/inf/ - Inflation

Pumped up, billowing, blueberries


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Inflation Games Thread 3: Blimp Eater Anonymous No. 169306
Prev Thread: https://bbw-chan.link/inf/res/148253.html Last thread is bumplocked, so might as well make a new one now before the old one gets fully deleted. (Crazy how it almost lasted a full year tho) Anyway, you guys should know the deal, post about games that have inflation, and try not to shit up the thread with repeated requests for the new version of whatever, give it time.
>>171373 Dam, guess i'll go learn coding just to try and mod bakery bloatout too then

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Anyone know if these are from a real game?
>>171408 Stuff like changing enemies skins is super easy, but stuff like adding levels is a bit trickier. I am the anon that did the previous mod, the one with modded breasts and all that. If anyone on this board is up for modding it, i can kinda help.

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>>171295 Ha, I wish. Gimme 10 years.
>>171446 ohh i see. i have tried swaping the enemy skins before but man it took a while to do that, since i didnt know my art program had a "select same color tool" so that made stuff a bit easier. >>171447 ohhh, the animation is really good! so far i only have tiles for my game xD
>>171446 I loved your mod so figured I should ask - do you know if there's any way to mess with variables and not just alter the game cosmetically? Like for example is it possible to change the amount of time it takes to get inflated/inflate an enemy?
>>171515 Of course, you can actually mod everything since the game has been decompiled, meaning that we have access to the actual source code of the game. For that in particular, there is a variable called inflatedifficulty i think, it seems to be used as a part of an ecuation to calculate the amount of pumps needed to get inflated. In the case of the player, that's it, i'm not sure of how it works for the enemies, but it should be quite similar. What i'm trying to say it's that, the game as it is, could be modded in almost anyway imaginable, from making custom levels, to add new enemies or bosses. The buidling blocks are there, you only need to know how to dance with godot engine, and drawing the assets. For example, you could make a variable that indicates clothing destruction, and trigger it when getting full body, then ask the game that from that point on, the player sprites change to a naked variant. I hope i'm explaining myself in a coherent fashion, but long story short, it's wide open, like an open source game, and since the original creator has been yeeted from the internet, i think it's fair to use it as that, an open source inflation game engine (As long as you do not try to profit from it, that would be kinda scummy)
>>171520 Thanks for all the details, really appreciate it. Do you happen to have the decompiled version/tools to look through it on hand? I'd love to mess around with it at least to see what I can manage.
>>171537 I used Godot RE Tools, first result on most search engines if you search Godot decompiling tools. But here is what i was working with: https://mab.to/t/7k1TQ0inJu3/eu1 On a side note, after a more in depth investigation, the amount of pumps needed for the player to inflate is handled by the function _pump_difficulty. When it's called, it gets the int for the number of pumps needed for each difficulty in each stage of inflation. The pumps needed for each enemy is handled by the _set_enemy function on a similar manner. I hope that helps you doing your own mods.
>>171540 Thanks again - I found the variable so I'll try messing with it. My ultimate goal is to greatly increase the number of pumps needed to pop Viola but to remove the limitation on the # of enemies that can pump her at once. Wonder if it's even possible.
>>171546 if you figure it out, do let me know as i was trying to remove the limit of how many enemys can pump her but i have 0 coding experience so i had no idea what i was looking for
>>171546 It can be done, i managed to make the enemies try to grab the player even if she is being inflated already by messing with the _scan_player function on enemyv2, but they kinda clash with each other and enter in a grab-release loop. With a bit of time it could be done, but it seems like it's going to be bit more complex than expected. Let me know if you manage to do something with that.
Hey! Does anybody know how to access ryuhayabusa7734's gacha inflation game?? He hermitted all his accounts and the itchio page requires a damn password???
>>171706 https://mab.to/t/mhGZBlkFK2t/us4 Grab it while it lasts
thank you goat
What happened with that Bakery Bloatout community mod of sorts, the one that aimed to make the characters look more mature and stuff?
>>171878 I modded all characters to look more mature, but left the portraits as is because i cannot draw to save my life. There should be a link floating around somewhere but there you go. https://www.mediafire.com/file/vnusxyl0obix64o/BBO_modded.rar/file Also a reupload of the decompiled version for everyone that wants to continue modding it https://www.mediafire.com/file/r5wog550cp12iya/Decompiled_%252B_mods_i_was_working_on.rar/file
Can someone PLEASE upload a power showcase of the pump punk airhead on youtube? I have asked for MONTHS and MONTHS to no avail. do it on an burner account if you worry about get banned. I'm actually surprised that there isn't any footage of the latest skins by the time i posted this comment.
