game is still known is for it's sex scenes and even that is underwhelming where it's just the same scene no matter the stage just with the girls belly being 0.01cm bigger. They could easily make hotter sex scenes where the girl is force fed while being fucked or tube fed.
>>116120 dev for the ruby bra at some point decided to start over and redo the game either in a different engine or in the same engine, just "better". then lost the motivation i think? it's been too long and the discord server the game had dissapeared one day. i think the dev did mention some stuff in a weight gaming thread.
>>116204 "Grow on Me" is an underrated game fr
>>116243 There return to sender game was also pretty good. I hope they go back to it one day and make it more polished and also add some more content to it.
>>116243 that project was a mess it barely got off the ground, the main good thing it had was 3d models, it had like 3 stages for 2 characters which barely changed, and every scene was made with each character at each stage. in other words each static frame involving the main two had 9 renders in the file, each size increase would result in exceedingly more renders needed, making it impossible to scale the game without redoing every scene from the ground up which the creator probably realised which is why they vanished. cant remember the size of them game but i remember it being huge for how much playtime it had
can someone tell me please, has fatgeria gotten an update and if not is there an update coming soon?
>>116194 >Shame no-one picked up the torch. fuck, he stopped making games? i figured he was just doing shit in the background like usual. basically nobody else bothers with making actually decent management-style fat games, so that sucks.
>>116247 So I've got a mini-rant about the fats gamedev situation that's been brewing for a very long time. Aesthetics and fappability of 3D fats aside, I am deeply annoyed by how 3D devs seem to be the worst project planners in the space. > Play with a few sliders in VAM or Daz "wow I can make a chubby girl!" > Immediately launch into a branching story with a zillion OC donut steel waifus and multiple weight stages > Enter an autistic trance and crank out a couple dozen scenes with a threadbare story, slap together some RenPy scripting > Toss v0.1 onto itch or WG, start making some money > Come back to the project after cooling down a bit, think "man, these characters look stiff and plastic and these scenes have shitty framing, but the hogs are eating it up" > Realize "oh fuck I've only covered like a paragraph or two of story" > Realize "oh fuck the technical debt I've already got if I wanted to redo any of my art assets" > Immediately start cranking out more content anyways > Don't write a proper script > Don't sit down and think about how many art assets are used per scene because "haha wow this slideshow psuedo-animation effect is really cool and hot" > Fail to realize that this style will involve literal thousands of individual renders to tell even a brief story > Realize this fact later > Multiply this fact by "oh shit wait I've got a squillion different waifus too" > Start to hate the project > Start to hate your fans > Ghost the community but keep the Patreon up Many such cases. And I'm going to contradict my earlier disclaimer about aesthetics - most of these girls look like ass anyways and it's obvious the creators are just playing with sliders. Show me any 300/400-pound girl IRL with neck tendons and a defined collarbone. Fucking tourists.
>>116281 It's unfortunate but Blender or some other 3D modeling software and some actual skill are needed to bring this vicious cycle to an end before it even starts. I'd love to see someone with the hours invested in 3D animation and modeling take the gaming plunge, ShubiJubi is a good example. >>116267 I don't think he meant FailMuseum isn't making games of his own anymore, just that no one shouldered the burden of Paradox modding. >>116231 Bonnie definitely has the most sex animations but I don't recall if the two of them ever used the dreaded "L" word during their conversations. Luna and MC declare their love for each other in multiple later conversations and her storyline has the most text of any of the others by a long margin. Luna is supposed to be the canon girl, for whatever reason.
Does anyone have Super Fatty RPG Expanded? https://weirdmidnight.itch.io/sfrpg-expanded I know there once was an upload on one of these threads, but from my experience, you always get softlocked at a certain point in the chocolate factory area in that upload, so I am asking if anyone has a "fixed" version or at the very least, a reupload.

Open file 106.23 KB, 640x989
Been working on a text-based game in my spare time and wanted to get some feedback on what people like/dislike. At risk of sounding like a Second Helpings knockoff, the main premise is a bunch of randomized girls that you interact with and can steer towards being a feedee/feeder/both. Currently have system coverage for feeding, weight gain, and stuffing which are each able to be pursued independently and should allow for slow passive WG, active soft/hard feedism, stuffing with or without gaining, or any combination thereof. Presently plays with each random character having roughly the effective depth of the average life-sim VN slop, with a handful of smaller repeatable eating events and a few larger scripted events for character arcs and milestones. Lot more planned to come, which is why I’m asking for input. End goal is to play kinda like a build-your-own-fat-fetish-story simulator and be able to cover a wide spread of the standard tropes and story arcs we all know and love. Aiming to stay fairly realistic/grounded though, so probably not a lot of extreme content. Bunch of questions below, please answer as many or few as you’d like: Preference on PC dialogue? Currently minimal, and what's there is all written to be in 2nd person. How important are non-feedism game elements to you? Currently planning to straight up ignore the job/money aspect, unless there’s some appeal to virtual wageslavery that I’m missing. Access to content will mostly be based on how involved you are with your fatties and how willing they are to go along with doing a given thing. Examples of feeding minigames that are fun to play and don’t get tedious? What types of content do you like/dislike in fatty games? Preference on interactable (active but shallower) vs. authored (passive but more detailed) content? How important are images to you? Not currently planned but might reconsider down the line if there’s interest. Randomization aspect does put constraints on how it can be implemented. Favorite female character tropes/personalities? (not necessarily limited to fatty content) Any good game UI examples? What’s your size/weight range preference? Any examples of written descriptions (appearance, eating scenes, etc.) you particularly liked and what made them good? Favorite WG stories/tropes/arcs?
>>116291 First of respect for trying get into development and I wish you the best of luck with the projects onwards. As for the suggestions: When describing how the environment looks or the girls getting bigger overtime try to not to get the Shakespeare route and explain how every hair strand looks different than the other. Try to just describe it in a normal way with a detail or two mentioned in every interaction like "I haven't seen her in a while but she's been looking a lot filler and her pants are starting to look a little snug" As for the characteristics what I think the worst thing to do is is to make the girls fall in love with the mc after their first interaction. Have them feel some hesitation or complete disinterest at the start, but then have them open up more overtime and eventually they fall in love with you which I feel is also a better payoff than the girl instantly falling for you after just saying hi. I would also think of maybe just adding a couple ai images as the start for at least how the girls look and there current stage with a final image being shown as the ending and then later when you earn more money from the game you can just replace it with actual art.
>>116291 preface cant tell if you are planning self weight gain as a female lead or not. personally i hate having to click through a bunch of minigames to "work for money" but feel like atleast to me one of the best things about work and just daily life tasks is how they change as they/you gets bigger. theres obviously the whole, working at mcdonalds made me fat or desk job sitting down made me fat nwhatever, also the whole working to full time fetish work, when you start making more money from making content. equally with feeding someone else the art is kinda in how their daily life changes and a big part of that is impacts on work. wouldnt say its fundamentally necessary in a first build, but maybe something to look into, the main thing is no i dont need a mini game to immerse myself that im working fuck that. minigames for feeding has a wide range i think options are important, Second helpings has a simple click one and the funnel thing if you actually wanna get into it. i feel like gorge valley got close to something good too. tbh if you really wanted u could just put mindsweeper in idk if anyone cares how thematic it is be careful on asking what people want, just cos one guy here says they want giantess feet vore doesnt mean the majority do, i would say mostly just put things ur into, if you put stuff ur not then it will be pretty obvious and less enjoyable, its ur game man can't help much with rest of questions just wondering, i know you dont want to be a second helping clone so what are the main differences do you want to make in your game to set it out from it and good luck n shit
>>116291 >How important are non-feedism game elements to you? this entirely depends on how the fat fetishism interacts with it, remember that the goal of a weight gain game is to deliver fetish content to the player. if there's no interaction, just cut 'em. but if you intend to have interaction, keep them as a vessel for more flavor text. for example with player weight gain, having to go over to a grocery store to pick up ingredients, go back home, and then cook the food. at a normal weight, this just happens normally. but with weight gain the trip takes longer, waddling around the store becomes cumbersome, and cooking gets harder due to a giant gut with love handles getting in the way. or with NPC weight gain, perhaps the ability to run into others while shopping and have a description about how hard it is for them to waddle around the store and bend down to get low shelf stuff, or for how the worker at checkout is struggling to reach their hands far enough to scan items. same goes for work, descriptions about how hard it is to do the daily job as the player/NPCs get fatter, until eventually that job becomes impossible due to excessive flab. bonus points if you tie weight gain into life stuff directly, like the ability to have a feeder boss that tries getting all of their workers to overindulge, or if you can fatten up coworkers while at work by bringing in doughnuts and crap. >feeding minigames do not. they are not fun, they have never been fun, and they never will be fun. they are a waste of time. the player eats [item], maybe have a short description about how full the player is. you do not need more than that. >types of content in general i love the exploration of obesity and how it actually changes day to day life. >What’s your size/weight range preference? anything goes, really. but with what you're talking about having the game remain playable while immobile would be preferred, some mechanics to keep things engaging even when you cant walk.

Open file 96.17 KB, 1024x429
>>116291 Good luck Anon >Favorite WG stories/tropes/arcs? "Fatspeak", or when their face fat interferes with their speech Girls causing localized vibrations and shakes just from walking Also, in general, tall fatties
>>116291 >Preference on PC dialogue? Currently minimal, and what's there is all written to be in 2nd person. This is fine. >How important are non-feedism game elements to you? Currently planning to straight up ignore the job/money aspect, unless there’s some appeal to virtual wageslavery that I’m missing. This should only be included if there's some sort of ticking clock or limitation, to enhance replayability. You can always wonder "What if I did something different that day?" and plan your next game accordingly. If it's just a limitless day-after-day thing, it doesn't matter, because eventually you'll have so much of whatever resource it makes the mechanic irrelevant. >Access to content will mostly be based on how involved you are with your fatties and how willing they are to go along with doing a given thing. This is cool, just don't make it boring. "Pick the right option to advance Social Link" only works in games with other objectives, like Persona. Since this is the SOLE objective for advancement, it should at least be interesting somehow. >Examples of feeding minigames that are fun to play and don’t get tedious? There aren't many. Anything, ANYTHING but "Click here to feed". Someone else mentioned Gorge Valley, and I sort of also like that game, but it's because it comes with a bunch of fun animations and sounds and such. I don't think it'd be as fun if those weren't there. I do sort of like the Tetris-ish aspect of it; why not just do something like that? Tetris DS had a "Puzzle" mode where you inserted blocks into a preexisting block arrangements to clear lines, requiring a certain arrangement to make a full clear and "solve" the puzzle. It's food now, and a full clear gives you massive benefits towards the girl's waistline. >What types of content do you like/dislike in fatty games? Just make the girl fat and have a plausible reason for doing so. This is something where you'll never get two people to agree. >>116319 proposed "Fatspeak". I'm of the opinion that Fatspeak fucking sucks. Totally ruined the immersion on that one Fire Emblem knockoff game, and