>>171933 getting* I LOVE TYPOS I CANT EDIT OUT
Does anyone have any of ShinobArho's games? There's a few with english translations that weren't on Kemono, and their Pawchieve hasn't been updated yet.
Inflation Inc. got dropped on Steam today out of nowhere. I thought it was dead and buried. https://store.steampowered.com/app/3453040/INFLATION_Inc/
Does anyone have info on DoubleCap games, the guys behind Fat Fleet? Do they have a report my post, twitter, anything?
>>172031 they have a bluesky and there also in the fan made disk-cord server which you can find in the comments for fat fleet
>>172028 How bizarre considering kanna's Patreon got nuked to oblivion (unless they made a new one somehow) and the dis/---/ord become a wasteland of hacked accounts (I left a year or maybe a month ago so no clue what it's like now) so how interesting to see it got released
Heads up, pawchive's images Aren't working right now.
Anyone have it to view interaction tinkaton inflation bursting by milkis2000 video
any NEW games lately? feels like i only hear about the same few ones nowadays
>>172439 Well Someoneinflative is remastering their watering the plant girl game and plans on releasing it this July https://someoneinflative.itch.io/watering-the-plant-girl-roots-and-rehydrated
>>172441 i like air inflation way more so that game never really interested me, but neat
>>172439 unfortunately alot of new inflation games are just half assed or mainly interactive games. any actually good inflation game thats already been out and claims to be getting a update have ether been completely silent about the update with no release date or have talked about the update but also have no release date or just havent communicated to the community the problems that the dev(s) is having that is preventing them from working on the update. like deepest desires, the dev hasnt said a thing for months, not even in there server. one of her friends had to post a message in general (without a @ everyone) just saying that the dev is having a lot of irl issues and hasnt had time to work on the update for the game. i would of perfered if they @ everyone in the announcements so that way everyone would of known. the devs of fat fleet has shown half of a new character and mentioned the story being added like once, after that they have never showen anything else or even given a release date for the update. the dev of swelladia has said several times how they are close to finishing the 1.2 wip 3 update and even said it should be done by tomorrow or on the weekend or at the end of the day and then end up still working on it, which gets pretty annoying when the update isnt released the next day. im just going to assume something breaks the game every time they play test it and are trying to fix it or something irl happens as soon as they say something like that.
Cool we're back at last. Shame about all the broken uploads but at least the site's gotten a bit more convenient Anyway, probably the most recent and prominent game of note I've come across since is Madlad224's Blimpworld, an explicit full body-inf project with both male and female from the creator of Left 4 Pop, set for a public release in early September, several video clips on his X
God, to be Shesez for a day
Can someone update madlads pawchive? I'm very curious to know what is on the poll and what the cutcontent is. https://pawchive.pw/patreon/user/97704971
Don't forget about Hexalt's Palace of Smokeless Fire.>>169307
>>172523 Got a link for it?
>>172628 https://x.com/MadLad224
>>172549 Nobody seems to have told you, but someone updated the Pawchive
>>172452 >Swelladia >dev's randomly got a stick up their butt about gender toggles and snaps at people who suggest it >the game's style and "vibe" is so simple that it wouldn't take any time to implement, the dev's just being a weirdo Haven't played that game in a while, I'll have to see if the dev finally caved, since I'm not playing games where I can get flashbanged by inflated dudes. Actually on-topic: The thing I'm waiting for is some simulator-type games. Momulator would've been perfect but the dev had some kind of breakdown about politics or something, canceled everything and then ran off to Bluesky. Now if you play the game, you get to pick between a demo that doesn't work, a remake where half the content isn't implemented, or the remake's weird busted update where more stuff's implemented but the game's just straight-up broken. Rack 2 got pretty close too, but THAT dev got severe burnout and went into an "I'm still working on it, I promise <3" cycle that's been going on for like 10 years straight now. Still a decent game though, cumflating people is fun. The most common issue that kills basically every indie project on the internet is "I'm finally making my dream game!". This happened to both the devs above, and I think it happens more often with porn in general because everyone wants THAT game that caters to their specific tastes. They then start with no practice, they don't create a few experimental minigames beforehand, they don't know the engine well (or at all), they've maybe never made a game before (not even some Scratch project from when they were younger. Now they start working on the game and 100% they always start excited, they get a few assets in, maybe a test animation with some girl saying "oh no im getting bigger" and then it cycles through 10 sprites. Then they find a bug, then two, they fix a few things, implement a couple things. The game's a bit buggy, but they make it to like, v0.37.2, maybe it's been a year, but the bugs are bad enough to be a huge issue now. They then either spend a year working on fixing bugs and get burnt out because it's a headache and it's not sexy, or they do a total rewrite of the game now that they "know what they're doing"... and the rewrite makes it to about v0.07 before the dev gets depressed/bored and quits/disappears.