in most stories it means the character is so damn fat they're basically nonfunctional anyway. How the fuck can you eat when you can't even talk? As you can see, don't go trying to please everybody. Just please yourself, and those like you (and even some who are not) will find enjoyment there. It also helps your motivation to make something YOU like, fuck everyone else. If you need general advice about what to include, just remember the KISS principle: Keep It Simple, Stupid. Feature creep will make you miserable. >Preference on interactable (active but shallower) vs. authored (passive but more detailed) content? Depends on what it is. If it's actually a fun game, then active. If it's "Hold bogar to fase", I'd prefer something tastefully authored. Don't use AI if you can avoid it, when it's recognizable it completely ruins the immersion of it. >How important are images to you? Not currently planned but might reconsider down the line if there’s interest. Randomization aspect does put constraints on how it can be implemented. If it's gotta be AI generated it ain't worth it. Theater of the mind will suffice perfectly if it's descriptive enough. >Favorite female character tropes/personalities? (not necessarily limited to fatty content) I'm the kind of person who can find the good in almost anyone, but a girl who's very consistently and obnoxiously sarcastic is a huge turnoff. Get a grip woman, you're supposed to have curves, not edges. >Any good game UI examples? There are almost none, and it really depends on what kind of game you're building. If there's a ticking clock, that should be visible at least. Maybe the best type of UI is just a bar at the top with relevant statistics, like an old-time text adventure. >What’s your size/weight range preference? Sky's the limit, do whatever you want. >Any examples of written descriptions (appearance, eating scenes, etc.) you particularly liked and what made them good? It's a guilty pleasure but a lot of the stuff written by NoArtHereOnlyFat (even though it's usually rapid WG) has some great descriptions of eating and bursting clothing, etc. etc. It's not GREAT fiction, but it does its job well enough. Favorite WG stories/tropes/arcs? > Gimme opportunities for stuckage, bursting/damaged/ill-fitting clothes, slowly increasing but eventually ravenous appetite, and all the other fun stuff that's pretty basic-bitch as far as this fetish is concerned and I'll personally be a happy camper. You'll probably alienate a lot of potential players if you include too much "alt" content, but that's up to you. Don't let me or anyone else rain on your parade. Good luck to you, and godspeed. I hope you make something you're happy with!
>>116288 here you go https://gofile.io/d/5sVC1PNI
any info regarding fatgeria
>>116340 Honestly play it again after a couple more updates because not enough content is added per update to make it worth playing it all over again and honestly the only reason is because the dev actually puts effort into the game and has actual art and voice acting in it so his reasonings for updates taking a while are valid compared to other devs who use ai or shitty 3d models.
>>116291 Anything with mention of loss of fitness, weight struggles, and exercise events are really enjoyable for me. Nothing disappoints me more than when a text adventure has an exercise option that only has generic text that's the same for every stage. One thing that would greatly impress me but would probably be too much work would be mentions of fitness differences for characters based on weight gap. Having unique dialogue for all scenarios of player vs NPC character growth would be incredible (I'm fully aware though that would be a literal exponential factor applied to the workload, but a man can dream).

Open file 1.20 MB, 1282x752
>>116012 Feed the Crown remains my gold standard for wg fetish games. It clearly understood the brief of making fun gameplay that rewarded the player with fun kink scenes involving mukbang feeding. The better you did in the game the more you fed in the ensuing scene and the bigger she got. Yes it's furry but the art style is both simple yet pleasing.
Still feel Frankie's Funhouse is probably going to be the best Weight Gain game ever released. $50,000 alone on funding is crazy, plus there's actually an entire Dev team working on it made up of some good BBW artists. Probably still a year out from a full game, if not to, though they have been working on it for over a year now.

Open file 254.13 KB, 401x455
>>116355 the same i thought of super sweet and I'm still waiting for a release year as a backer
>>114575 There's a public build version of 0.2 on itch, but I couldn't tell you what the difference is between that build version and the paid version. https://jupitarian.itch.io/fataclysm
>>116353 Will try it out thx. And other simillar games would be appreciated like the breakfast chub for example. >>116355 Havent played it, but from the videos ive seen it only has 5 minutes of weight gain from 1.5h gameplay which is dissapointing
>>116355 50k does sound like a lot, but for funding a development team it's actually not really that much at all. Considering both kickstarter's cut and income taxes they're probably taking away somewhere in the ballpark of 35-38k, that's one year of lower middle class wages for one person. >Probably still a year out from a full game That's extremely optimistic lol. In a year you might get Chapter 1, and by then they will definitely have burned through all of the kickstarter funds if they haven't already. I hope all goes well but temper your expectations.

Open file 3.58 MB, 3224x1762
>>116291 >>116319 Theres not much else I can add, everybody else has already gone over it but I wanna agree with this legend here. Throw an 8 foot tall girl in there, or a cutesy 5 foot tall girl that grows a few feet, and thats literally kino. I'll also add, that I'm personally not a fan of weak protagonists, not something you see all the time in this genre, but in some. Details where the girls struggle with some basic tasks they used to be able to do with ease is kino too, and hey, if they get taller too, thats double as well
>>116293 >>116303 >>116318 >>116319 >>116323 >>116382 Thanks for all the feedback! >>116347 Fitness differences is exactly the type of emergent change I wanted to account for. Athletic characters slowly erode their fitness as they get fatter, and the initial/max/min/current value for body weight and fitness is all recorded. Dialogue is intended to account for a lot of it, which is what I've been working on filling out. My love for spreadsheet games took over and I've spent a frankly ridiculous amount of time autistically modelling and tagging character stats (weight/size changes, metabolism, personality/mood, clothing, etc.) into a coherent engine. Next step is fleshing out events and dialogue to react properly. This is very quickly turning into "Dwarf Fortress but with fat women" Got some useful metabolism and body shape/measurements modelling info out of it, might release sometime later packaged as a gamedev tool for creating realistic fatties.
>>116183 >Fataclysm >essentially "remaking" a game that got 2 stages in before "DeleteFuckingEverything" >art completely redone so the 'AI slop' that pulled in your games initial audience is somehow downgraded to a less erotic and more asexual SFW spoondoodle art...for a fetish game. Ah yes, the Mardek or Sonny strategy of game development. Guess I can stop checking the Itch page. Rip Fataclysm.
>>116396 While I appreciate the devs decision to stop using ai art I just know the amount of images is gonna be much lower know since its all gonna be drawn. I already felt like there needed to be more images, but now its gonna be the opposite which is dissapointing.
>>116395 This to be highlights where the fetish fandom splits as you have those who are purely focused on the fun being found in getting fat and fatter, where you track progression, count calories and BMIs and body measurements. The individual is less a person and more an object, a test subject. A plaything for the player to control and experiment with. Then you have those find the fun in being fat. Having a fat character do something beyond getting fat. This can means additional gameplay which the gaining runs ancillary to, and possibly means more of a focus on convention character development and personality since the individual now can demonstrate value beyond just being fat. Not saying that these are mutually exclusive to where there isn't any crossover between these two fields, but I find it helps to break down people's ideas and desires as "Pure Fats" and "Applied Fats" thinking and methodology.
>>116367 The game only just got funded like two months ago. What they worked on was a demo to show off what the game is going to be like. >>116358 The FF team is larger and seems way more competent. >>116370 The demo was being worked on since last year. Though not sure how long. So if they could make that with no budget, I'm at least confident with some kind of larger budget they can make this work. They were only asking for $15,000 to, so they probably have more then enough at this point to make the game they want. Just hope it doesn't turn into a State of Flux situation, where that game is now 7 years into development and people still aren't pissed off like they should be.
>>116409 Dev confirmed the update drops Tuesday
>>116396 >Mardek and Sonny mentioned Boy, those are some deep cuts for ye olde flash rpg days. Shame how both series ultimately puttered out. I'll still give the remake of Fataclysm a fair shake for changing everything just for ditching AI in general, unlike whatever's going on with Indulgences redoing every single sprite to a new style without really removing some of the obviously AI generated bits and pieces

Open file 31.44 KB, 500x297
>>116404 Fascinating and insightful dissertation. I've found myself enjoying games on both sides of that spectrum, but you're right in that many of them don't toe the line very well, with Re:Roundbound, Magical Viking Erica and Gorge Valley being some of the only few that do so. Numbers are hot, situations are hot. Why can't we have our cake and eat it too?
>>116324 Do you also have the walkthrough of the game ?
>>>>116020 Second. Sorry but they are. Most are either hammer a button to feed or pat your head and rub your stomach style exercises in feeding the girl while doing something else. Or just drag food to their mouth. I'm fine with Timeskips if it saves me having to do those games a ton. Hell I like Fattening Career because at least there you just give them the food and they eat it over time with upgrades to speed it up. It's not perfect but stuffing stuff I dunno man it should be at best done like most porn games sex scenes only with a button where you start feeding the girl as you finger her or something.
>>116463 I preffer the minigames honestly. Feels more immersive than just doing the same sequence 10x and getting the text "you haven't scene x girl in 2 months" and then shes 1% bigger
>>116062 Gotta agree. Six Gun Sally being 2nd and I only say second because it's very clearly using some of the template stuff for his magical Viking girl game only with a real time combat plugin of some kind. Still damn good stuff even if I keep wanting it to go more into an actual relationship building there.
>>116102 OK that one I'll give credit, that game works but I'd argue it's less of a stuffing minigame more a digestion one.
>>116291 Example of a scene that worked so well. Check where it says beginning or erotic scene https://archiveofourown.org/works/19361794/chapters/46218952#workskin It's a shame the quality didn't continue, it's one of the few examples I've ever seen in fat literature where it mentions a girls belly sagging so much it's partly resting in his cock. Also a good overall story just because of the whole giving up / loss of inhibitions / desire to gorge outweighing inhibitions. https://archiveofourown.org/works/33832345/chapters/84111481#workskin
This might seem like a brain dead question, but is there such a thing as a fatgeria guide or specific paths/routes that can be taken? i haven’t touched the game since it first went from progeria to fatgeria and people here discovered it, but i saw someone post recently that apparently you can get a bad end if you try and sex all the girls? is it a game where its better to go individually for each girl or is there a harem route that just takes specific steps? sorry again if this is completely retarded i could go play and find out, but it seems its become way longer and more of a time sink since i last played and i want some confirmation before i spend who knows how long jerking off to it
>>116469 What I would also like to add to the fatgeria questions is if its a game that requires you to play the whole game multiple times to get all the scenes and events? Because if a game requires you to play everything again, but just change one detail at some point in the game then that's an instant turn off for me and that's how it felt playing fatgeria a year or two ago. I don't know if the game is easier to play now or if there is an in game guide showing how to reach certain paths, but when I played it I had no idea what I needed to do or when to do it.