>>172659 You sure? I just checked and it wasn't updated with having the cutcontent or the poll
>>172523 played it and its rough, but im giving it the benefit of the doubt due to it being an obviously early demo main issue i have is the combat and the inflation stuff. there is NO good hit registration, it feels so weird to hit shit in the game. i legit cant tell if i connected sometimes due to no good sound or animation being used to actually portray that. i legit avoided combat most of my time playing due to how weird it felt. as for the actual inflation shit, look, i get these games are made based off the tastes of the creator, and they obviously love floating off and popping, duh, but imma be real, thats kinda just boring. not just because it isnt my thing (which tbh it isnt, i like my blimps intact and grounded/only slightly buoyant for the most part), but because the way its implemented feels half done. like just having the gut inflate until spontaneous fullbody feels lame, it should be all over the body, cmon now. not to mention seeing them float off and grow in the sky and BARELY being able to tell they're growing from the pressure differential shit while up there is also just kinda lame. other things that i had an issue with - having to open your menu to see the map instead of a mini-map like almost very open world game has had for decades now - game over screen takes too long to actually end so you just gotta reload your save - can potentially softlock yourself by saving after getting the helium status and not being lucky on finding a grounding poppy - item drops being random - assigning an item to a slot, using it up, and then finding another of that item doesnt rebind it to the slot (annoying as fuck) - just kind of aimless rn again, its a demo and obviously early, but criticism is still warranted imo
>>172660 You actually got me wondering something: yo anons, whats your dream game for this fetish? you got infinite time, infinite funding, infinite talent; what game are you making? for me, its probably a sandbox type game like the blobygon sims. just something to craft a scenario, character, etc. with, fuck around in, get off and then close. or the lik aside from that, maybe a blueberry factory sim like a factorio or frostpunk where you manage a warehouse of berries, making sure theyre satisfied, producing juice, etc, while maybe making choices that impact your run like focusing on juice production at the cost of berry satisfaction or vice versa.
>>172686 The dream game, huh? I've actually had discussions with people about what makes a fetish/porn game good. The overwhelming majority of them are just game maker trash that might have some nice pictures in them. in the end, the nice pictures are what people enjoy. The rest of the game can go and nothing would be lost. The rest of the games are games where you just immediately lose to see what kind of fun stuff there is in the game. It similarly makes the gameplay throwaway. I haven't fully decided, but I believe the best games for these fetishes are ones that make the fetish an active element. Something that you not only play an active role in, but also changes how you play. Bellagarth's quest demo has a terrific example of this in the slime section. (if you haven't played it, you basically have to eat a slime that makes how you play change.) Bakery bloat-out is another good example where inflating is the core mechanic. You win by doing it, you lose by doing it, and losing is just as enjoyable as winning at times. (thanks to the modder who made it more palatable by adding age appropriate sprites.) So, a dream game suited to my particular taste would probably be some kind of platformer where you have to navigate to the end of a level inflating enemies along the way. I'd probably add mechanics where you could ride them around the area or something as well. Boss battles would probably revolve around a convoluted challenge or a puzzle that ends up inflating the boss. Getting damaged would cause you to inflate and I would probably implement some sort of last chance/desperation mechanic, perhaps a puffkiss save at the last minute that transfers some or all of your stored air/water/whatever into the enemy that nearly got you. With the infinite money I would have artists create fully inflatable models that would allow any and all of the enemies to be fully inflatable from zero to all the way to sky filling blimps. I would also include a sandbox mode where you can just inflate and play around with all of the characters and enemies as well. That's just me though.

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>>172686 >your dream game LyLaD. I’ve been trying to learn how to draw for six years now so I can make my own game and not have to wait for Orristerioso to release LyLaD.