>>116472 >>116467 getting back to you and myself on this one, this is totally a new thing but it seems my question really was moronic because they now put a big ol text saying theres a guide now and a google doc link. apparently you really do just need to play the game however I have no clue if every replay will be like you said very minor changes, I think i will have to abuse the saving system. hope this helps anyone with the same doubt
What's hot in a feeding scene is the intimacy, and deliberately leaning into the indulgent, hedonistic fetishisation of food itself, with the passion of the scene resulting in the feeder giving in to their desire to feed, even beyond whatever the feedee wants, and the feedee realising they want to be pushed. Its character dynamics, in other words, and fetish stuff. The actual mechanical action of shoving food into a hole is the boring part. Fat games too often focus on the mechanics of stuffing rather than the intimacy and hedonism of the moment. Plus, a lot of times these mechanics suggest that the player alone is the one making these people fat. Every fat girl I've ever met made herself fat just fine. Feeders are more like enablers. Just my 2 cents though. I do enjoy resource mechanics/logistics challenges to maintaining a fat girls lifestyle, and I enjoy the scenes itself, especially if bespoke and well written.
>>114581 any updates with this game?
Anyone have the SFRPG expanded walkthrough?
>>116472 You can turn off combat if I recall. I feel like Fatgeria would be better if you had access to many more save slots and if the updates were compatible so I didn't have to go through and redo so much text just to get to a diverging path on a new update. Or of you could at least skip the text faster.
>>116476 I don't know I still find it hot when you have to press the "feed" button or like in gorge valley where you play that minigame to get the cows milk.
>>116485 you cant skip text in the half visual nivel game???????? and theres limited save slots??? im the op of the original question i always thought there was like a billion save slots since it was made in rpg maker but are there not? i feel like just waiting till they add like another fucking character in 10 years rather than what you said having to replay everything if they end up adding something good next update. damnit all
Does Fatgeria also even have a plan for where it wants to go? Because it's a unique case where its more like a mod to an existing game whose story is already finished and all it adds is new fat related dialogue and character designs so idk if the dev plans eventually to rewrite the whole story or just keep adding new stages and fan requested events
>>116489 Only 8 save slots and the text skipping is much slower than your average vn. Take Tramp for instance. Hold Ctrl and you blaze through all seen dialogue. In Fatgeria I can only go like through line by going through pressing click and space which can still accidently go through would be unseen text. It's annoying.

Open file 94.98 KB, 1200x630
Game Concept: >You are Sent to a human experimentation facility >Object of the game is to complete a trial that involves making victims big and round >Many puzzles and threats impede you >The goal is to either finish your sentence, escape, or be consumed. >Themes are more dark and horror and pushes the line Honestly, this might be how Frankie's Funhouse shakes out.
>>116358 Waiter Waiter, more inflation slop please! (Please let the actual wg be good i swear to god if its all just belly stuffing the most boring "wg" style imaginable)
Game concept: >Your a detective trying to solve a case in a town where people have been getting mysteriously fat >You have to find clues in order to find the culprit >To get each clue there is a puzzle linked to it and if you fail you get fat. Failing enough times makes you lose and you get the bad end >In the end you have to choose who you think the culprit is and if you choose right you get the good ending and if not you get another bad ending
>>116510 The more I hear of Fatgeria, the less I want to actually play it. Although that one guy constantly asking for it's update hinders my interests as well.

Open file 875.60 KB, 480x270
>>116519 Sounds like a cross between Debyjull's games and Professor Layton. Not a huge fan of games where fat is the punishment, which is probably why I haven't really enjoyed Debyjull's games. They have their place, though.

Open file 38.02 KB, 365x547
Game Concept: >You run a candy shop/bakery filled with treats, sweets, and "Specialty" goods >On the surface you run a legitimate business >Below, in the basement you hoard victims that produce your ingredients in your "secret recipe" >Lead victims down have experiment on them: Carve chocolate off their skin, Squeeze juice from their parts, and harvest them dry. >"Expand" productions and expand your business
>>116531 Debyjull games are fine. I just wish they weren't 10 min long. >>116532 Papa's Fateria
Game Concepts - Some of these are ones currently in my never ending planning phase for actually making something so other might as well share in them and or might actually be able to do something with them. 1. One Hell of an appetite >You and your GF are on a nice weekend away in a small town. >suddenly to sky turns to fire and balls of flame start falling. >You swerve to avoid hitting one and hit a wall and black out >When you come round you find you're no longer injured and a mysterious robed man standing near you >He explains this is the end times, Heaven and Hell have gone to war and Earth is their chosen battlefield, oddly enough this small town specifically. He has given you power to stand up to them >Find other survivors, find your GF and help decide who wins. >Will you side with hell and rule your own part of the new world? >Will you side with Heaven and drive back the forces of hell? >Hell being the side pushing more domination and forceful feederism. >Heaven believing people should enjoy gods bounty (and all that gluttony is a sin stuff being nonsense) and the more soft side of feederims encouraging a person and adoring their growing form. 2. Round again >You wake up, it's Saturday and you have shopping to do >You go to the mall, and see a cute girl while shopping and smile at her, she smiles back >You finish shopping and go home >You wake up, it's Saturday wait what an odd dream, shopping today must have been on your mind when you slept >You go to the mall >You see the cute girl from your dream >She smiles at you, you give a sort of half hearted little wave back. >You finish shopping and go home >You wake up, it's Saturday, ok now either you phone is broke and it's Sunday or something is going wrong, your shopping is also gone. >It is Saturday >You go to the mall to get your shopping >You see the same cute girl, she smiles at you, you smile back >She calls you over >She tells you something is wrong, the day keeps repeating and your the first person she has seen who doesn't seem to be just repeating the same actions. This is her 30th Saturday in a row, she's seen you smile at her 28 times, Yesterday was the first day anything changed. >Cue a weight gain game in a time loop where her gains seem t carry over each loop as you try to find what has caused the time loop and escape, featuring puzzles based on getting her to weight milestones and different things to try. 3. Fatout 69 >It's Fallout but the vault you're in was about exploring the idea of a hedonistic feeder society. >Explore the vault, meet some of the few residents about, solve the problems that happen and uncover the experiment and it's conclusion. 4. The girl in the tower. >You go out to adventure to find out why some deliveries to your home town have just stopped >You find a mysterious tower and a girl trapped up in there >She reveals her fairy Godmother until she's ready >Help revive your town by restoring deliveries to the town from local towns. >The rewards for doing so helps build a stash for the girl in the tower who wants to taste the outside world even if she can step out and she has quite the appetite. >RPG / RPG maker game or something like Corruption of champions (on a smaller scale) with weight gain more prominent
>>116534 1. The story feels too dark and complicated for a porn game. 2. Interesting concept, but how exactly would you find clues if everything resets the next day? 3. Also interesting. Could definetly see a interesting story where a new vault member tries to find the cause for everyone being fat before its too late. 4. Also interesting. Overall great concepts and would definetly play them if they existed
guys what do you think about my game concept >you feed girls >they get big and fat >it also uhhhh.... >spins wheel >...takes place in the Ming dynasty's inner court no i will be not making any attempt at realising this, tune in next week for my next thrilling idea
i'd like a game idea where a overweight woman blows my dick up
I lost a card battler, can't remember the name for the life of me... it was all AI art and in a fantasy setting and there was a side story bad end where one of the girls rivals gets close to immobile and crushes you? Any help would be appreciated.
>>116534 Sorry for being so late. Here is the reup for plant girl: https://gofile.io/d/YcmmXM2X
>>116545 Please set up a scamtreon for this idea so suckers like me can support you while you pull the rug in a year or two. Bonus points to sharing it on weightgaming and mods refuse to delete it
>>115645 Ping the wrong person but whatevs
Watering The Plant Girl: ROOTS & REHYDRATED (does anyone has it to share) pls and thx
>>116534 Fetish slop. It’s sad that there are so few games on the level of SB, BQ, LL, NRT, and Misekoya.
>>116571 i dont know what any of the abbreviations are
>>116573 Some Bullshit, Bellagarth's Quest, Lilith's Lair, NEET RoadTrip.
>>116574 Did that guy ever make a post game-jam version of the NEET roadtrip?
https://itch.io/jam/sizecon-size-jam-26 may or may not yield anything of interest since weight gain is only one type of expansion for this expansion jam
>>116582 He’s been promising to release an update for a year now. I hope it doesn't end up like Taxing Thievery and that the update actually comes out.
Eh, that one's very niche and fetish-adjacent, but what the fuck might as well add it to the pile. Anyways, new game released; Basically an interactive job simulator, supposedly inspired by another game Wife's Bedroom. You get clients, feed them, play with their body as they ask, then go to the next client, it's mostly fart-fetish oriented. CW: [Furry, Gas, Male, Female] https://bargainbinzealot.itch.io/peach-drop-resort-alpha Oh and, I should note, despite it being a fart fetish game, for some odd reason you can turn off the farts in the options, turning it into a glorified dom/femdom game where you play around with the ass of furries, if that's your thing.
>>116598 Wish you'd realize this is BBWalt, which as the name indicate contains all the alt stuff such as slob and fart things, which this is, also in the videogame thread, which this is, and that people can't just make entire threads in another section just because you're icky about a single aspect of a game, so, kindly fuck off, you don't have to click on it if you don't like it or don't want to see it. I am not playing pingpong with people like you, just take two seconds and think about it, if I post this in the furry thread and they go 'ew, fart stuff, please go to /bbwalt/ instead' then what? I should fold in two for whiny people like you? Nobody's forcing you to go to the page my dude.
>>116598 Dude, they are at least labeling that it's furry, so you don't have to interact with it if you have such a problem with it. Leave the furry alone
>>116598 I think furries deserve the death penalty, but you're being a fag for whining about this here.
Does anyone have the latest Gorge Valley Version? Haven't played that one, is it any good?
>>116540 1 - Not really it's more of a way to have non zombie enemies (Demons and if you choose to side with Demons mostly angelic enemies). You have some survivor girls still about to fatten and the leader of each side depending on who you pick. 2 - Still working on that, it's why I've not really got much beyond the basic concept. I was thinking the initial clues would be related to weight like say you take her to an all you can eat buffet she pops a button and you look up seeing a guy in a dark ref robe vanish though a back door of the restaurant or something.
>>116637 1. I do think it would be more interesting if at the beginning the angels were still pure and cared about health, but over time they would also fatten up, but "have more pure reasonings" behind it. 2. Definetly getting clues through different weight gain events would be the way to go. What you could do is feed the girl and unlock a clue and then when the day resets everything would reset except the girls weight and you could explain that even if the day resets the weight the girl gained would still remain (aka she gets a new stage) and then you would unlock new areas and feeding events to get more clues. You could also revisit older areas and do the events again where you would get no new clues but just see the event again with her at a bigger size.
Does anyone know how to unlock the last stage of renae in feeder simulator?
>>116588 >https://itch.io/jam/sizecon-size-jam-26 Putting all my money on the vast majority of these games being GTS with like maybe one (1) game about actual weight gain
>>116420 >unlike whatever's going on with Indulgences When it comes to fetish games it's pretty simple, if the dev is a decent artist or has one available, as in the case of Indulgences, then using AI art is inexcusably stupid and will make it worse. In most other cases AI art is an improvement and anyone who takes issue with it should be ignored.