>>172686 i already have 3 or 4 games in mind that i want to make but i have no coding experience and poor drawing and modeling experience but most of them are just clones of other games but each one i plan on making a inflation version of. but the main dream game i would like to play is something kinda like swelladia but in 3d so i guess blimpworld but with swelladia scenarios and mechanics? i would like if there was different inflation shapes that can happen (of course have it be toggleable) as i feel like it would be nice to see npc's and the player inflate into different shapes instead of just the one. a thing i would like to be able to do in blimpworld is inflate the npc's and sneak up behind bandets to shove a hose in them and inflate them instead of only using the puffbat. like maybe i find a bandet thats sleeping on the floor or thats not looking at me and i sneak up to them and use the bike pump on them. another thing is that i would like if the body showed you inflating more instead of only the belly then instant fullbody. another thing is that i would like if more then 1 bandet or npc could inflate you instead of only 1 like maybe have the other person pump into your mouth or just have them shove another hose in your ass and inflate you, or 3 of them idk the idea sounds hot though. and i have heard about some people wanting helium tanks so another idea i had was to have a air and or helium tank instead of a bike pump to use on people. i do also want like better or faster bike pumps that you can buy. so the games i had in mind that i wanted to make was: - a tower defense game where while you damage a enemy they slowly inflate and once there health reachs 0 they inflate into fullbody (or what ever other shape that makes you immobile) and then float off into the air before popping, you can shoot them while there fully inflated to pop them sooner. every tower might have there own inflation theme/skin or just not have one. - another game would just be trible hunter clone but more inflation related instead of weight gain but with the mechanics of bakery bloatout, a idea i had was to do something kinda similar to some other game that i cant remember the name of where you can modify your weapon to shoot in different ways and i wanted to do something similar but make your weapon change into a pump so you can modify how your pump works (when in pump form) or change your weapon from a sword to maybe a hammer or dagger (when its in weapon form). - this one is based on a game that someone else was going to make before just disappearing but i liked the idea of it and put my own twist to it. so you go into a cave to look for randomly spawning ore, crystals, and what else is valuable. the deeper you go the better and more rarer ore start to show up, but in these mines you can find enemys that can inflate you but you can inflate them back. the original was going to have multiplayer and i thought the idea sounded fun like if your in the mines and get popped by a player/enemy then you drop everything but if your in the overworld (or in a safe area) and get popped then you keep your items, so kinda like a MMO or township tale (if anyone knows that vr game). - this last one is a mod for minecraft but the current 2 inflation mods (that i know of) are kinda lacking in terms of content and usability in minecraft/modded miencraft. i would make it so that most if not all vanilla mobs are inflatable like change there model to be ether humanoid or a anthro version (and if i can, make it so that people can change the models in case they end up not liking what i go with.) so that way if people wanted too they can pop mobs to get there loot and what not. and add custom mobs like maybe flying air pumps or bike pumps that jump around or what ever else i happen to think of. i had some trap ideas like a bike pump that will auto pump when powered and has a hose that can shove itself into a mob/player that walks over the hose (the pump will have a adjustable setting for those that just wants balloons around instead of having it popping mobs, and have potions and p-balloons inside the traps in the jungle temple. i also want to make it so that it can be useful inside modpacks but im not 100% on how i could do that aside from doing hot air and helium so you can fly/jump to high places. there is the idea of inflating villagers to make it easier to move them from one place to another but i cant think of anything else aside from that. i did want to add a flower or something that lets you deflate if you eat or you can make a potion out of it to deflate for longer or faster or make it throwable and stuff. the 4 games i mentioned are just quick info dumps of what they are and the few ideas i have as i do want to add alot more in them.
someoneinflative just posted there new watering the plant game. keep in mind its $8 https://someoneinflative.itch.io/watering-the-plant-girl-roots-and-rehydrated
>>172686 Give me a searchable archive for BBWchan so I can find the post in a thread prematurely killed by a new poster who didn't know how to check the catalog.
Does anyone got Lilith's Lair by BurgerKurger?
>>172915 It's been shared here: https://f95zone.to/threads/liliths-lair-v1-0-7-burger-kurger.245029/
Does anyone know if assetripper is safe to use? I found out it can apparently rip unity projects from unity games so I wanted to rip the unity project from blimpworld but then my hard drive got currupted the next day so idk if it was just bad timing or not, also I didnt check if it actually worked or not but I would like to mod blimpworld or atleast change the code a bit to see what would happen.
any new games lately? glad that the website is back up, at least...