>>116631 It's up on Dandy's paw, I'll leave the important bit here for convenience aHR0cHM6Ly9tZWdhLm56L2ZpbGUvWE4xa0RCNlIjMjBFUVVqTTBmd2dwalFIMHc0RnduQUFrbmxsZTdMQzd4bllud3k5UGpUbw== I'd say it's pretty good. Content wise you get a quest with the Dryad in the tree, a new lady to fatten up, and fishing. Only downside is you gotta start a new save since a lot of code seems to have been rewritten, but just spam ctrl+shift+g for free money if you wanna skip most of the grind.
Does anyone have the newest version of Fatgeria? Update dropped a couple days ago.
>>116642 Open plumpertube after she has reached the feedometer limit
>>116659 Wholeheartedly agree, especially when it comes to ai usage without artists. Fetish related games should be hot either by writing, visual, or both. If you draw on the level of Chris Chan, I'd much rather you use ai images instead. Or at the very least stick to text based games. I'd take no image games like Tramp over seeing something that takes me out of the moment.
>>116670 I'd argue 'I'd rather you never use or improve your skills and have a machine scrap that from somebody else' is the main reason you'll probably never get a competent game ever made if everyone followed your mindset.
>>116642 >>116667 There a new update or smth?

Open file 967.58 KB, 1951x2140
I'm itching for some rpgmaker slop, but have completed the more popular ones more than several times (Apostle, SuperFattyRPG, Some BS, Slimegame, ApocXL, Famished); anyone knows anything else? I'd ''play'' Cause for Concern, but last time it's mostly stuffing with near-zero WG :/
are there any playable builds of fatsona by metrack or is it just a concept
>>116690 From what I've played, here's my suggestions: >Unfinished rpgmaker slop -Re;Roundbound -Archerquest -Fatties eating Faties (warning: vore) -Unfulfilling Isekai -Paladin Princess -Lysithea's Sweet Escapade (warning: edgy, basically no wg til chapter 2) >Basically finished rpgmaker slop -Most of failmuseum's stuff -Most of Open Fly Game's stuff -Feeder Fantasy (modded version of weightgaming specifically) -Vale City and Arcade (mostly stuffing though) -Urban living a la carte -Greed's End
>>116696 forgot to mention, Vale City + Arcade only if you know how to work cheat plugins on rpgmaker
>>116670 one of my favourite artists originally used ai for their game and when people pushed back they committed to drawing everything. Their art is some of my favourite now and had they received no or ignored push back that art wouldn't exist
>>116672 They can feel free to make practice shit art games if you keep them to themselves. The world doesn't need to expirence your practice games. Nobody's stopping them from practicing art for their games. Anti ai bros can't even form a coherent argument.
>>116696 shit, I played all these except lysithea. I mean for the longest time I was also averse to apostles because people say it's like dark souls, which I utterly hate and am utterly baffled that someone makes a porn game with dark souls atmosphere. But then it hit me like a sledgehammer. Is there any chance that Lysithea is going to be like that... or...
>>116724 Lysithea isn't going to be like anything, because the creator had a mental breakdown and put it on an eternal hiatus. Which honestly, doesn't surprise me in the slightest, despite having deleted those messages a while back on wgaming I witnessed what the guy's psyche was actually like, and it isn't pretty, every single comment, question or critique made him go into schizo rants about people not knowing how hard it is to be him, and he endlessly blamed every person helping his project but himself for slow progress, and when the game came out absolutely bugged he started blaming people for rushing him while he spent 3 or 4 months 'working' on fixing the bugs but released the game in a near unplayable state. tl;dr the guy isn't really in the most stable mindspace as of we speak, and said he put the project on the backburner until 'forever', so don't keep your hopes up for that one, it's likely leading nowhere. If you mean if it's dark souls in atmosphere right now, not really, it's just very cringe and serious, way too serious for a fetish wg game and how it approaches the fetish that's all. It isn't 'dark souls' serious like Apostles is, there is no gore or gruesome deaths in it nor a creepy subplot, so no.
>>116735 Honestly, this is the best summary. The dev wants it to be 'hard' like FE is but really it just turns fights into Crit fishing and very grindy. The dev wants to be 'serious' but its a fat fetish game where you LEGITIMATELY can have 'fat speech' kick in during a serious moment that just undercuts everything. You can't have a 'serious response to Edelgard's actions' in Three Houses with Lysithea looking like a barely mobile blob with slurred fat-speech. The sprites are good but everything is bugged to hell and back. The game is fighting with itself in tone and gameplay every step of the way with the dev seeming to refuse to adjust anything. Unironically, I would say you HAVE to cheat this game as its just tedious otherwise.
>>116559 Ok idk what i'm doing wrong that the file ask me to open another file,(what am i supose to do download the whole thing ?)
what about translated fat games from Pixiv?
Found the issue try to fix it, it didn't work i only get a black screen and that's it doesn't run at all
Anyone got the full version of virtual gainer 2 for android?
With all the Lysithea talk, are the kinky moments worth going through the hours of nothing? Whether it's for FE fans or not story wise I don't care too much, I don't wanna bother if most of the game is "go fight unkinky thing in a copy and paste rpgmaker way for an hour, get 5 minutes of being stuffed."
>>116777 Personally, I only got enjoyment out of it because I cheated. So unless you are cheating the game, then no it is not worth it
>>116777 I had to cheat as the gameplay is so padded/grindy A few of the scenes are good, the models are great, and the fat speech thing is nice....but again it tries too hard to take itself seriously which just leads to some silly moments.
Im trying to look for a game I played half a year ago: All I remember is that it was 3d and there was a character with short blond hair that you could choose different events for them from weight gain, force feeding, breast expansion ect... and the gameplay had like a minimalistic minimap with small squares used to move around. Is that game still around?
Fatgeria 1.72 is out, can someone share please.
>>116787 sounds like Weight of a Warrior (on wgaming) but the itch page seems to be gone
>>116690 I mean there's Famished. I wouldn't normally recommend a furry game (unless they're really good because Furries have little to no standards in terms of weight gain games and truly do make some absolute slop that's before you get to the furry aspect) I also wouldn't normally recommend a vore game because they tend to focus exclusively on Vore. I'm hoping they've adjusted the art (the A.I. Art worked well for the weightgain oddly but then they had an artist come in to replace the A.I. art and you could sort of tell Weight Gain wasn't something they were into and toned a lot of the weight stuff down). BUT all that said Famished is still surprisingly good for weight gain content.
>>116787 Found it. Its called Project Realism. Is the game still being worked on?
>>116795 yes but slowly and it's trying to be far more multifetish from what I recall.
Does anyone have Office Feeder by flying7???
>>116777 Wait, was that the one with the bunnygirl MC that does a complete and utter personality 180 after the first two chapters?
>>116796 Well that ruins it. Dont wanna wait years for an update just for wg to be 1/6 of the fetishes
>>116808 the main WG update was the previous update I think in 2025 or whatever so, using hindsight, don't wait enjoy
>>116690 Have you tried Royal Banquet on Wgaming
I think fast-file links are all down. Does anyone have Office Feeder by flying7 v0.5?

Open file 115.44 KB, 1280x1050
>>116793 anon, if you could read I've listed famished already. It was one of the best wg vore rpgmaker. Once. Then they hard capped to 5 stages of wg, have zero means to lose weight and regain it aside from grinding, and the story meanders like every other perpetually unfinished fetish rpgmaker there is. Logically a vehement vore zealot and a burglar with ethics won't ever be together. But there they are. And contents from newer updates are written as if the companions aren't there, or conveniently they have to do something outside the event perimeter. It's really felt that gradually it dawned upon the dev just how much more work is required at writing companions... so they simply didn't. Then again maybe the woke apocxl dialog has spoiled me and ten paragraph bickering banter between two assholes are not the norm.
>>116839 Fun fact, they do have another companion planned to introduce before part 2, supposedly a snake, it's just that the plotline has been sidetracked so many time the place they would supposedly meet that companion hasn't even risen yet, they also put every update to deliberation from their community which, unsurprisingly votes for fetish fuel rather than actual improvements such as fixing the sprites consistency (using their artist btw), doing a dialogue pass or continuing the main story. If I had to take a look right now, the current highest bid is on 'add sleeping scenes' and 'have camp followers interact with eachother'. So yeah, people end up voting for fluff rather than actual progress which is why you don't get main followers. This being said you're wrong on one point, they did add secondary followers; One extra milking sheep in camp you get ressources from, a goblin you can adopt that brings random items from time to time, a 'personal pillow' and a 'personal bin' one of which will just get rid of the other then give you special items as you give her special enemies to get rid of, as well as a maid, they're not main companions but they're companions nonetheless, and the vote seem to point people want content for them so. (And yes, all of them have weight stages) Anyways, to resume, the main reason that game hasn't progressed with adding new more involved companions is its tendency to sidetrack due to direct democracy, nothing to do with the dev's willingness, even though lately they've been slow on updates and the last one has been 3 months ago.
>>116659 >In most other cases AI art is an improvement and anyone who takes issue with it should be ignored. Seconded, though for Fataclysms unnecessary game remake seems to have listened to the dumbfucks whining about AI art in its comments and taking that to heart even though the people saying said stupid shit are implied to have never played the game in the first place. I'm not optimistic about the new artist being able to make lewd work with that art style, or if they'll even make the attempt to. We'll see if as a bonus the remake even has all the nudity removed to appeal to the retarded asexuals that have been a plague on this fetish since weightgaming opened, course from what I see of their art style that probably won't matter as I don't get any kind of response from it as it is. >>116750 >tone A lot of porn (or in most of this fetishes case, lewd at best) games have that issue with tone. You bring in shit like "Gods" or "Apocalypses" into this sort of thing and 9/10 I'm completely unable to take it seriously. Although a stupid or badly written story isn't really a dealbreaker if the wank material is good. >>116420 >Indulgence Last I played that, the MC being a (barely) established female that gets fat still feels like an extremely unpolished afterthought tacked on to the rest of the gameplay loop. Probably appealing to those same handful of people who go to EVERY SINGLE GAME and post "CAN I PLAY AS A FAT GIRL AND GET FAT" whenever there's even a remote chance that the MC is male even though you never see them. The state of the MC can (thankfully) be completely ignored, though it would've been more appealing to me personally to play as a faceless male without even an image and just date/fatten the girls (and the skeleton of that is very noticeably in the game just from interacting with the other girls), probably could've added more intimacy or fucking if that were the case. Definitely a case of trying to please too many different people with different wants.
In my mind the rule with ai art should be: use it when starting off with your game and try to at least put some effort into it by making it consistent and then later when you earn some money from the game then start reducing ai art and slowly swap it out with real art.
>>116850 i personally think you either endorse it or not, if you use it for placeholder characters i think you will just end up keeping it the things i am ok with it being used for is asset or backgrounds, any kinda menial tasks or things, but for a person it kinda gives off that ur hearts not in it, or that its a cash grab
>>116864 What's also worth mentioning is that it's also really hard to transition from ai art to normal art if you have over 100 ai images in your game since it would take years and thousands of dollars to redraw every ai image by hand. That's why I can never imagine games like Fataclysm, Deight Class or Big Aspirations transitioning to normal art just based on the amount of images they have alone. In those cases all you can really do is try to make the ai art look as clean and consistent as possible.